250 000 Romans Have Joined the Legion
Greetings Romans!The development team happily posing outside of the Beartwigs Office.Big thanks to our first 250, 000 Romans who have not only been fighting the fallen, but also bugs and balancing issues! We’ve been observing your feedback, reviews, and bug reports closely since day one, and in order to make sure your experience is as smooth as possible, we have been patching the game daily (sometimes twice a day)!Listening to Your FeedbackWe want to give you a quick look into why we've made some of our recent changes. We've gotten a lot of reports that citizens/workers eat too much and seem lazy, which means some of you are already starting to think just like a Roman emperor! Most of the frustrations with early-game pacing are also coming from solo players, so we've taken steps to make playing solo a bit smoother. We are continuing to track feedback based on these updates, so please keep letting us know how you feel.Less hungry citizens: We've made citizens less hungry across the board!Earlier automation: We've moved the Logistics Tent (which is required for town automation) earlier in the game as a reward for defeating the Guardian of Minerva. Hopefully this helps make the workers feel less “lazy”!Better trait balancing: Citizens can no longer spawn with only negative traits (they can now only get negative traits if they also have positive ones).Inventory management: We've increased the stack sizes of various items, as well as the overall sizes of stockpiles!Smoother early game: We've made some of the early-game creatures less aggressive, as well as added some resources and citizens closer to spawn.Stability: And, of course, we've fixed a bunch of annoying bugs and crashes...Where is the Roadmap?We completely understand you want a roadmap! So do we. An official, longer-term roadmap will absolutely come, but as a small team working hard to address immediate issues and refine the core experience, we want to ensure our foundation is rock solid first. Right now, we are entirely in a “let’s fix what we have” mode, trying to get updates out to you as fast as we can. Our immediate development priorities are: Full controller support using Steam Input Support.Steam Deck verificationNetwork optimizations and clarifications: Including clearer information about the quality of your connection to the host.More varied dungeons: Expanding the pool of dungeons that can spawn to reduce duplicates.More QoL and balance: Implementing highly requested smaller fixes like sortable inventories, better citizen pathfinding, and more accessible tombstones. Once we’ve secured that foundation, we will focus on major content. While there are still months of hammering away, we can already reveal what our first major roadmap milestone will involve: a fourth major biome featuring entirely new tiers of buildings, armors, enemies, dungeons, and bosses.Help Shape the Future of RomesteamThis is where you come in! Rome was not built in a day, and certainly not without input from its citizens. We are tracking feedback across all languages and regions, and we’re keeping a close eye on everything from bugs to suggestions.Please continue to tell us what you want to see on the future roadmap. Share your thoughts, upvote other players’ ideas, and let us know what matters most to you on Discord, Reddit, X, and in our local communities.If you’ve played Romestead, leaving an honest Steam review is one of the most helpful ways to share feedback during Early Access. Reviews help new players understand what Romestead is today, and they help us see what is working, what is frustrating, and how the game is landing across different languages, regions, and playstyles.In Conclusion:It’s hard to imagine we’ve already been in Early Access for a whole week! We’re extremely happy with the progress so far, and we’re incredibly grateful for your support.We are very excited to show you our plans going forward, and can’t wait to see what you get up to in Romestead as time goes on.Happy adventuring!Roma Aeterna! - The Beartwigs team
The development team happily posing outside of the Beartwigs Office.
Big thanks to our first 250, 000 Romans who have not only been fighting the fallen, but also bugs and balancing issues!
We’ve been observing your feedback, reviews, and bug reports closely since day one, and in order to make sure your experience is as smooth as possible, we have been patching the game daily (sometimes twice a day)!

We want to give you a quick look into why we've made some of our recent changes. We've gotten a lot of reports that citizens/workers eat too much and seem lazy, which means some of you are already starting to think just like a Roman emperor!
Most of the frustrations with early-game pacing are also coming from solo players, so we've taken steps to make playing solo a bit smoother. We are continuing to track feedback based on these updates, so please keep letting us know how you feel.
Less hungry citizens: We've made citizens less hungry across the board!
Earlier automation: We've moved the Logistics Tent (which is required for town automation) earlier in the game as a reward for defeating the Guardian of Minerva. Hopefully this helps make the workers feel less “lazy”!
Better trait balancing: Citizens can no longer spawn with only negative traits (they can now only get negative traits if they also have positive ones).
Inventory management: We've increased the stack sizes of various items, as well as the overall sizes of stockpiles!
Smoother early game: We've made some of the early-game creatures less aggressive, as well as added some resources and citizens closer to spawn.
Stability: And, of course, we've fixed a bunch of annoying bugs and crashes...

We completely understand you want a roadmap! So do we. An official, longer-term roadmap will absolutely come, but as a small team working hard to address immediate issues and refine the core experience, we want to ensure our foundation is rock solid first.
Right now, we are entirely in a “let’s fix what we have” mode, trying to get updates out to you as fast as we can. Our immediate development priorities are:
Full controller support using Steam Input Support.
Steam Deck verification
Network optimizations and clarifications: Including clearer information about the quality of your connection to the host.
More varied dungeons: Expanding the pool of dungeons that can spawn to reduce duplicates.
More QoL and balance: Implementing highly requested smaller fixes like sortable inventories, better citizen pathfinding, and more accessible tombstones.
Once we’ve secured that foundation, we will focus on major content. While there are still months of hammering away, we can already reveal what our first major roadmap milestone will involve: a fourth major biome featuring entirely new tiers of buildings, armors, enemies, dungeons, and bosses.

This is where you come in! Rome was not built in a day, and certainly not without input from its citizens. We are tracking feedback across all languages and regions, and we’re keeping a close eye on everything from bugs to suggestions.
Please continue to tell us what you want to see on the future roadmap. Share your thoughts, upvote other players’ ideas, and let us know what matters most to you on Discord, Reddit, X, and in our local communities.
If you’ve played Romestead, leaving an honest Steam review is one of the most helpful ways to share feedback during Early Access. Reviews help new players understand what Romestead is today, and they help us see what is working, what is frustrating, and how the game is landing across different languages, regions, and playstyles.
It’s hard to imagine we’ve already been in Early Access for a whole week! We’re extremely happy with the progress so far, and we’re incredibly grateful for your support.
We are very excited to show you our plans going forward, and can’t wait to see what you get up to in Romestead as time goes on.
Happy adventuring!
Roma Aeterna!
- The Beartwigs team
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