6/24 Patch Notes
New ContentAdded new map - DrainageAdded new game mode - Mech BountyAdded new weapon - Requiem (Sniper)Added intro video on first game startGeneralFixed a number of crashes and stability issuesFixed issue where holding an objective in intel or uplink would appear to “overwrite” your grenade iconAdded a number of experimental options to help diagnose issues connecting to the game’s backend. If you run into trouble getting past the sign-in screen on game launch, please reach out to our player support!MapsFixed a number of out of bounds issues on various mapsFurther fixes will be released in a future updateGame ModesIntelFixed an issue where objectives that landed out of bounds were using their normal reset timer instead of the intended short timer.Increased pickup priority for objectiveUploadIncreased pickup priority for objectiveControlAdjusted minimum spawn distance from objectives: 1500 → 2500cmThis should result in players being less likely to spawn directly on top of an active objectivePlayers disconnecting mid-match will no longer result in the next round’s pre-game timer starting at 150sBalanceMovementWall RunningTerminal Speed: 1600 → 1800cm/sGrappling HookTerminal Speed: 1800 → 1850cm/sImproved momentum preservation on grapple endWeaponsFinale (Hammer)Player Damage: 100 → 75Mech Damage: 250 → 200Melee Time: 0.850 → 0.595sStill a 1-hit kill when grappling directly to a playerVolta (Homing AR)Homing Acceleration: 20,000 → 22,500cm/s2Homing Acquisition Angle: 14.07 → 12.839 degreesP.A.I.N.T.GeneralCooldown: 10 ->12sSpeed P.A.I.N.TLifespan: 20 → 15sWith perk: 30 → 22.5sEffect expiration time: 4 → 3sMax speed multiplier: 1.7 → 1.65xMax acceleration multiplier: 1.7 → 1.65xThruster acceleration multiplier: 1.5 → 1.0xMax initial boosted speed: 2000 → 1500cm/sMechsMinigunRefire rate: 0.0 → 0.1sPrevents spam-firing to shoot faster than intended, does not affect how fast the minigun fires normally.
Added new map - Drainage
Added new game mode - Mech Bounty
Added new weapon - Requiem (Sniper)
Added intro video on first game start

Fixed a number of crashes and stability issues
Fixed issue where holding an objective in intel or uplink would appear to “overwrite” your grenade icon
Added a number of experimental options to help diagnose issues connecting to the game’s backend. If you run into trouble getting past the sign-in screen on game launch, please reach out to our player support!
Fixed a number of out of bounds issues on various maps
Further fixes will be released in a future update

Fixed an issue where objectives that landed out of bounds were using their normal reset timer instead of the intended short timer.
Increased pickup priority for objective
Increased pickup priority for objective
Adjusted minimum spawn distance from objectives: 1500 → 2500cm
This should result in players being less likely to spawn directly on top of an active objective
Players disconnecting mid-match will no longer result in the next round’s pre-game timer starting at 150s

Wall Running
Terminal Speed: 1600 → 1800cm/s
Grappling Hook
Terminal Speed: 1800 → 1850cm/s
Improved momentum preservation on grapple end

Finale (Hammer)
Player Damage: 100 → 75
Mech Damage: 250 → 200
Melee Time: 0.850 → 0.595s
Still a 1-hit kill when grappling directly to a player
Volta (Homing AR)
Homing Acceleration: 20,000 → 22,500cm/s2
Homing Acquisition Angle: 14.07 → 12.839 degrees

General
Cooldown: 10 ->12s
Speed P.A.I.N.T
Lifespan: 20 → 15s
With perk: 30 → 22.5s
Effect expiration time: 4 → 3s
Max speed multiplier: 1.7 → 1.65x
Max acceleration multiplier: 1.7 → 1.65x
Thruster acceleration multiplier: 1.5 → 1.0x
Max initial boosted speed: 2000 → 1500cm/s

Minigun
Refire rate: 0.0 → 0.1s
Prevents spam-firing to shoot faster than intended, does not affect how fast the minigun fires normally.
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