After "incomprehensible" Xbox layoffs, id Software producer says worker-owned studios are "the only path forward"
id Software producer Andrew Willis can only see one way through the Microsoft mess as the company begins executing its plans to bulldoze 3,200 jobs at Xbox: studios owned by workers, rather than executives who don't mind setting fire to, say, 3,200 jobs. Willis mourned the layoffs – which already impacted 136 of id Software's total 185 staff members – in a LinkedIn post earlier this week, calling the layoffs an "incomprehensible decision," and remarking that "the game industry is being run by people who do not fundamentally understand anything about it, not even how it generates value or profit." He's decided in a new post, then, that "the only way to fix the video game industry at this point is for developer owned studios to start rising from these studio closures and layoffs." Doom studio id Software, of course, was originally created by Doom's developers in 1991, but Willis also seems in favor of true worker cooperatives where all of a business' employees double as owners who can guide direction. A co-op is not impervious to problems – worker-owned Dead Cells developer Motion Twin had a public falling out with the game's lead dev after a disagreement in 2024, for example – but I think many people would prefer interpersonal drama to receiving an email from a CEO you've never met informing you that something like 3,531,840 more people in your field have just been laid off. (Image credit: Bethesda) So, Willis, who also helped lead id Software's unionization efforts in 2025, says, "We've got to learn from the past, be fiscally responsibly, and create an environment of sustainable growth (though growth should be a byproduct of success, not a goal in and of itself)." "Its the only path forward I can see," he reiterates. "These large publishers and monopolies have proven themselves terrible stewards and somehow even worse financial managers." To his point, although Microsoft Gaming had already eliminated 2,500 jobs in 2024, and Microsoft killed about 15,000 more jobs in 2025, Xbox began 2026 with its overall revenue 9% down in a hole. "If the people who create the value own that value, good things will follow," Willis concludes. Makes sense to me. Microsoft lays off Bethesda vet behind Todd Howard's "crazy" Fallout 4 idea, "too many Skyrim weapons to count," the Dwemer, and Mudcrabs – and he may leave games altogether. [/url]
id Software producer Andrew Willis can only see one way through the Microsoft mess as the company begins executing its plans to bulldoze 3,200 jobs at Xbox: studios owned by workers, rather than executives who don't mind setting fire to, say, 3,200 jobs.Willis mourned the layoffs – which already impacted 136 of id Software's total 185 staff members – in a LinkedIn post earlier this week, calling the layoffs an "incomprehensible decision," and remarking that "the game industry is being run by people who do not fundamentally understand anything about it, not even how it generates value or profit." He's decided in a new post, then, that "the only way to fix the video game industry at this point is for developer owned studios to start rising from these studio closures and layoffs."
Doom studio id Software, of course, was originally created by Doom's developers in 1991, but Willis also seems in favor of true worker cooperatives where all of a business' employees double as owners who can guide direction. A co-op is not impervious to problems – worker-owned Dead Cells developer Motion Twin had a public falling out with the game's lead dev after a disagreement in 2024, for example – but I think many people would prefer interpersonal drama to receiving an email from a CEO you've never met informing you that something like 3,531,840 more people in your field have just been laid off.

(Image credit: Bethesda) So, Willis, who also helped lead id Software's unionization efforts in 2025, says, "We've got to learn from the past, be fiscally responsibly, and create an environment of sustainable growth (though growth should be a byproduct of success, not a goal in and of itself)."
"Its the only path forward I can see," he reiterates. "These large publishers and monopolies have proven themselves terrible stewards and somehow even worse financial managers." To his point, although Microsoft Gaming had already eliminated 2,500 jobs in 2024, and Microsoft killed about 15,000 more jobs in 2025, Xbox began 2026 with its overall revenue 9% down in a hole.
"If the people who create the value own that value, good things will follow," Willis concludes. Makes sense to me.
Microsoft lays off Bethesda vet behind Todd Howard's "crazy" Fallout 4 idea, "too many Skyrim weapons to count," the Dwemer, and Mudcrabs – and he may leave games altogether.
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