After-launch patch is live

Hey everyone!Here's a small patch that should hopefully fix some of the pressing issues.Thanks to everyone who has reported issues and also tried the beta branch!A case where the player character would freeze has been discovered and hopefully solved.Controllers have been affecting the player movement, so I have now removed those inputs.I will look at adding controller support in the future and proper key binding possibilities.This patch also attempts to improve the UI for 16:10 aspects. If you run the game with 16:10, please let me know if this improves the UI.I will be looking into improving and bug fixing the recon plane next!CheersPatch Notes Build #481 and #482Fixes:-Prevent connected controllers from moving the player-Fixes to make 16:10 aspects ratios function-Some improvements to the external camera view-Prevent Dynamic Traffic patrols to spawn on top of eachother-Potential fix for unwanted UI input-Fix invert mouse toggles only show in control settings-Fix error when fleet ship sunk, causing player character to freezeNew:-Added the possibility to "run" by holding Left Shift while moving.-The External camera can move faster by holding Left Shift.-Added toggles to enable inverted mouse look and director aim, in the Control settings.

Jun 4, 2026 - 17:31
 0
After-launch patch is live

Hey everyone!

Here's a small patch that should hopefully fix some of the pressing issues.

Thanks to everyone who has reported issues and also tried the beta branch!

A case where the player character would freeze has been discovered and hopefully solved.

Controllers have been affecting the player movement, so I have now removed those inputs.

I will look at adding controller support in the future and proper key binding possibilities.

This patch also attempts to improve the UI for 16:10 aspects. If you run the game with 16:10, please let me know if this improves the UI.

I will be looking into improving and bug fixing the recon plane next!

Cheers

Patch Notes Build #481 and #482

Fixes:

-Prevent connected controllers from moving the player

-Fixes to make 16:10 aspects ratios function

-Some improvements to the external camera view

-Prevent Dynamic Traffic patrols to spawn on top of eachother

-Potential fix for unwanted UI input

-Fix invert mouse toggles only show in control settings

-Fix error when fleet ship sunk, causing player character to freeze

New:

-Added the possibility to "run" by holding Left Shift while moving.

-The External camera can move faster by holding Left Shift.

-Added toggles to enable inverted mouse look and director aim, in the Control settings.

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