Fatekeeper Patch - 0.1.2

Hi!Once again, we're honestly a little overwhelmed by the enthusiasm surrounding Fatekeeper.The amount of discussion, feedback, suggestions, bug reports, encouragement, and general engagement has been incredible to witness.One thing that has genuinely surprised us over the past weeks is the quality of the feedback we've received.Whether people are enjoying the game, pointing out flaws, or occasionally telling us that everything is terrible, many of you have taken the time to explain your thoughts in remarkable detail. Even some of the harshest criticism we've received has been thoughtful, constructive, and often accompanied by suggestions on how things could be improved. As developers, that's incredibly valuable and not something we take for granted.We are currently discussing whether we should introduce a few replayability-focused features in the near future while continuing work on the next major content update.Our current thinking is that we'd rather make sure the next content update feels substantial and meaningful when it arrives instead of rushing out smaller content additions simply to increase playtime. In the meantime, however, we are exploring ways to further improve the experience for players who are already looking for reasons to jump back in.We'll share more details once we've settled on a direction.In the meantime, we will continue updating and patching the current build. Today's patch addresses a number of remaining issues, adjusts various item and spell values, and introduces several highly requested settings, including an FOV slider and additional auto-equip options.Our next patch will focus on skill tree changes, item updates/additions, and several other improvements.Thank you for joining us on Fatekeeper's journey.Best,The Paraglacial TeamGeneral Updates:- Very basic FOV settings (found in Settings -> Game), experimental implementation, might cause issues on settings other than FOV 105- Torch now also functions as a very basic weapon- Significant speed-up to weapon coating- HUD is now hidden during finishers (can be toggled in the settings)- Improved readability in some areas of our maps where players could get lost too easily- New save spot in "Forgotten Halls", just before the first large engagement- Changed stats on a certain light armor so its actually a valid choice (for certain builds)- Added auto equip settings (Generic Items [default: off]; Consumables [default: off]; Ingredients [default: off] )- Added "GPU Display" in display setting categoryWindblast Rework/Update:The current Windblast just felt off and was not really utilized, this update should make this spell actually valid.Windblast also significantly scales with Spellpower (arc, range, power)- Higher base arc, now scales with Spellpower- Base physic impact on default Spellpower just enough to slightly push back/over small enemies, now scales with Spellpower- +50% Range (4m -> 6m), range now scales with Spellpower- Higher base speedThe same updates also apply to "Herald of Winter"General Bug Fixes:- Fixed "Hatchet of Swiftness" not receiving damage buffs (from skilltree nodes for example)- Fixed resistances on "Wardens Loop" (Ring) not being applied correctly- Fixed issue that caused the end video to only be played once per play session- Fixed issue that caused helmets to be invisible on the player character in main menu.- Fixed that ranges in settings widgets could be extended above their maximum and below their minimum.- Fixed issue that sometimes the full heal on level up didn't properly trigger if the player opened the inventory during the level up UI animation- Fixed an issue that caused the mouse input being captured underneath to game, so on desktop or any another application.- Fixed text wrapping issue in environment flavors- Fixed an issues that allowed the death screen to be interrupted by opening up another menu- Fixed a freeze when opening the consumable tab in inventory or alchemy UI.Inventory Fixes:- Fixed minor visual issues when dragging items around the inventory.- Fixed issue that could cause items to disappear when dragging items onto equipment slots.- Fixed rare issue when combining two item stacks that could cause items to disappear.

Jun 12, 2026 - 06:18
 1
Fatekeeper Patch - 0.1.2
Hi!

Once again, we're honestly a little overwhelmed by the enthusiasm surrounding Fatekeeper.

The amount of discussion, feedback, suggestions, bug reports, encouragement, and general engagement has been incredible to witness.

One thing that has genuinely surprised us over the past weeks is the quality of the feedback we've received.

Whether people are enjoying the game, pointing out flaws, or occasionally telling us that everything is terrible, many of you have taken the time to explain your thoughts in remarkable detail.

Even some of the harshest criticism we've received has been thoughtful, constructive, and often accompanied by suggestions on how things could be improved.
As developers, that's incredibly valuable and not something we take for granted.

We are currently discussing whether we should introduce a few replayability-focused features in the near future while continuing work on the next major content update.

Our current thinking is that we'd rather make sure the next content update feels substantial and meaningful when it arrives instead of rushing out smaller content additions simply to increase playtime. In the meantime, however, we are exploring ways to further improve the experience for players who are already looking for reasons to jump back in.

We'll share more details once we've settled on a direction.

In the meantime, we will continue updating and patching the current build.

Today's patch addresses a number of remaining issues, adjusts various item and spell values, and introduces several highly requested settings, including an FOV slider and additional auto-equip options.

Our next patch will focus on skill tree changes, item updates/additions, and several other improvements.

Thank you for joining us on Fatekeeper's journey.


Best,
The Paraglacial Team


General Updates:
- Very basic FOV settings (found in Settings -> Game), experimental implementation, might cause issues on settings other than FOV 105
- Torch now also functions as a very basic weapon
- Significant speed-up to weapon coating
- HUD is now hidden during finishers (can be toggled in the settings)
- Improved readability in some areas of our maps where players could get lost too easily
- New save spot in "Forgotten Halls", just before the first large engagement
- Changed stats on a certain light armor so its actually a valid choice (for certain builds)
- Added auto equip settings (Generic Items [default: off]; Consumables [default: off]; Ingredients [default: off] )
- Added "GPU Display" in display setting category


Windblast Rework/Update:

The current Windblast just felt off and was not really utilized, this update should make this spell actually valid.
Windblast also significantly scales with Spellpower (arc, range, power)

- Higher base arc, now scales with Spellpower
- Base physic impact on default Spellpower just enough to slightly push back/over small enemies, now scales with Spellpower
- +50% Range (4m -> 6m), range now scales with Spellpower
- Higher base speed

The same updates also apply to "Herald of Winter"

General Bug Fixes:
- Fixed "Hatchet of Swiftness" not receiving damage buffs (from skilltree nodes for example)
- Fixed resistances on "Wardens Loop" (Ring) not being applied correctly
- Fixed issue that caused the end video to only be played once per play session
- Fixed issue that caused helmets to be invisible on the player character in main menu.
- Fixed that ranges in settings widgets could be extended above their maximum and below their minimum.
- Fixed issue that sometimes the full heal on level up didn't properly trigger if the player opened the inventory during the level up UI animation
- Fixed an issue that caused the mouse input being captured underneath to game, so on desktop or any another application.
- Fixed text wrapping issue in environment flavors
- Fixed an issues that allowed the death screen to be interrupted by opening up another menu
- Fixed a freeze when opening the consumable tab in inventory or alchemy UI.


Inventory Fixes:
- Fixed minor visual issues when dragging items around the inventory.
- Fixed issue that could cause items to disappear when dragging items onto equipment slots.
- Fixed rare issue when combining two item stacks that could cause items to disappear.



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