All legend changes in Apex Legends Season 28

Season 28 is now live in Apex Legends, and some of your favorite legends have been made subject to buffs and nerfs. The degree of change for some legends is greater compared to the rest. Let's find out all the legends that have been activated as part of Season 28. All Apex Legends Season 28 legends changes The table below has all the detailed tweaks that have been made to some of the legends in the current season.NamePassiveTacticalUltimateLevel 2 UpgradesLevel 3 UpgradesFuseFuse is no longer slowed when taking explosive damageFaster weapon stow time when switching to tacticalFlattened the trajectory to make tap-firing more accurateReduced delay before explosions start up (1.7s → 1.0s)Increased base damage (10 → 15)Reduced the duration by 50%Refreshed ultimate behavior. Fires a mortar that explodes against the ground, then sprays out smaller bombs around its landing point. When aiming down sights, the mortar can pierce and cover up to 13m deep, delivering explosives to the other side.Pyro Techniques: Ultimate will drop behind patches of fire for 8 seconds after the bombs explodeKnuckle Jumper: Jumping when next to own Knuckle Clusters will give Fuse an explosive boost (destroys the cluster afterwards).Reignition: Dealing explosive damage to enemies recharges Fuse's ultimate (for every 2 damage dealt, reduces cooldown by 1 second)Removed Ring Master, Scar Tissue, and Knuckle HustlerBloodhoundEnemies farther than 13m no longer block white ravens from spawning (Flock upgrade brought into base kit)Clues more than 13m away no longer block White ravens (was 50m)Total scan duration up to 4s (was 3s), full-body duration remains half the full scan duration (so now 2s, was 1.5s)Reduced screen coloration during scanFewer clues will pop-up on screen when your tactical successfully scans an enemyCooldown reduced to 2.5 minutes (was 4 minutes)Activation time reduced by roughly 20%After activation, the wider FOV gradually shifts back to the normal FOVKnocks while ultimate is active increase the duration by 5s (will always reset to 10s if below)(Unchanged) Knocks while Ultimate is active resets tactical durationTaste of Blood: Regen 50 health when getting a knock while ultimate is activeRaven’s Flight: When activating white ravens, they can ping enemies twice as far as normalHunter’s Agility: Tactical is faster to use and -5s cooldownEye of the Allfather removed from level 2Removed Raven’s Blessing, Flock, and SighthoundCatalystCan now reinforce up to 4 doors (was 2)Flattened the trajectory, slightly lowered the pitch, and increased the overall rangeIncreased size by roughly 50%Reduced the delay before spikes can deal damage (2s → 1s)Can now have 3 traps maximum (was 2)Activation radius reduced by 20% (This is how close players have to be before the spikes stand up and the core is vulnerable)Can now be toggled to deploy the ultimate horizontallyLength increased by 5mThe wall can now be built up through standard doors, Lifeline’s D.O.C. Halo, and Gibraltar’s Dome of Protection.Can now be placed on steeper anglesReduced Dark Veil duration when enemies walk through (7s → 5s)Hidden Spikes: The spike pool is now hidden from all enemies while inactiveSole Piercer: Spike traps activate 50% faster and deal 5 more damage per hitRemoved Sister Spikes and Long VeilNo Changes There are additional legends that have also received smaller changes. PathfinderFeeling Zippy additionally increases allied movement speed on Energized Ziplines from 1000 → 1350Feeling Zippy additionally increases allied acceleration on Energized Ziplines from 700 → 800 CryptoPrevented Power Coupling for 5s after EMPReduced the amount of charge gained from scanning players from 10 → 5 OctaneMax Duration of extension reduced from 6s → 3s That's the complete list of all legends changes in Season 28 of Apex Legends. The post All legend changes in Apex Legends Season 28 appeared first on Destructoid.

Feb 11, 2026 - 04:30
 0
All legend changes in Apex Legends Season 28


Season 28 is now live in Apex Legends, and some of your favorite legends have been made subject to buffs and nerfs.

The degree of change for some legends is greater compared to the rest. Let's find out all the legends that have been activated as part of Season 28.

All Apex Legends Season 28 legends changes
The table below has all the detailed tweaks that have been made to some of the legends in the current season.

Name
Passive
Tactical
Ultimate
Level 2 Upgrades
Level 3 Upgrades
Fuse
Fuse is no longer slowed when taking explosive damage
Faster weapon stow time when switching to tactical
Flattened the trajectory to make tap-firing more accurate
Reduced delay before explosions start up (1.7s → 1.0s)
Increased base damage (10 → 15)
Reduced the duration by 50%
Refreshed ultimate behavior. Fires a mortar that explodes against the ground, then sprays out smaller bombs around its landing point. When aiming down sights, the mortar can pierce and cover up to 13m deep, delivering explosives to the other side.
Pyro Techniques: Ultimate will drop behind patches of fire for 8 seconds after the bombs explode
Knuckle Jumper: Jumping when next to own Knuckle Clusters will give Fuse an explosive boost (destroys the cluster afterwards).
Reignition: Dealing explosive damage to enemies recharges Fuse's ultimate (for every 2 damage dealt, reduces cooldown by 1 second)
Removed Ring Master, Scar Tissue, and Knuckle Hustler
Bloodhound
Enemies farther than 13m no longer block white ravens from spawning (Flock upgrade brought into base kit)
Clues more than 13m away no longer block White ravens (was 50m)
Total scan duration up to 4s (was 3s), full-body duration remains half the full scan duration (so now 2s, was 1.5s)
Reduced screen coloration during scan
Fewer clues will pop-up on screen when your tactical successfully scans an enemy
Cooldown reduced to 2.5 minutes (was 4 minutes)
Activation time reduced by roughly 20%
After activation, the wider FOV gradually shifts back to the normal FOV
Knocks while ultimate is active increase the duration by 5s (will always reset to 10s if below)
(Unchanged) Knocks while Ultimate is active resets tactical duration
Taste of Blood: Regen 50 health when getting a knock while ultimate is active
Raven’s Flight: When activating white ravens, they can ping enemies twice as far as normal
Hunter’s Agility: Tactical is faster to use and -5s cooldown
Eye of the Allfather removed from level 2
Removed Raven’s Blessing, Flock, and Sighthound
Catalyst
Can now reinforce up to 4 doors (was 2)
Flattened the trajectory, slightly lowered the pitch, and increased the overall range
Increased size by roughly 50%
Reduced the delay before spikes can deal damage (2s → 1s)
Can now have 3 traps maximum (was 2)
Activation radius reduced by 20% (This is how close players have to be before the spikes stand up and the core is vulnerable)
Can now be toggled to deploy the ultimate horizontally
Length increased by 5m
The wall can now be built up through standard doors, Lifeline’s D.O.C. Halo, and Gibraltar’s Dome of Protection.
Can now be placed on steeper angles
Reduced Dark Veil duration when enemies walk through (7s → 5s)
Hidden Spikes: The spike pool is now hidden from all enemies while inactive
Sole Piercer: Spike traps activate 50% faster and deal 5 more damage per hit
Removed Sister Spikes and Long Veil
No Changes
There are additional legends that have also received smaller changes.

Pathfinder

  • Feeling Zippy additionally increases allied movement speed on Energized Ziplines from 1000 → 1350
  • Feeling Zippy additionally increases allied acceleration on Energized Ziplines from 700 → 800
Crypto

  • Prevented Power Coupling for 5s after EMP
  • Reduced the amount of charge gained from scanning players from 10 → 5
Octane

  • Max Duration of extension reduced from 6s → 3s
That's the complete list of all legends changes in Season 28 of Apex Legends.

The post All legend changes in Apex Legends Season 28 appeared first on Destructoid.

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