All artifacts in Heroes of Might and Magic: Olden Era and how they work
Heroes of Might and Magic: Olden Era offers plenty of artifacts that completely change how your characters work during a battle. There are several options available for each type, with each having its unique effects. Moreover, you can also upgrade artifacts to make them more potent. This guide will provide you with a comprehensive list of every artifact available in the current build of the game.Table of contentsComplete list of artifacts in Heroes of Might and Magic: Olden EraMain HandOff-HandHeadChestWaistFeetRingsBackItemsRelicsComplete list of artifacts in Heroes of Might and Magic: Olden Era Artifacts can be separated across 10 different categories based on how you can equip them. However, they can also be separated based on their rarities. The following tables are based on the categories, but I have also mentioned the upgrades as applicable. Image via Hooded Horse Main HandNameEffectUpgradeFish-to-the-Face+1 Attack+1 AttackLance+3 Attack+2 AttackRed Dragon Flame Tongue+2 Attack+2 Defense+1 Attack+1 DefenseOgre's Club of Havoc+4 Attack+2 Attack (Unlimited)Rapier+10% Melee Damage+5% MeleeDark Hatchet+4 Attack then +15% Attack+2 AttackGarotte–1 Speed to enemy unitsN/AShaman Staff+6 Spell Power+3 Spell PowerShroomwood BowFriendly units no longer have ranged penalty+5% ranged damageTruthmaker–10% Attack to enemy units–5% more AttackDemon Claw+12 Attack–4 Defense+4 AttackLegendaryHeroic Strike kills 1 tier 1-7 unitKills +1 more unitSword of Judgement+2 Attributes+1 AttributesOff-Hand There are 13 different artifacts to pick from, and most of them are geared towards boosting your offense and defense. NameEffectUpgradeShoddy Shield+2 DefenseN/AMisericorde+2 Attack+1 AttackBucklerFriendly units can counterattack against enemies with "Swift Strike"+5% Melee DamageSinging Pan-PipeAll friendly units' effects last +1 round+1 DurationPelagic HourglassThe cooldowns of all spells are reduced by 1 roundN/AShield of the Rampaging Ogre+4 Defense+2 Defense (Unlimited)Crescent DaggerSpells and unit abilities ignore 40% magic resistanceIgnore +20% magic resistanceFine Wand+1 Level to all spellsN/ACaduceusHeroic Strike Restores 6 Mana+6 more ManaDragon Scale Shield+3 Attack and Defense+1 Attack and DefenseThruthseeker–10% to enemy's Defense–5% more enemy's DefenseChitinous Shield+12 Defense–4 Attack+4 DefenseLion's Shield of Courage+2 Attributes+1 AttributesHead There are 15 different artifact options in this category. NameEffectUpgradeArmet+2 Defense+1 DefenseFancy MaskGenerates +2 Focus Points at the start of each battle+1 Focus PointStraw Hat+1 Knowledge+1 KnowledgeHead Torch+1 sight radiusN/AScholar's Tiara+2 Knowledge+1 KnowledgeCrown of the Supreme Magi+4 Knowledge+2 Knowledge (Unlimited Upgrades)Mirror TiaraRestores 8 Mana each morningRestores +8 Mana each morningHelm of Heavenly Enlightenment+2 to Attributes+1 to AttributesCrown of Dragontooth+4 Spell Power+4 Knowledge+1 Spell Power+1 KnowledgeBeelzebub's Boon+12 Knowledge–4 Spell Power+4 KnowledgeSeven Eyes+1 level to spells+1 level to spellsSirin MaskThe cooldowns of all spells are reduced by 1 round.–1 fewer roundTwo-Faced MaskThe hero can use the Spellbook 1 additional time per battle roundN/ASpellbinder's HatAdds all tier-5 spells to hero's spellbookN/AAmelchia's Law–1 Initiative to enemy units–1 more InitiativeChest There are 12 different options in this category, with several of them also eligible for upgrades. NameEffectUpgradeRags+1 Spell Power+1 Spell PowerChain Mail+3 DefenseN/APlate Armor+3 Defense+2 DefenseVortex RobeWhenever an enemy hero casts a spell, 40% of the Mana cost is returned to the wearer60% of the Mana cost is returned to the wearerTunic of the Cyclops King+4 Spell Power+2 Spell Power (Unlimited upgrades)Eagle Armor+2 Morale+2 LuckN/ARibcage Armor+4 Defense, then +15% Defense+2 DefenseIridescent Cloak+6 Knowledge+3 KnowledgeHeartbeat+12 Spell Power–4 Knowledge+4 Spell PowerArmor of Wonder+2 to Attributes+1 to AttributesDragon Scale Armor+4 Attack+4 Defense+1 Attack, +1 DefenseRobe of EnlightenmentAdds all tier-3 spells to the hero's spellbookN/AWaist This category has 11 different options. NameEffectUpgradeRope Belt+1 Defense+1 DefenseSoulless Sash–1 morale to enemy unitsN/AEndless BagProduces 1 gem, mercury, or crystal, depending on the hero's factionN/AFlask of OblivionAll negative effects on friendly units last –1 round.–1 fewer additional roundWarrior's Belt+2 Attack+1 AttackProtective Belt–10% Magic Damage taken–5% less Magic Damage takenSlithering Sash+3 Spell Power+3 Knowledge+1 Spell Power+1 KnowledgeSkull of Milos+1000 Gold a day+1000 Gold a dayCelestial Sash of Bliss+2 to Attributes+1 to AttributesMagic Key RingNegates all effects that restrict creature rearrangement, surrendering, fleeing, and using the Spellbook and hero abilities in battleN/ASpells in BottlesAdds all Tier-4 spells to hero's spellbookN/AFeet There are nine different options available in this category. NameEffectUpgradeDragonbone Greaves+1 Spell Power, +1 Knowl

Heroes of Might and Magic: Olden Era offers plenty of artifacts that completely change how your characters work during a battle. There are several options available for each type, with each having its unique effects. Moreover, you can also upgrade artifacts to make them more potent.
This guide will provide you with a comprehensive list of every artifact available in the current build of the game.
Image via Hooded Horse +2 Defense
+1 Defense
–4 Defense
–4 Attack
+4 Knowledge
+1 Knowledge
–4 Spell Power
+2 Luck
–4 Knowledge
+4 Defense
+3 Knowledge
+1 Knowledge
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