January 22 Unit Balance Adjustments
Vassal LongbowmenThe effect of the Veterancy node \[Precision Training] has been changed: Increases damage dealt to Ranged Units and Javelin Infantry by 40%.Royal LongbowmenThe Unit Trait \[Long-Ranged] has been changed: Deals an additional 700 \[Piercing Damage] to Ranged Units and Javelin Infantry.Liao's Rangers Base Max \[Health]: 8413 → 9334 \[Bludgeon] Cooldown: 15s → 13s \[Bludgeon] Duration: 8s → 4s The skill \[Devastation] is now unlocked at Level 1. \[Devastation] base Cooldown: 43s → 30s. The original Veterancy node effect has been changed to: Melee attacks deal 12% increased damage to \[Infantry]. Target count for \[Bludgeon] and \[Devastation]: 6 → 7 Fixed an issue where the Veterancy point intended to increase \[Bludgeon] damage was actually increasing armour penetration. The damage increase effect now also applies to \[Devastation].Retiarii Base \[Health]: 10560 → 12232 Maximum javelin damage falloff over distance: 30% → 10% Maximum javelin target penetration count: 2 → 5; Max damage decay per target: 30% → 80%. The block-breaking effect no longer decays with the number of penetrated targets. Targets marked by the Retiarii's \[Mark of Death] now deal significantly less damage to the Retiarii (Damage reduction: 10% → 50%). During \[Spearfishing], if there are no enemies within melee range but enemies are present within 12m, the Retiarii will automatically throw a javelin at the enemy and apply \[Mark of Death]. Base damage multiplier for all melee skills: 0.7 → 1 \[Leadership]: 300 → 270Hashashins \[Eviscerate] Cooldown: 2.2s → 1.2s When activated, \[Eviscerate] now prioritizes locking onto \[Infantry] using bows, crossbows, muskets, or cannons within 20m. If the target is far, they will slide to close the gap; if the target is near, they will attack first and then slide away to disengage. Damage immunity duration during all special actions (jumping/sliding/moving through enemy formations): 1s → 1.5s \[Leadership]: 295 → 270Cataphract Lancers Base Max \[Health]: 7505 → 8321 Base \[Piercing Damage]: 961 → 1110 \[Rally to Me] AI Adjustment: If attacked while performing \[Rally to Me], the unit will immediately charge at the current target before resuming the follow charge until the command ends.Pavise Crossbowmen Damage decay when bolts penetrate targets: 60% → 25% per target Maximum damage falloff over distance: 45% → 35% Base Rate of Fire increased by 20%.Iron Reapers Base \[Health]: 7540 → 8051 Base \[Slashing Damage]: 1408 → 1572 \[Shock] Base Cooldown: 45s → 35s \[Tiger Step] Base Cooldown: 40s → 30s When attacking with flails: Light attack target count 3 → 4; Charge attack target count 3 → 4; Heavy attack wind-up time reduced by 20%. \[Leadership]: 300 → 285Queen's Knights Base \[Health]: 6630 → 7080 Attacks during \[Bash & Thrust] will now attempt to hit as many targets as possible. The target count for the initial shield bash: 1 → 2. \[Leadership]: 295 → 280Zweihanders Base \[Health]: 7071 → 7778 Base \[Slashing Damage]: 1602 → 1800 Removed the predictive aiming lead from \[Knight's Gambit] attacks, ensuring each strike hits as many enemies as possible.Tercio Arquebusiers Base Rate of Fire increased by 20%. Base \[Piercing Damage]: 2748 → 2927 \[Leadership]: 280 → 270Siphonarioi Base \[Blunt Damage]: 500 → 600 Base Movement Speed: 5.7 → 6.1; Max Sprint Speed: 6.7 → 7.2 \[Leadership]: 300 → 270Modao Battalion Base \[Health]: 7111 → 7496 \[Leadership]: 310 → 290Varangian Guards Base \[Health]: 11550 → 12627Winged Hussars Base Max \[Health]: 7143 → 7890 \[Leadership]: 305 → 300Xuanjia Heavy Cavalry Base Max \[Health]: 8150 → 9645 Base \[Piercing Damage]: 1405 → 1545 \[Leadership]: 315 → 295Kheshigs Base \[Slashing Damage]: 1516 → 1698Chevaliers Base Max \[Health]: 7044 → 9019 \[Leadership]: 320 → 310Yanyuedao Cavalry Base Max \[Health]: 8207 → 8825 \[Leadership]: 315 → 305Imperial Pike Guards Base \[Piercing Damage]: 1360 → 1470 \[Advance] Piercing damage multiplier: 0.8 → 1 When \[Loyal Strike] hits an enemy, it now applies the damage boost effect of \[Advance]; following a \[Loyal Strike] attack, the unit gains the defensive buff of \[Advance] for 5 seconds.Axe Raiders Base Max \[Health]: 7470 → 7829 Base \[Slashing Armour Penetration]: 1480 → 1560 Base \[Slashing Damage]: 1377 → 1497 Thrown axes now deal 100% \[Blunt Damage]. Maximum axe damage falloff over distance: 30% → 10%.Galahad Spearmen Charged javelin throws no longer suffer from distance falloff and can penetrate 2 additional targets, dealing 45% damage to targets after penetration.Myrmillones Unit Size: 28 → 32 Base \[Slashing Armour Penetration]: 1192 → 1352 Base \[Slashing Damage]: 1015 → 1178 Base \[Blunt Armour Penetration]: 1040 → 1310 Base \[Blunt Damage]: 774 → 902Onna-musha \[Onslaught] Base Cooldown: 14s → 11s \[Leadership]: 220 → 205Kriegsbruders Base Max \[Health]: 7235 → 7807Armiger Lancers Base Max \[Health]: 7895 → 8200 Base \[Piercing Damage]:
The effect of the Veterancy node \[Precision Training] has been changed: Increases damage dealt to Ranged Units and Javelin Infantry by 40%.
The Unit Trait \[Long-Ranged] has been changed: Deals an additional 700 \[Piercing Damage] to Ranged Units and Javelin Infantry.
Base Max \[Health]: 8413 → 9334
\[Bludgeon] Cooldown: 15s → 13s
\[Bludgeon] Duration: 8s → 4s
The skill \[Devastation] is now unlocked at Level 1. \[Devastation] base Cooldown: 43s → 30s. The original Veterancy node effect has been changed to: Melee attacks deal 12% increased damage to \[Infantry].
Target count for \[Bludgeon] and \[Devastation]: 6 → 7
Fixed an issue where the Veterancy point intended to increase \[Bludgeon] damage was actually increasing armour penetration. The damage increase effect now also applies to \[Devastation].
Base \[Health]: 10560 → 12232
Maximum javelin damage falloff over distance: 30% → 10%
Maximum javelin target penetration count: 2 → 5; Max damage decay per target: 30% → 80%. The block-breaking effect no longer decays with the number of penetrated targets.
Targets marked by the Retiarii's \[Mark of Death] now deal significantly less damage to the Retiarii (Damage reduction: 10% → 50%).
During \[Spearfishing], if there are no enemies within melee range but enemies are present within 12m, the Retiarii will automatically throw a javelin at the enemy and apply \[Mark of Death].
Base damage multiplier for all melee skills: 0.7 → 1
\[Leadership]: 300 → 270
\[Eviscerate] Cooldown: 2.2s → 1.2s
When activated, \[Eviscerate] now prioritizes locking onto \[Infantry] using bows, crossbows, muskets, or cannons within 20m. If the target is far, they will slide to close the gap; if the target is near, they will attack first and then slide away to disengage.
Damage immunity duration during all special actions (jumping/sliding/moving through enemy formations): 1s → 1.5s
\[Leadership]: 295 → 270
Base Max \[Health]: 7505 → 8321
Base \[Piercing Damage]: 961 → 1110
\[Rally to Me] AI Adjustment: If attacked while performing \[Rally to Me], the unit will immediately charge at the current target before resuming the follow charge until the command ends.
Damage decay when bolts penetrate targets: 60% → 25% per target
Maximum damage falloff over distance: 45% → 35%
Base Rate of Fire increased by 20%.
Base \[Health]: 7540 → 8051
Base \[Slashing Damage]: 1408 → 1572
\[Shock] Base Cooldown: 45s → 35s
\[Tiger Step] Base Cooldown: 40s → 30s
When attacking with flails: Light attack target count 3 → 4; Charge attack target count 3 → 4; Heavy attack wind-up time reduced by 20%.
\[Leadership]: 300 → 285
Base \[Health]: 6630 → 7080
Attacks during \[Bash & Thrust] will now attempt to hit as many targets as possible. The target count for the initial shield bash: 1 → 2.
\[Leadership]: 295 → 280
Base \[Health]: 7071 → 7778
Base \[Slashing Damage]: 1602 → 1800
Removed the predictive aiming lead from \[Knight's Gambit] attacks, ensuring each strike hits as many enemies as possible.
Base Rate of Fire increased by 20%.
Base \[Piercing Damage]: 2748 → 2927
\[Leadership]: 280 → 270
Base \[Blunt Damage]: 500 → 600
Base Movement Speed: 5.7 → 6.1; Max Sprint Speed: 6.7 → 7.2
\[Leadership]: 300 → 270
Base \[Health]: 7111 → 7496
\[Leadership]: 310 → 290
Base \[Health]: 11550 → 12627
Base Max \[Health]: 7143 → 7890
\[Leadership]: 305 → 300
Base Max \[Health]: 8150 → 9645
Base \[Piercing Damage]: 1405 → 1545
\[Leadership]: 315 → 295
Base \[Slashing Damage]: 1516 → 1698
Base Max \[Health]: 7044 → 9019
\[Leadership]: 320 → 310
Base Max \[Health]: 8207 → 8825
\[Leadership]: 315 → 305
Base \[Piercing Damage]: 1360 → 1470
\[Advance] Piercing damage multiplier: 0.8 → 1
When \[Loyal Strike] hits an enemy, it now applies the damage boost effect of \[Advance]; following a \[Loyal Strike] attack, the unit gains the defensive buff of \[Advance] for 5 seconds.
Base Max \[Health]: 7470 → 7829
Base \[Slashing Armour Penetration]: 1480 → 1560
Base \[Slashing Damage]: 1377 → 1497
Thrown axes now deal 100% \[Blunt Damage]. Maximum axe damage falloff over distance: 30% → 10%.
Charged javelin throws no longer suffer from distance falloff and can penetrate 2 additional targets, dealing 45% damage to targets after penetration.
Unit Size: 28 → 32
Base \[Slashing Armour Penetration]: 1192 → 1352
Base \[Slashing Damage]: 1015 → 1178
Base \[Blunt Armour Penetration]: 1040 → 1310
Base \[Blunt Damage]: 774 → 902
\[Onslaught] Base Cooldown: 14s → 11s
\[Leadership]: 220 → 205
Base Max \[Health]: 7235 → 7807
Base Max \[Health]: 7895 → 8200
Base \[Piercing Damage]: 989 → 1068
\[Leadership]: 220 → 210
\[Leadership]: 220 → 210
\[Leadership]: 230 → 215
\[Leadership]: 220 → 225
\[Leadership]: 220 → 240
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