6/24 Patch Notes

New ContentAdded new map - DrainageAdded new game mode - Mech BountyAdded new weapon - Requiem (Sniper)Added intro video on first game startGeneralFixed a number of crashes and stability issuesFixed issue where holding an objective in intel or uplink would appear to “overwrite” your grenade iconAdded a number of experimental options to help diagnose issues connecting to the game’s backend. If you run into trouble getting past the sign-in screen on game launch, please reach out to our player support!MapsFixed a number of out of bounds issues on various mapsFurther fixes will be released in a future updateGame ModesIntelFixed an issue where objectives that landed out of bounds were using their normal reset timer instead of the intended short timer.Increased pickup priority for objectiveUploadIncreased pickup priority for objectiveControlAdjusted minimum spawn distance from objectives: 1500 → 2500cmThis should result in players being less likely to spawn directly on top of an active objectivePlayers disconnecting mid-match will no longer result in the next round’s pre-game timer starting at 150sBalanceMovementWall RunningTerminal Speed: 1600 → 1800cm/sGrappling HookTerminal Speed: 1800 → 1850cm/sImproved momentum preservation on grapple endWeaponsFinale (Hammer)Player Damage: 100 → 75Mech Damage: 250 → 200Melee Time: 0.850 → 0.595sStill a 1-hit kill when grappling directly to a playerVolta (Homing AR)Homing Acceleration: 20,000 → 22,500cm/s2Homing Acquisition Angle: 14.07 → 12.839 degreesP.A.I.N.T.GeneralCooldown: 10 ->12sSpeed P.A.I.N.TLifespan: 20 → 15sWith perk: 30 → 22.5sEffect expiration time: 4 → 3sMax speed multiplier: 1.7 → 1.65xMax acceleration multiplier: 1.7 → 1.65xThruster acceleration multiplier: 1.5 → 1.0xMax initial boosted speed: 2000 → 1500cm/sMechsMinigunRefire rate: 0.0 → 0.1sPrevents spam-firing to shoot faster than intended, does not affect how fast the minigun fires normally.

Jun 25, 2026 - 01:50
 0
6/24 Patch Notes
New Content
  • Added new map - Drainage

  • Added new game mode - Mech Bounty

  • Added new weapon - Requiem (Sniper)

  • Added intro video on first game start

General
  • Fixed a number of crashes and stability issues

  • Fixed issue where holding an objective in intel or uplink would appear to “overwrite” your grenade icon

  • Added a number of experimental options to help diagnose issues connecting to the game’s backend. If you run into trouble getting past the sign-in screen on game launch, please reach out to our player support!

Maps
  • Fixed a number of out of bounds issues on various maps

    • Further fixes will be released in a future update

Game Modes
Intel
  • Fixed an issue where objectives that landed out of bounds were using their normal reset timer instead of the intended short timer.

  • Increased pickup priority for objective

Upload
  • Increased pickup priority for objective

Control
  • Adjusted minimum spawn distance from objectives: 1500 → 2500cm

    • This should result in players being less likely to spawn directly on top of an active objective

  • Players disconnecting mid-match will no longer result in the next round’s pre-game timer starting at 150s

Balance
Movement
  • Wall Running

    • Terminal Speed: 1600 → 1800cm/s

  • Grappling Hook

    • Terminal Speed: 1800 → 1850cm/s

    • Improved momentum preservation on grapple end

Weapons
  • Finale (Hammer)

    • Player Damage: 100 → 75

    • Mech Damage: 250 → 200

    • Melee Time: 0.850 → 0.595s

    • Still a 1-hit kill when grappling directly to a player

  • Volta (Homing AR)

    • Homing Acceleration: 20,000 → 22,500cm/s2

    • Homing Acquisition Angle: 14.07 → 12.839 degrees

P.A.I.N.T.
  • General

    • Cooldown: 10 ->12s

  • Speed P.A.I.N.T

    • Lifespan: 20 → 15s

      • With perk: 30 → 22.5s

    • Effect expiration time: 4 → 3s

    • Max speed multiplier: 1.7 → 1.65x

    • Max acceleration multiplier: 1.7 → 1.65x

    • Thruster acceleration multiplier: 1.5 → 1.0x

    • Max initial boosted speed: 2000 → 1500cm/s

Mechs
  • Minigun

    • Refire rate: 0.0 → 0.1s

      • Prevents spam-firing to shoot faster than intended, does not affect how fast the minigun fires normally.

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