????️ Hotfix 1 now live!
Hey everyone!Thank you so much for all your positivity and constructive feedback following the launch of Adorable Adventures last week! We’ve got some good news to share as Hotfix 1 is now live! This update features a number of important bugfixes for the most commonly reported issues, read on for the full list of changes: Implemented rolling save system - Fixed save game not working properly. Saves no longer become corrupted when using unstuck or falling out of the map. A failsafe has been added that reactivates saving/unstuck when players interact with an object, in case saving does not come back after dialogue/tutorial ends. Fixed potential to fall through the map - Fixed some locations where it is possible to fall through the map. Implemented a failsafe when Boris falls through the world the game will fade out, show Boris with a parachute, teleport to the start location and fade in. Combined with save changes this should also prevent corrupt saves in these instances. Fixed unstuck breaking Boris’s movement when used during an animation state Fixed Boris getting stuck in place when performing interact actions during an animation Fixed incorrectly unlocking all scentsWe’ve retired our previous feedback and bug reporting thread and have opened a new one here. If you encounter any more issues following this update please do leave a comment! More improvements and content will be coming soon, so stay tuned for more updates! ????????Wild Sheep Studio & PQube
Thank you so much for all your positivity and constructive feedback following the launch of Adorable Adventures last week! We’ve got some good news to share as Hotfix 1 is now live! This update features a number of important bugfixes for the most commonly reported issues, read on for the full list of changes:
- Implemented rolling save system - Fixed save game not working properly. Saves no longer become corrupted when using unstuck or falling out of the map. A failsafe has been added that reactivates saving/unstuck when players interact with an object, in case saving does not come back after dialogue/tutorial ends.
- Fixed potential to fall through the map - Fixed some locations where it is possible to fall through the map. Implemented a failsafe when Boris falls through the world the game will fade out, show Boris with a parachute, teleport to the start location and fade in. Combined with save changes this should also prevent corrupt saves in these instances.
- Fixed unstuck breaking Boris’s movement when used during an animation state
- Fixed Boris getting stuck in place when performing interact actions during an animation
- Fixed incorrectly unlocking all scents
More improvements and content will be coming soon, so stay tuned for more updates! ????????
Wild Sheep Studio & PQube
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