60,000 Units & NEW Game Mode
The first week is over and we just passed 60,000 units!!Thank you all sooooo much for supporting us and this small game! We didn't expect anything close to this and we are extremely excited to continue working on this game
Thank you all sooooo much for supporting us and this small game! We didn't expect anything close to this and we are extremely excited to continue working on this game <3
We just released the NEW Custom Game Mode.
You can select it in the park and choose from over 30+ rules and 9 presets as a starting point.
Here are some examples:
Peaceful - disable all enemies (does not disable players lol)
Swap all ice with cheese
Infinite Ammo
Disable your least favorite item
Infinite biome
Checkpoints for the whole team at Hydrants
Only ham
Change explosion sizes and damage
And many more!
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We want to release a patch with NEW languages as soon as possible. Currently we are planning to add French, Spanish and Turkish. Let us know what other languages you want to see for the future!
This week, we’ll roll out an alternative network backend on a beta branch.
This is aimed at players who’ve been running into connection issues, giving you another option that might work better depending on your setup, region or ISP.
Once it’s live, you’ll be able to switch between network modes and help us test which one performs best in real-world conditions.
We are going to spend some time to setup and communicate a roadmap and hope to have it ready in the next few days. We can already say that we are planning to work on new content for the game but the details will be in another post. Let us know what you would like to see!
Added NEW gamemode "Custom"
Fixed an exploit for the weekly challenge mode that made it possible to restart a new run on a previously set checkpoint
Fixed the possbility to essentially double jump within a certain timeframe - we might bring this back as a feature but how it was before was just too inconsistent
Improved firewall handling with Steam. This should fix some issue of players that were not able to play in multiplayer at all or the game closing immediately because of firewall issues.
Fixed determinism in weekly challenge that resulted in different item drops in singleplayer vs multiplayer
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