All Halo Campaign Evolved changes and new features
The list of Halo Campaign Evolved changes is quite extensive, ranging from things like completely new missions and weapons that weren't in the original to smart-link aiming, sprinting, and accessibility options. While there are a lot of changes, many of them are quite minor and might not be so obvious if you've not played Halo Combat Evolved that much. So, if you're curious to know exactly what's new and what's different from the original, here are all the changes I've been able to find in Halo Campaign Evolved.New Halo Campaign Evolved features (Image credit: Xbox Game Studios) Halo Campaign Evolved includes several major gameplay features that aren't available in the original game or the Halo Combat Evolved Anniversary remaster in The Master Chief Collection:Operation Meteorite bonus missions: On top of the remade campaign, this remake features three new prequel missions that tell the story of Master Chief and Sergeant Johnson during Operation Meteorite, adding a few more hours to how long it takes to beat Halo Campaign Evolved. Taking place one year before the events of the campaign, this operation sees the duo infiltrate and investigate a Covenant research vessel. Brutes make an exclusive appearance in these missions, wielding Spikers and Brute Plasma Rifles.Campaign Remix: Campaign Remix is a new mode that lets you replay missions with randomized elements, including available weapons, enemy factions, and active Skulls. It is unlocked after you collect any three Skulls.Four-player online co-op: Halo Campaign Evolved is the only way you can officially play some form of Halo 1 with three other players in online co-op. The game also supports crossplay and cross-progression, so you can play with anyone on any platform and even play on any platform without losing progress. You can also play Campaign Evolved in two-player split-screen on consoles only.Difficulty and accessibility settings: The usual Easy, Normal, Heroic, and Legendary difficulty options are still there, but you can also create difficulty presets that adjust things like friendly fire, damage resistance, and shield recharge rate – this is all on top of Skulls too! As for accessibility, there are plenty of changes you can make to the aiming crosshair, HUD, subtitles, input rebinding, and lots more.New Halo Campaign Evolved weapons, vehicles, and enemies (Image credit: Xbox Game Studios) The Halo Combat Evolved sandbox of weapons and vehicles, as well as the array of enemies you'll face, have been considerably expanded for this remake:Expanded weapon sandbox: The Energy Sword, Sentinel Beam, Fuel Rod Gun, SMG, and Needle Rifle have all been added to the main campaign. The Battle Rifle, Brute Plasma Rifle, and Spiker are exclusive to the new bonus missions, and the Needle Rifle is significantly more common in them too.You can drive Wraiths now: The Covenant Wraith tank is now pilotable in some levels, such as Assault on the Control Room. Most vehicles can also be hijacked now, but note that this works both ways, so the Covenant can hijack you right back!Equipment can be stored and used whenever you like: Unlike in the original where Overshields and Active Camo would activate as soon as you pick them up, Campaign Evolved treats them like Halo 3-style equipment pieces that must be deployed with a button press.Jackal snipers have been added (oh god): Jackal snipers are an infamously lethal foe in practically every Halo game except for the first one. Campaign Evolved rectifies this, adding them into plenty of missions.Flood Tank Forms join the fight: The large Tank Form Flood, first seen in Halo 3, appear in Campaign Evolved. They're rare and pose quite a serious threat, similar to a Covenant Hunter.Halo Campaign Evolved gameplay changes (Image credit: Xbox Game Studios) Halo Campaign Evolved also introduces some key gameplay change over the original that mostly serve to modernize the game:Sprint: As in Halo Studios' previous games, Master Chief has a dedicated sprint button in Campaign Evolved, letting him get around the ring a bit faster on foot.Smart-link aiming: While weapons like the Magnum and Sniper Rifle all had scopes in the original game, now Halo Campaign Evolved weapons benefit from some form of aiming thanks to the smart-link system that Halo 5 Guardians introduced. It essentially amounts to a small amount of zoom (usually 1.4x) that helps you more accurately shoot enemies that are slightly further away than is ideal.No health kits: Master Chief's health now regenerates like his shields. The original game's health kits that were necessary for healing Chief are therefore absent in Halo Campaign Evolved.Improved waypoints and objective tracking: Objectives and their markers are now almost always visible on screen, helping you stay on mission and navigate levels more easily. You can adjust how these appear if you find them getting in the way.Slightly redesigned levels: The Library has received the most significant changes to make it easi
The list of Halo Campaign Evolved changes is quite extensive, ranging from things like completely new missions and weapons that weren't in the original to smart-link aiming, sprinting, and accessibility options. While there are a lot of changes, many of them are quite minor and might not be so obvious if you've not played Halo Combat Evolved that much. So, if you're curious to know exactly what's new and what's different from the original, here are all the changes I've been able to find in Halo Campaign Evolved.
(Image credit: Xbox Game Studios) Halo Campaign Evolved includes several major gameplay features that aren't available in the original game or the Halo Combat Evolved Anniversary remaster in The Master Chief Collection:
- Operation Meteorite bonus missions: On top of the remade campaign, this remake features three new prequel missions that tell the story of Master Chief and Sergeant Johnson during Operation Meteorite, adding a few more hours to how long it takes to beat Halo Campaign Evolved. Taking place one year before the events of the campaign, this operation sees the duo infiltrate and investigate a Covenant research vessel. Brutes make an exclusive appearance in these missions, wielding Spikers and Brute Plasma Rifles.
- Campaign Remix: Campaign Remix is a new mode that lets you replay missions with randomized elements, including available weapons, enemy factions, and active Skulls. It is unlocked after you collect any three Skulls.
- Four-player online co-op: Halo Campaign Evolved is the only way you can officially play some form of Halo 1 with three other players in online co-op. The game also supports crossplay and cross-progression, so you can play with anyone on any platform and even play on any platform without losing progress. You can also play Campaign Evolved in two-player split-screen on consoles only.
- Difficulty and accessibility settings: The usual Easy, Normal, Heroic, and Legendary difficulty options are still there, but you can also create difficulty presets that adjust things like friendly fire, damage resistance, and shield recharge rate – this is all on top of Skulls too! As for accessibility, there are plenty of changes you can make to the aiming crosshair, HUD, subtitles, input rebinding, and lots more.

(Image credit: Xbox Game Studios) The Halo Combat Evolved sandbox of weapons and vehicles, as well as the array of enemies you'll face, have been considerably expanded for this remake:
- Expanded weapon sandbox: The Energy Sword, Sentinel Beam, Fuel Rod Gun, SMG, and Needle Rifle have all been added to the main campaign. The Battle Rifle, Brute Plasma Rifle, and Spiker are exclusive to the new bonus missions, and the Needle Rifle is significantly more common in them too.
- You can drive Wraiths now: The Covenant Wraith tank is now pilotable in some levels, such as Assault on the Control Room. Most vehicles can also be hijacked now, but note that this works both ways, so the Covenant can hijack you right back!
- Equipment can be stored and used whenever you like: Unlike in the original where Overshields and Active Camo would activate as soon as you pick them up, Campaign Evolved treats them like Halo 3-style equipment pieces that must be deployed with a button press.
- Jackal snipers have been added (oh god): Jackal snipers are an infamously lethal foe in practically every Halo game except for the first one. Campaign Evolved rectifies this, adding them into plenty of missions.
- Flood Tank Forms join the fight: The large Tank Form Flood, first seen in Halo 3, appear in Campaign Evolved. They're rare and pose quite a serious threat, similar to a Covenant Hunter.

(Image credit: Xbox Game Studios) Halo Campaign Evolved also introduces some key gameplay change over the original that mostly serve to modernize the game:
- Sprint: As in Halo Studios' previous games, Master Chief has a dedicated sprint button in Campaign Evolved, letting him get around the ring a bit faster on foot.
- Smart-link aiming: While weapons like the Magnum and Sniper Rifle all had scopes in the original game, now Halo Campaign Evolved weapons benefit from some form of aiming thanks to the smart-link system that Halo 5 Guardians introduced. It essentially amounts to a small amount of zoom (usually 1.4x) that helps you more accurately shoot enemies that are slightly further away than is ideal.
- No health kits: Master Chief's health now regenerates like his shields. The original game's health kits that were necessary for healing Chief are therefore absent in Halo Campaign Evolved.
- Improved waypoints and objective tracking: Objectives and their markers are now almost always visible on screen, helping you stay on mission and navigate levels more easily. You can adjust how these appear if you find them getting in the way.
- Slightly redesigned levels: The Library has received the most significant changes to make it easier to navigate and more varied, with new areas and light bridge mechanics. Otherwise, most levels remain almost entirely the same in terms of layout, with some receiving small tweaks. As an example, the Forerunner cave that you drive the Warthog through in Halo no longer has that weird ramp section and is now just one continuous path.
- Skulls and Terminals: Collectible Skull modifiers and lore-based Terminals weren't in the original game but got added for the Combat Evolved Anniversary remaster. For Campaign Evolved there are even more of them to collect, with 42 Skulls (three per level for a total of 39 plus three Campaign Remix ones) and 13 Terminals (one per level). They're also all in different places compared to the Anniversary remaster, so your memories of those won't help.
- No PvP multiplayer: As the Campaign Evolved subtitle suggests, this game features only the campaign – no arena multiplayer.

(Image credit: Xbox Game Studios) The most obvious change of all over the original is the visual overhaul, but there are plenty of other changes to things like dialogue and cutscenes that might go over your head:
- Updated graphics: Halo Campaign Evolved is a complete remake of the original Combat Evolved in Unreal Engine 5, so it benefits from the advanced graphical technology of that engine for stunningly rendered photorealistic textures and lighting. But, as I note in my Halo Campaign Evolved review, it does lead to some typical UE5 performance issues.
- New and altered dialogue and cutscenes: Narratively, Halo Campaign Evolved is the same as the original, but Halo Studios has added and adjusted plenty of dialogue and cutscenes. The new lines are mostly tutorials and explanation from Cortana and other NPCs. Some lines, such as "I don't keep it loaded, son, you'll have to find ammo as you go" from Keyes, and Cortana telling 343 Guilty Spark to "sod off", have been cut, however.
- The original Chief and Cortana voice actors are back…: Steve Downes and Jen Taylor, who voice Master Chief and Cortana respectively, have re-recorded their lines, including some new ones as mentioned above.
- …But Captain Keyes and Sergeant Johnson have been recast: Keith Silverstein, who you may know as Torbjorn from Overwatch, now plays Keyes, while Keston John, who stars in Call of Duty Black Ops 6 and 7 and Yakuza 0 Director's Cut, voices Sergeant Johnson.
- The Covenant now speak English: Elites have various combat barks in human languages that let you know how fervently they fight for the Prophets and the Covenant. It also sounds like Grunt dialogue from Halo 2 and 3 has been repurposed. Overall, there's a lot less "wort, wort, wort".
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