Resident Evil Requiem players mostly chose third-person gameplay with Leon, but were less decisive with Grace
The director of Resident Evil Requiem has shared some insights into players’ preferences on camera viewpoints. The game was released in February and, like many big-budget games these days, makes playing data available to the developer so they can study player behaviour and decision-making. In a recent interview with Japanese publication Denfaminico Gamer, Resident Evil Requiem director Koshi Nakanishi shed some light into these analytics, specifically with regards to the camera viewpoint chosen by players. Read More...
The director of Resident Evil Requiem has shared some insights into players’ preferences on camera viewpoints.The game was released in February and, like many big-budget games these days, makes playing data available to the developer so they can study player behaviour and decision-making.
In a recent interview with Japanese publication Denfaminico Gamer, Resident Evil Requiem director Koshi Nakanishi shed some light into these analytics, specifically with regards to the camera viewpoint chosen by players.
Read More...
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