January 22 Unit Balance Adjustments

Vassal LongbowmenThe effect of the Veterancy node \[Precision Training] has been changed: Increases damage dealt to Ranged Units and Javelin Infantry by 40%.Royal LongbowmenThe Unit Trait \[Long-Ranged] has been changed: Deals an additional 700 \[Piercing Damage] to Ranged Units and Javelin Infantry.Liao's Rangers  Base Max \[Health]: 8413 → 9334  \[Bludgeon] Cooldown: 15s → 13s  \[Bludgeon] Duration: 8s → 4s  The skill \[Devastation] is now unlocked at Level 1. \[Devastation] base Cooldown: 43s → 30s. The original Veterancy node effect has been changed to: Melee attacks deal 12% increased damage to \[Infantry].  Target count for \[Bludgeon] and \[Devastation]: 6 → 7  Fixed an issue where the Veterancy point intended to increase \[Bludgeon] damage was actually increasing armour penetration. The damage increase effect now also applies to \[Devastation].Retiarii  Base \[Health]: 10560 → 12232  Maximum javelin damage falloff over distance: 30% → 10%  Maximum javelin target penetration count: 2 → 5; Max damage decay per target: 30% → 80%. The block-breaking effect no longer decays with the number of penetrated targets.  Targets marked by the Retiarii's \[Mark of Death] now deal significantly less damage to the Retiarii (Damage reduction: 10% → 50%).  During \[Spearfishing], if there are no enemies within melee range but enemies are present within 12m, the Retiarii will automatically throw a javelin at the enemy and apply \[Mark of Death].  Base damage multiplier for all melee skills: 0.7 → 1  \[Leadership]: 300 → 270Hashashins  \[Eviscerate] Cooldown: 2.2s → 1.2s  When activated, \[Eviscerate] now prioritizes locking onto \[Infantry] using bows, crossbows, muskets, or cannons within 20m. If the target is far, they will slide to close the gap; if the target is near, they will attack first and then slide away to disengage.  Damage immunity duration during all special actions (jumping/sliding/moving through enemy formations): 1s → 1.5s  \[Leadership]: 295 → 270Cataphract Lancers  Base Max \[Health]: 7505 → 8321  Base \[Piercing Damage]: 961 → 1110  \[Rally to Me] AI Adjustment: If attacked while performing \[Rally to Me], the unit will immediately charge at the current target before resuming the follow charge until the command ends.Pavise Crossbowmen  Damage decay when bolts penetrate targets: 60% → 25% per target  Maximum damage falloff over distance: 45% → 35%  Base Rate of Fire increased by 20%.Iron Reapers  Base \[Health]: 7540 → 8051  Base \[Slashing Damage]: 1408 → 1572  \[Shock] Base Cooldown: 45s → 35s  \[Tiger Step] Base Cooldown: 40s → 30s  When attacking with flails: Light attack target count 3 → 4; Charge attack target count 3 → 4; Heavy attack wind-up time reduced by 20%.  \[Leadership]: 300 → 285Queen's Knights  Base \[Health]: 6630 → 7080  Attacks during \[Bash & Thrust] will now attempt to hit as many targets as possible. The target count for the initial shield bash: 1 → 2.  \[Leadership]: 295 → 280Zweihanders  Base \[Health]: 7071 → 7778  Base \[Slashing Damage]: 1602 → 1800  Removed the predictive aiming lead from \[Knight's Gambit] attacks, ensuring each strike hits as many enemies as possible.Tercio Arquebusiers  Base Rate of Fire increased by 20%.  Base \[Piercing Damage]: 2748 → 2927  \[Leadership]: 280 → 270Siphonarioi  Base \[Blunt Damage]: 500 → 600  Base Movement Speed: 5.7 → 6.1; Max Sprint Speed: 6.7 → 7.2  \[Leadership]: 300 → 270Modao Battalion  Base \[Health]: 7111 → 7496  \[Leadership]: 310 → 290Varangian Guards  Base \[Health]: 11550 → 12627Winged Hussars  Base Max \[Health]: 7143 → 7890  \[Leadership]: 305 → 300Xuanjia Heavy Cavalry  Base Max \[Health]: 8150 → 9645  Base \[Piercing Damage]: 1405 → 1545  \[Leadership]: 315 → 295Kheshigs  Base \[Slashing Damage]: 1516 → 1698Chevaliers  Base Max \[Health]: 7044 → 9019  \[Leadership]: 320 → 310Yanyuedao Cavalry  Base Max \[Health]: 8207 → 8825  \[Leadership]: 315 → 305Imperial Pike Guards  Base \[Piercing Damage]: 1360 → 1470  \[Advance] Piercing damage multiplier: 0.8 → 1  When \[Loyal Strike] hits an enemy, it now applies the damage boost effect of \[Advance]; following a \[Loyal Strike] attack, the unit gains the defensive buff of \[Advance] for 5 seconds.Axe Raiders  Base Max \[Health]: 7470 → 7829  Base \[Slashing Armour Penetration]: 1480 → 1560  Base \[Slashing Damage]: 1377 → 1497  Thrown axes now deal 100% \[Blunt Damage]. Maximum axe damage falloff over distance: 30% → 10%.Galahad Spearmen  Charged javelin throws no longer suffer from distance falloff and can penetrate 2 additional targets, dealing 45% damage to targets after penetration.Myrmillones  Unit Size: 28 → 32  Base \[Slashing Armour Penetration]: 1192 → 1352  Base \[Slashing Damage]: 1015 → 1178  Base \[Blunt Armour Penetration]: 1040 → 1310  Base \[Blunt Damage]: 774 → 902Onna-musha  \[Onslaught] Base Cooldown: 14s → 11s  \[Leadership]: 220 → 205Kriegsbruders  Base Max \[Health]: 7235 → 7807Armiger Lancers  Base Max \[Health]: 7895 → 8200  Base \[Piercing Damage]:

Jan 21, 2026 - 19:04
 0
January 22 Unit Balance Adjustments
Vassal Longbowmen

The effect of the Veterancy node \[Precision Training] has been changed: Increases damage dealt to Ranged Units and Javelin Infantry by 40%.

Royal Longbowmen

The Unit Trait \[Long-Ranged] has been changed: Deals an additional 700 \[Piercing Damage] to Ranged Units and Javelin Infantry.

Liao's Rangers

  Base Max \[Health]: 8413 → 9334

  \[Bludgeon] Cooldown: 15s → 13s

  \[Bludgeon] Duration: 8s → 4s

  The skill \[Devastation] is now unlocked at Level 1. \[Devastation] base Cooldown: 43s → 30s. The original Veterancy node effect has been changed to: Melee attacks deal 12% increased damage to \[Infantry].

  Target count for \[Bludgeon] and \[Devastation]: 6 → 7

  Fixed an issue where the Veterancy point intended to increase \[Bludgeon] damage was actually increasing armour penetration. The damage increase effect now also applies to \[Devastation].

Retiarii

  Base \[Health]: 10560 → 12232

  Maximum javelin damage falloff over distance: 30% → 10%

  Maximum javelin target penetration count: 2 → 5; Max damage decay per target: 30% → 80%. The block-breaking effect no longer decays with the number of penetrated targets.

  Targets marked by the Retiarii's \[Mark of Death] now deal significantly less damage to the Retiarii (Damage reduction: 10% → 50%).

  During \[Spearfishing], if there are no enemies within melee range but enemies are present within 12m, the Retiarii will automatically throw a javelin at the enemy and apply \[Mark of Death].

  Base damage multiplier for all melee skills: 0.7 → 1

  \[Leadership]: 300 → 270

Hashashins

  \[Eviscerate] Cooldown: 2.2s → 1.2s

  When activated, \[Eviscerate] now prioritizes locking onto \[Infantry] using bows, crossbows, muskets, or cannons within 20m. If the target is far, they will slide to close the gap; if the target is near, they will attack first and then slide away to disengage.

  Damage immunity duration during all special actions (jumping/sliding/moving through enemy formations): 1s → 1.5s

  \[Leadership]: 295 → 270

Cataphract Lancers

  Base Max \[Health]: 7505 → 8321

  Base \[Piercing Damage]: 961 → 1110

  \[Rally to Me] AI Adjustment: If attacked while performing \[Rally to Me], the unit will immediately charge at the current target before resuming the follow charge until the command ends.

Pavise Crossbowmen

  Damage decay when bolts penetrate targets: 60% → 25% per target

  Maximum damage falloff over distance: 45% → 35%

  Base Rate of Fire increased by 20%.

Iron Reapers

  Base \[Health]: 7540 → 8051

  Base \[Slashing Damage]: 1408 → 1572

  \[Shock] Base Cooldown: 45s → 35s

  \[Tiger Step] Base Cooldown: 40s → 30s

  When attacking with flails: Light attack target count 3 → 4; Charge attack target count 3 → 4; Heavy attack wind-up time reduced by 20%.

  \[Leadership]: 300 → 285

Queen's Knights

  Base \[Health]: 6630 → 7080

  Attacks during \[Bash & Thrust] will now attempt to hit as many targets as possible. The target count for the initial shield bash: 1 → 2.

  \[Leadership]: 295 → 280

Zweihanders

  Base \[Health]: 7071 → 7778

  Base \[Slashing Damage]: 1602 → 1800

  Removed the predictive aiming lead from \[Knight's Gambit] attacks, ensuring each strike hits as many enemies as possible.

Tercio Arquebusiers

  Base Rate of Fire increased by 20%.

  Base \[Piercing Damage]: 2748 → 2927

  \[Leadership]: 280 → 270

Siphonarioi

  Base \[Blunt Damage]: 500 → 600

  Base Movement Speed: 5.7 → 6.1; Max Sprint Speed: 6.7 → 7.2

  \[Leadership]: 300 → 270

Modao Battalion

  Base \[Health]: 7111 → 7496

  \[Leadership]: 310 → 290

Varangian Guards

  Base \[Health]: 11550 → 12627

Winged Hussars

  Base Max \[Health]: 7143 → 7890

  \[Leadership]: 305 → 300

Xuanjia Heavy Cavalry

  Base Max \[Health]: 8150 → 9645

  Base \[Piercing Damage]: 1405 → 1545

  \[Leadership]: 315 → 295

Kheshigs

  Base \[Slashing Damage]: 1516 → 1698

Chevaliers

  Base Max \[Health]: 7044 → 9019

  \[Leadership]: 320 → 310

Yanyuedao Cavalry

  Base Max \[Health]: 8207 → 8825

  \[Leadership]: 315 → 305

Imperial Pike Guards

  Base \[Piercing Damage]: 1360 → 1470

  \[Advance] Piercing damage multiplier: 0.8 → 1

  When \[Loyal Strike] hits an enemy, it now applies the damage boost effect of \[Advance]; following a \[Loyal Strike] attack, the unit gains the defensive buff of \[Advance] for 5 seconds.

Axe Raiders

  Base Max \[Health]: 7470 → 7829

  Base \[Slashing Armour Penetration]: 1480 → 1560

  Base \[Slashing Damage]: 1377 → 1497

  Thrown axes now deal 100% \[Blunt Damage]. Maximum axe damage falloff over distance: 30% → 10%.

Galahad Spearmen

  Charged javelin throws no longer suffer from distance falloff and can penetrate 2 additional targets, dealing 45% damage to targets after penetration.

Myrmillones

  Unit Size: 28 → 32

  Base \[Slashing Armour Penetration]: 1192 → 1352

  Base \[Slashing Damage]: 1015 → 1178

  Base \[Blunt Armour Penetration]: 1040 → 1310

  Base \[Blunt Damage]: 774 → 902

Onna-musha

  \[Onslaught] Base Cooldown: 14s → 11s

  \[Leadership]: 220 → 205

Kriegsbruders

  Base Max \[Health]: 7235 → 7807

Armiger Lancers

  Base Max \[Health]: 7895 → 8200

  Base \[Piercing Damage]: 989 → 1068

Crescent Monks

\[Leadership]: 220 → 210

Fortebraccio Pikemen

\[Leadership]: 220 → 210

Imperial Spear Guards

\[Leadership]: 230 → 215

Spear Sergeants

\[Leadership]: 220 → 225

Javelin Sergeants

\[Leadership]: 220 → 240

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