All artifacts in Heroes of Might and Magic: Olden Era and how they work

Heroes of Might and Magic: Olden Era offers plenty of artifacts that completely change how your characters work during a battle. There are several options available for each type, with each having its unique effects. Moreover, you can also upgrade artifacts to make them more potent. This guide will provide you with a comprehensive list of every artifact available in the current build of the game.Table of contentsComplete list of artifacts in Heroes of Might and Magic: Olden EraMain HandOff-HandHeadChestWaistFeetRingsBackItemsRelicsComplete list of artifacts in Heroes of Might and Magic: Olden Era Artifacts can be separated across 10 different categories based on how you can equip them. However, they can also be separated based on their rarities. The following tables are based on the categories, but I have also mentioned the upgrades as applicable. Image via Hooded Horse Main HandNameEffectUpgradeFish-to-the-Face+1 Attack+1 AttackLance+3 Attack+2 AttackRed Dragon Flame Tongue+2 Attack+2 Defense+1 Attack+1 DefenseOgre's Club of Havoc+4 Attack+2 Attack (Unlimited)Rapier+10% Melee Damage+5% MeleeDark Hatchet+4 Attack then +15% Attack+2 AttackGarotte–1 Speed to enemy unitsN/AShaman Staff+6 Spell Power+3 Spell PowerShroomwood BowFriendly units no longer have ranged penalty+5% ranged damageTruthmaker–10% Attack to enemy units–5% more AttackDemon Claw+12 Attack–4 Defense+4 AttackLegendaryHeroic Strike kills 1 tier 1-7 unitKills +1 more unitSword of Judgement+2 Attributes+1 AttributesOff-Hand There are 13 different artifacts to pick from, and most of them are geared towards boosting your offense and defense. NameEffectUpgradeShoddy Shield+2 DefenseN/AMisericorde+2 Attack+1 AttackBucklerFriendly units can counterattack against enemies with "Swift Strike"+5% Melee DamageSinging Pan-PipeAll friendly units' effects last +1 round+1 DurationPelagic HourglassThe cooldowns of all spells are reduced by 1 roundN/AShield of the Rampaging Ogre+4 Defense+2 Defense (Unlimited)Crescent DaggerSpells and unit abilities ignore 40% magic resistanceIgnore +20% magic resistanceFine Wand+1 Level to all spellsN/ACaduceusHeroic Strike Restores 6 Mana+6 more ManaDragon Scale Shield+3 Attack and Defense+1 Attack and DefenseThruthseeker–10% to enemy's Defense–5% more enemy's DefenseChitinous Shield+12 Defense–4 Attack+4 DefenseLion's Shield of Courage+2 Attributes+1 AttributesHead There are 15 different artifact options in this category. NameEffectUpgradeArmet+2 Defense+1 DefenseFancy MaskGenerates +2 Focus Points at the start of each battle+1 Focus PointStraw Hat+1 Knowledge+1 KnowledgeHead Torch+1 sight radiusN/AScholar's Tiara+2 Knowledge+1 KnowledgeCrown of the Supreme Magi+4 Knowledge+2 Knowledge (Unlimited Upgrades)Mirror TiaraRestores 8 Mana each morningRestores +8 Mana each morningHelm of Heavenly Enlightenment+2 to Attributes+1 to AttributesCrown of Dragontooth+4 Spell Power+4 Knowledge+1 Spell Power+1 KnowledgeBeelzebub's Boon+12 Knowledge–4 Spell Power+4 KnowledgeSeven Eyes+1 level to spells+1 level to spellsSirin MaskThe cooldowns of all spells are reduced by 1 round.–1 fewer roundTwo-Faced MaskThe hero can use the Spellbook 1 additional time per battle roundN/ASpellbinder's HatAdds all tier-5 spells to hero's spellbookN/AAmelchia's Law–1 Initiative to enemy units–1 more InitiativeChest There are 12 different options in this category, with several of them also eligible for upgrades. NameEffectUpgradeRags+1 Spell Power+1 Spell PowerChain Mail+3 DefenseN/APlate Armor+3 Defense+2 DefenseVortex RobeWhenever an enemy hero casts a spell, 40% of the Mana cost is returned to the wearer60% of the Mana cost is returned to the wearerTunic of the Cyclops King+4 Spell Power+2 Spell Power (Unlimited upgrades)Eagle Armor+2 Morale+2 LuckN/ARibcage Armor+4 Defense, then +15% Defense+2 DefenseIridescent Cloak+6 Knowledge+3 KnowledgeHeartbeat+12 Spell Power–4 Knowledge+4 Spell PowerArmor of Wonder+2 to Attributes+1 to AttributesDragon Scale Armor+4 Attack+4 Defense+1 Attack, +1 DefenseRobe of EnlightenmentAdds all tier-3 spells to the hero's spellbookN/AWaist This category has 11 different options. NameEffectUpgradeRope Belt+1 Defense+1 DefenseSoulless Sash–1 morale to enemy unitsN/AEndless BagProduces 1 gem, mercury, or crystal, depending on the hero's factionN/AFlask of OblivionAll negative effects on friendly units last –1 round.–1 fewer additional roundWarrior's Belt+2 Attack+1 AttackProtective Belt–10% Magic Damage taken–5% less Magic Damage takenSlithering Sash+3 Spell Power+3 Knowledge+1 Spell Power+1 KnowledgeSkull of Milos+1000 Gold a day+1000 Gold a dayCelestial Sash of Bliss+2 to Attributes+1 to AttributesMagic Key RingNegates all effects that restrict creature rearrangement, surrendering, fleeing, and using the Spellbook and hero abilities in battleN/ASpells in BottlesAdds all Tier-4 spells to hero's spellbookN/AFeet There are nine different options available in this category. NameEffectUpgradeDragonbone Greaves+1 Spell Power, +1 Knowl

May 7, 2026 - 00:34
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All artifacts in Heroes of Might and Magic: Olden Era and how they work


Heroes of Might and Magic: Olden Era offers plenty of artifacts that completely change how your characters work during a battle. There are several options available for each type, with each having its unique effects. Moreover, you can also upgrade artifacts to make them more potent.

This guide will provide you with a comprehensive list of every artifact available in the current build of the game.

Table of contents
Complete list of artifacts in Heroes of Might and Magic: Olden Era
Artifacts can be separated across 10 different categories based on how you can equip them. However, they can also be separated based on their rarities. The following tables are based on the categories, but I have also mentioned the upgrades as applicable.

Image via Hooded Horse
Main Hand
Name
Effect
Upgrade
Fish-to-the-Face
+1 Attack
+1 Attack
Lance
+3 Attack
+2 Attack
Red Dragon Flame Tongue
+2 Attack
+2 Defense
+1 Attack
+1 Defense
Ogre's Club of Havoc
+4 Attack
+2 Attack (Unlimited)
Rapier
+10% Melee Damage
+5% Melee
Dark Hatchet
+4 Attack then +15% Attack
+2 Attack
Garotte
–1 Speed to enemy units
N/A
Shaman Staff
+6 Spell Power
+3 Spell Power
Shroomwood Bow
Friendly units no longer have ranged penalty
+5% ranged damage
Truthmaker
–10% Attack to enemy units
–5% more Attack
Demon Claw
+12 Attack
–4 Defense
+4 Attack
Legendary
Heroic Strike kills 1 tier 1-7 unit
Kills +1 more unit
Sword of Judgement
+2 Attributes
+1 Attributes
Off-Hand
There are 13 different artifacts to pick from, and most of them are geared towards boosting your offense and defense.

Name
Effect
Upgrade
Shoddy Shield
+2 Defense
N/A
Misericorde
+2 Attack
+1 Attack
Buckler
Friendly units can counterattack against enemies with "Swift Strike"
+5% Melee Damage
Singing Pan-Pipe
All friendly units' effects last +1 round
+1 Duration
Pelagic Hourglass
The cooldowns of all spells are reduced by 1 round
N/A
Shield of the Rampaging Ogre
+4 Defense
+2 Defense (Unlimited)
Crescent Dagger
Spells and unit abilities ignore 40% magic resistance
Ignore +20% magic resistance
Fine Wand
+1 Level to all spells
N/A
Caduceus
Heroic Strike Restores 6 Mana
+6 more Mana
Dragon Scale Shield
+3 Attack and Defense
+1 Attack and Defense
Thruthseeker
–10% to enemy's Defense
–5% more enemy's Defense
Chitinous Shield
+12 Defense
–4 Attack
+4 Defense
Lion's Shield of Courage
+2 Attributes
+1 Attributes
Head
There are 15 different artifact options in this category.

Name
Effect
Upgrade
Armet
+2 Defense
+1 Defense
Fancy Mask
Generates +2 Focus Points at the start of each battle
+1 Focus Point
Straw Hat
+1 Knowledge
+1 Knowledge
Head Torch
+1 sight radius
N/A
Scholar's Tiara
+2 Knowledge
+1 Knowledge
Crown of the Supreme Magi
+4 Knowledge
+2 Knowledge (Unlimited Upgrades)
Mirror Tiara
Restores 8 Mana each morning
Restores +8 Mana each morning
Helm of Heavenly Enlightenment
+2 to Attributes
+1 to Attributes
Crown of Dragontooth
+4 Spell Power
+4 Knowledge
+1 Spell Power
+1 Knowledge
Beelzebub's Boon
+12 Knowledge
–4 Spell Power
+4 Knowledge
Seven Eyes
+1 level to spells
+1 level to spells
Sirin Mask
The cooldowns of all spells are reduced by 1 round.
–1 fewer round
Two-Faced Mask
The hero can use the Spellbook 1 additional time per battle round
N/A
Spellbinder's Hat
Adds all tier-5 spells to hero's spellbook
N/A
Amelchia's Law
–1 Initiative to enemy units
–1 more Initiative
Chest
There are 12 different options in this category, with several of them also eligible for upgrades.

Name
Effect
Upgrade
Rags
+1 Spell Power
+1 Spell Power
Chain Mail
+3 Defense
N/A
Plate Armor
+3 Defense
+2 Defense
Vortex Robe
Whenever an enemy hero casts a spell, 40% of the Mana cost is returned to the wearer
60% of the Mana cost is returned to the wearer
Tunic of the Cyclops King
+4 Spell Power
+2 Spell Power (Unlimited upgrades)
Eagle Armor
+2 Morale
+2 Luck
N/A
Ribcage Armor
+4 Defense, then +15% Defense
+2 Defense
Iridescent Cloak
+6 Knowledge
+3 Knowledge
Heartbeat
+12 Spell Power
–4 Knowledge
+4 Spell Power
Armor of Wonder
+2 to Attributes
+1 to Attributes
Dragon Scale Armor
+4 Attack
+4 Defense
+1 Attack, +1 Defense
Robe of Enlightenment
Adds all tier-3 spells to the hero's spellbook
N/A
Waist
This category has 11 different options.

Name
Effect
Upgrade
Rope Belt
+1 Defense
+1 Defense
Soulless Sash
–1 morale to enemy units
N/A
Endless Bag
Produces 1 gem, mercury, or crystal, depending on the hero's faction
N/A
Flask of Oblivion
All negative effects on friendly units last –1 round.
–1 fewer additional round
Warrior's Belt
+2 Attack
+1 Attack
Protective Belt
–10% Magic Damage taken
–5% less Magic Damage taken
Slithering Sash
+3 Spell Power
+3 Knowledge
+1 Spell Power
+1 Knowledge
Skull of Milos
+1000 Gold a day
+1000 Gold a day
Celestial Sash of Bliss
+2 to Attributes
+1 to Attributes
Magic Key Ring
Negates all effects that restrict creature rearrangement, surrendering, fleeing, and using the Spellbook and hero abilities in battle
N/A
Spells in Bottles
Adds all Tier-4 spells to hero's spellbook
N/A
Feet
There are nine different options available in this category.

Name
Effect
Upgrade
Dragonbone Greaves
+1 Spell Power, +1 Knowledge
+1 Spell Power, +1 Knowledge
Magic Slippers
–2 Mana cost to spells
–1 additional Mana cost to spells
Boots of Travel
+10 Movement points
+5 Movement points
Swamp Boots
Removes all terrain penalty
N/A
Bone Boots
+4 Spell Power, then +15% Spell Power
+2 Spell Power
Legion's Leg
+50% unit growth in all cities. Stacks cumulatively with bonuses from other heroes.
N/A
Sandals of the Saint
+2 to Attributes
+1 to Attributes
Seven-League Boots
+40 Movement points
N/A
Warlord Boots
+2 Initiative to friendly units
N/A
Rings
For this category, you have 16 different options to pick from.

Name
Effect
Upgrade
Clenching Ring
Over-time spell effects cast by the hero last +1 round longer
+1 round
Quiet Eye of a Dragon
+1 Attack, +1 Defense
+1 Attack, +1 Defense
Wooden Ring
+1 Morale
+1 Morale
Emerald Resonance Controller
–10% to enemy hero Spell Power
–5% more to enemy hero Spell Power
Keeper's Ring
+2 Defense
+1 Defense
Shard of Serenity
Restores 6 Mana every morning
+6 Mana each morning
Tabar Signet-Ring
+1 Luck
+1 Luck
Sixth Finger
–2 Morale, –2 Luck to enemy units
N/A
Ring of Life
All positive effects on friendly creatures last for +1 round
+1 more round
Chain of Link
Forbids casting of Tier-1 and Tier-2 spells
N/A
Lord's Ring
+1 Initiative to friendly units
N/A
Crimson Resonance Controller
–20% to enemy hero Spell Power
–10% more to enemy hero Spell Power
Ring of Neutrality
All units in battle have neutral Morale and Luck
N/A
Brass Knuckles
Counterattacks from enemy units do –30% damage
–15% additional damage
Seal of Silence
+1 round to the cooldown of all enemy spells
N/A
Soulcaller Ring
Enemy loses 1 level on all Magic School spells
N/A
Back
There are 11 different options to choose from.

Name
Effect
Upgrade
Omencaller
–1 enemy Luck
N/A
Monster Head
–1 enemy Morale and Luck
N/A
Wizard's Cloak
+2 Spell Power
+1 Spell Power
Automated Antimagic Shield
–10% Magic damage taken
–5% less Magic Damage taken
Dragon Wing Tabard
+2 Spell Power, +2 Knowledge
+1 Spell Power, +1 Knowledge
Light-and-Shade Cloak
Friendly units can still use ranged attacks with an adjacent enemy
+5% Ranged damage
Backpack
+10 Movement points
+5 Movement points
Second Shade
+4 Knowledge then +15% Knowledge
+2 Knowledge
Banner of Six Winds
+1 Speed to friendly units
N/A
Ambassador's Sash
+10% persuasion power with Diplomacy
+5% persuasion
Fallen Angel Wings
Grants the wearer Flight
N/A
Items
This is the category which has the highest number of options. Several of them can also be upgraded to make them more potent.

Name
Effect
Upgrade
Magic Mirror
Restores 4 Mana each morning
Restores +4 Mana each morning
Last Coin
+1 Luck
+1 Luck
Boreoloth's Hand
+1 Attack
+1 Attack (Unlimited Upgrades)
Boreoloth's Tail
+1 Defense
+1 Defense (Unlimited Upgrades)
Boreoloth's Heart
+1 Spell Power
+1 Spell Power (Unlimited Upgrades)
Boreoloth's Head
+1 Knowledge
+1 Knowledge (Unlimited Upgrades)
Music Sheet
Abilities of friendly unit deal 40% more damage
+20% damage
Golden Moth
+250 Gold daily
+250 more Gold
Liquid Silence
+1 round to the cooldown of all enemy creature abilities
+1 more round
Magic Scroll
Adds a specific spell to the hero's spellbook
N/A
Keeper's Amulet
+2 Defense
+1 Defense
Warrior's Amulet
+2 Attack
+1 Attack
Scholar's Amulet
+2 Knowledge
+1 Knowledge
Wizard's Amulet
+2 Spell Power
+1 Spell Power
Ukh Signet
+1 Morale
+1 Morale
Spyglass
+2 sight radius
N/A
Golden Pig
+500 Gold a day
+500 Gold a day
Deck of Spells
Adds all Tier-1 spells to the hero's spellbook.
N/A
Orb of Destruction
Heroic Strike deals +10 basic damage
N/A
Ancient Idol
The hero ignores the restriction on using the same Magic School twice
N/A
Quivering Quiver
+10% Ranged damage
+5% more Ranged damage
Voodoo Doll
When the wearer is defeated, they can still be hired back in the Tavern.
N/A
Enchanted Magic Scroll
Allows the hero to use a specific spell at its maximum level.
N/A
Flag of Truce
Wearer keeps their army whenever they flee from battle
N/A
Drum of War
Friendly creatures deal +1 Damage
+1 damage
Orb of Twilight
+1 level to hero's Nightshade spells, –1 level to enemy hero's Nightshade Spells
N/A
Orb of Dawn
+1 level to hero's Daylight spells, –1 level to enemy hero's Daylight Spells
N/A
Orb of Eternity
+1 level to hero's Arcane spells, –1 level to enemy hero's Arcane Spells
N/A
Primordial Orb
+1 level to hero's Primal spells, –1 level to enemy hero's Primal Spells
N/A
Shackles of War
Prevents any surrendering or fleeing in battle.
N/A
Tactical Guide
Opponent cannot rearrange units before the start of battle
N/A
Orb of Inhibition
Prevents heroes from ability use and spell casting in the first round of combat
N/A
Runestone Shards
Adds all Tier-2 spells to the hero's spellbook.
N/A
Golden Goose Egg
Gamble 50 Alchemical dust for a chance of a reward
Unlimited upgrades
Mythic Magic Scroll
Allows the hero a special global spell
N/A
Diplomatic Gifts
10% persuasion power with Diplomacy
+5% persuasion power
Pole Star
Global Map spells of the hero cost 0 mana
N/A
Lifeblood Fae
+2 HP to units
+1 HP more
Daylight Tome
All Daylight spells are added to the hero's spellbook
N/A
Nightshade Tome
All Nightshade spells are added to the hero's spellbook
N/A
Primal Tome
All Primal spells are added to the hero's spellbook
N/A
Arcane Tome
All Arcane spells are added to the hero's spellbook
N/A
Demonic Heart
Replaces all possible spells in the hero's spellbook with their masterful versions
N/A
Relics
Finally, we reach the category of Relics, and there are eight different options.

Name
Effect
Holy Sigil of Roph
While worn, grants all unlearned Subskills of the following Skills: Righteousness, Necromancy, Murmuring, Summon Swarm, Abyssal Communion, Triumvirate's Strength.
Holy Sigil of Mearea
While worn, grants all unlearned Subskills of the following Skills: Luck, Economy, Daylight Magic.
Holy Sigil of Insara
While worn, grants all unlearned Subskills of the following Skills: Leadership, Insight, Diplomacy, Tactics.
Holy Sigil of the Second Man
While worn, grants all unlearned Subskills of the following Skills: Offense, Summon Avatar, Siegecraft, Combat.
Holy Sigil of the Seven Magi
While worn, grants all unlearned Subskills of the following Skills: Sorcery, Nightshade Magic, Resistance.
Holy Sigil of Quix
While worn, grants all unlearned Subskills of the following Skills: Arcane Magic, Scouting, Battlecraft, Thaumaturgy.
Holy Sigil of Uurdt
While worn, grants all unlearned Subskills of the following Skills: Defense, Primal Magic, Recruitment.
Holy Sigil of Eridore
While worn, grants all unlearned Subskills of the following Skills: Logistics, Battle Magic, Wisdom.
The post All artifacts in Heroes of Might and Magic: Olden Era and how they work appeared first on Destructoid.

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