Arc Raiders makes it official: "Only the PvP fights players choose to initiate" will impact your aggression rating for matchmaking
You simply will not believe this: Arc Raiders is messing with the matchmaking again. In its latest update, developer Embark Studios says it's reinforcing a previous change that received positive feedback from players, and this time, it's spelling it out loud and clear. "The matchmaking changes follow on from earlier matchmaking improvements made on May 20, which reduced the matchmaking impact of defensive actions," Embark explains. That May update made it clear that "defending yourself is no longer treated the same as starting a fight" in terms of your behavior tracking. Embark finally, properly pulled back the curtain on the matchmaking algorithm in that same update, explaining just how Arc Raiders uses PvP aggression to group like-minded players. Today, the studio says it's going even further. "Following positive player feedback on those earlier adjustments, this will now be extended so that only the PvP fights players choose to initiate will impact their playstyle estimate, while defensive actions will have no influence at all on playstyle estimate," Embark explains. "The team will continue to collect and monitor player feedback throughout the trial period. More information, including a player survey to share feedback, can be found in the patch notes here." Every day, we inch closer to an Arc Raiders PvE mode – which is technically already available in the Chinese branch of the game. Just last week, Embark revealed yet another change in a similar vein. The idea with that experiment was to better optimize matchmaking for playstyle and team size, meaning friendly players would be more likely to find each other, and duos would be less likely to run into trios. "When Arc Raiders was at its peak," Embark was burning 30 terabytes of data per day tracking every single bullet fired: "We want to know who shot first." [/url]
You simply will not believe this: Arc Raiders is messing with the matchmaking again. In its latest update, developer Embark Studios says it's reinforcing a previous change that received positive feedback from players, and this time, it's spelling it out loud and clear."The matchmaking changes follow on from earlier matchmaking improvements made on May 20, which reduced the matchmaking impact of defensive actions," Embark explains.
That May update made it clear that "defending yourself is no longer treated the same as starting a fight" in terms of your behavior tracking. Embark finally, properly pulled back the curtain on the matchmaking algorithm in that same update, explaining just how Arc Raiders uses PvP aggression to group like-minded players.
Today, the studio says it's going even further. "Following positive player feedback on those earlier adjustments, this will now be extended so that only the PvP fights players choose to initiate will impact their playstyle estimate, while defensive actions will have no influence at all on playstyle estimate," Embark explains.
"The team will continue to collect and monitor player feedback throughout the trial period. More information, including a player survey to share feedback, can be found in the patch notes here."
Every day, we inch closer to an Arc Raiders PvE mode – which is technically already available in the Chinese branch of the game.
Just last week, Embark revealed yet another change in a similar vein. The idea with that experiment was to better optimize matchmaking for playstyle and team size, meaning friendly players would be more likely to find each other, and duos would be less likely to run into trios.
"When Arc Raiders was at its peak," Embark was burning 30 terabytes of data per day tracking every single bullet fired: "We want to know who shot first."
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