Arcade Cabinet: Snowballs and Ice Age Return!
Commanders!The festive season may be behind us, but the fun in World of Tanks continues! Jump back into traditional winter fun with the Snowballs and Ice Age submodes.Both of them will be available simultaneously in Arcade Cabinet via the mode selector across two consecutive weekend launches. Enjoy single-tier, 15v15 battles with Tier VIII, X, or XI vehicles across six snowy maps featuring winter-themed mechanics!Arcade Cabinet: Snowballs and Ice AgeEUFirst launch: January 23, 2026, at 10:00 CET (UTC+1)Second launch: January 30, 2026, at 10:00 CET (UTC+1)NAFirst launch: January 23, 2026, at 03:00 PT | 05:00 CT | 06:00 ETSecond launch: January 30, 2026, at 03:00 PT | 05:00 CT | 06:00 ETASIAFirst launch: January 23, 2026, at 17:00 (UTC+8)Second launch: January 30, 2026, at 17:00 (UTC+8)RulesExcept for different modifiers, Snowballs and Ice Age have the same set of basic rules:Battles are single-tier, fought in either Tier VIII, X, or XI vehicles. Any vehicles of these tiers can be used in the mode. You earn XP and credits in battles, and you can use all types of Personal and Clan Reserves. XP multipliers for the first victory of the day work in the submodes. Snowballs and Ice Age battles do not contribute to daily missions or Personal Missions but count toward the mode Progression. Snowballs and Ice Age battles do not award you Battle Pass Points. Gold and credits are not added to the Gold and Credit Reserves. Snowballs and Ice Age battles do not yield bonds, except for the event Progression rewards—see below. You may play in Platoons and are eligible for the respective bonuses if you do.SnowballsInspired by real-life snowball fights, this submode is fast, fun, and unpredictable. Shells become snowballs with curved trajectories, reload times are shorter, and engine power is boosted for all vehicles. Plus, HE shells deal extra splash damage, adding to the chaos!Ice AgeIn Ice Age, the extra-slippery ground turns battles into epic slo-mo shootouts. Enjoy smooth drifting as rounds fly faster and dispersion during movement and traverse is reduced. Add boosted engine power and top speeds, and you're in for a wild ride! MapsSnowballs and Ice Age require snowy locations, so Mannerheim Line, Erlenberg, and Glacier are in play. Plus, both submodes can take place on special winter versions of Karelia, Prokhorovka, and Malinovka. Mannerheim Line Erlenberg Glacier Prokhorovka (Winter) Karelia (Winter) Malinovka (Winter) RewardsComplete special missions in both modes to advance through Progression stages and earn in-game goodies, including credits, bonds, Personal Reserves, Free XP, components, and random rewards from a predetermined list. After completing the main event Progression, keep on playing to earn credits and random rewards in the infinite Post-Progression.Get ready for frosty fun, Commanders!LEARN MORE EU NA ASIA
Commanders!
The festive season may be behind us, but the fun in World of Tanks continues! Jump back into traditional winter fun with the Snowballs and Ice Age submodes.
Both of them will be available simultaneously in Arcade Cabinet via the mode selector across two consecutive weekend launches. Enjoy single-tier, 15v15 battles with Tier VIII, X, or XI vehicles across six snowy maps featuring winter-themed mechanics!
Arcade Cabinet: Snowballs and Ice Age
EU
First launch: January 23, 2026, at 10:00 CET (UTC+1)
Second launch: January 30, 2026, at 10:00 CET (UTC+1)
NA
First launch: January 23, 2026, at 03:00 PT | 05:00 CT | 06:00 ET
Second launch: January 30, 2026, at 03:00 PT | 05:00 CT | 06:00 ET
ASIA
First launch: January 23, 2026, at 17:00 (UTC+8)
Second launch: January 30, 2026, at 17:00 (UTC+8)
Except for different modifiers, Snowballs and Ice Age have the same set of basic rules:
Battles are single-tier, fought in either Tier VIII, X, or XI vehicles. Any vehicles of these tiers can be used in the mode. You earn XP and credits in battles, and you can use all types of Personal and Clan Reserves.
XP multipliers for the first victory of the day work in the submodes.
Snowballs and Ice Age battles do not contribute to daily missions or Personal Missions but count toward the mode Progression.
Snowballs and Ice Age battles do not award you Battle Pass Points. Gold and credits are not added to the Gold and Credit Reserves.
Snowballs and Ice Age battles do not yield bonds, except for the event Progression rewards—see below.
You may play in Platoons and are eligible for the respective bonuses if you do.
Inspired by real-life snowball fights, this submode is fast, fun, and unpredictable. Shells become snowballs with curved trajectories, reload times are shorter, and engine power is boosted for all vehicles. Plus, HE shells deal extra splash damage, adding to the chaos!

In Ice Age, the extra-slippery ground turns battles into epic slo-mo shootouts. Enjoy smooth drifting as rounds fly faster and dispersion during movement and traverse is reduced. Add boosted engine power and top speeds, and you're in for a wild ride!

Snowballs and Ice Age require snowy locations, so Mannerheim Line, Erlenberg, and Glacier are in play. Plus, both submodes can take place on special winter versions of Karelia, Prokhorovka, and Malinovka.
Mannerheim Line
Erlenberg
Glacier
Prokhorovka (Winter)
Karelia (Winter)
Malinovka (Winter)
Complete special missions in both modes to advance through Progression stages and earn in-game goodies, including credits, bonds, Personal Reserves, Free XP, components, and random rewards from a predetermined list. After completing the main event Progression, keep on playing to earn credits and random rewards in the infinite Post-Progression.

Get ready for frosty fun, Commanders!
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