Patch Notes 1.6.14.1
More updates, fixes, and balancing! As always keep the feedback and bug reports coming, we're keeping an eye on everything and reacting as fast as we reasonably can. v 1.6.13.2 HotfixDecreased min font size for unit attributes so some longer stats fit on one line Fixed UI bug with Bertha's Blasting Barrels applying to ammunition not missile strength Fixed bug with Blasting Barrels only giving additional ammo to artillery and not all ranged unitsFixed UI bug of player buffs shown applied to town garrisons before deciding action on townAdded Drakosaur and Sakura towns, I have no idea why they weren't added total oversight on my part but they are now Fixed missing translation on recruitment cards for unit count Fixed a bug with unity addressables that were using stale data from old builds, it now clears on load preventing several soft crashes of not loading Fixed some incorrect Chinese translations for gear itemsv 1.6.13.3 Stability HotfixComprehensively went through the project and added multiple safeguards for possible crashes on load due to data corruption. Also fixed potential soft crash when loading into event nodes (purple books)v 1.6.14.0 HotfixFixed Ranged units shooting at retreating foesFor Siege battles, Enemy Deployment zones now follow the wallsAct Number now displays with chapter number in the top left of HUDReduced ballistic charts from +20 accuracy to all ranged to +10 since it was better than Raven's Eye which is \[Uncommon] & \[Rare] \[Ranged] units gain +20 \[Accuracy] despite ballistic charts being a lesser rarityRebalanced the final battle for act 1 to make it a little easierv 1.6.14.1 HotfixAdded auto roll for initiative option in settingsFixed tutorial having the incorrect description for rain battlesFixed Garrison Gates in Siege battles not having their range update visually in fog battlesFixed errors caused from code race conditions on Game Over panelUpdated Act 1 and 2 difficulties to be ever so slightly reduced due to a lot of nerfs to player strats (town recruitment) over the past few daysUpdated Uncommon and Rare Builder have been bumped up to Uncommon Level RarityUpdated Alchemist Potion now grants 10 gold from drinking if the metaprogression for increasing sell value of gear by +5 is activeUpdated Buckler shield to clarify it only makes units invulnerable IN THE FRONT (shields do not protect 360)https://store.steampowered.com/news/app/3337380/view/676249280988579545?l=english
More updates, fixes, and balancing! As always keep the feedback and bug reports coming, we're keeping an eye on everything and reacting as fast as we reasonably can.
Decreased min font size for unit attributes so some longer stats fit on one line
Fixed UI bug with Bertha's Blasting Barrels applying to ammunition not missile strength
Fixed bug with Blasting Barrels only giving additional ammo to artillery and not all ranged units
Fixed UI bug of player buffs shown applied to town garrisons before deciding action on town
Added Drakosaur and Sakura towns, I have no idea why they weren't added total oversight on my part but they are now Fixed missing translation on recruitment cards for unit count
Fixed a bug with unity addressables that were using stale data from old builds, it now clears on load preventing several soft crashes of not loading
Fixed some incorrect Chinese translations for gear items
Comprehensively went through the project and added multiple safeguards for possible crashes on load due to data corruption.
Also fixed potential soft crash when loading into event nodes (purple books)

Fixed Ranged units shooting at retreating foes
For Siege battles, Enemy Deployment zones now follow the walls
Act Number now displays with chapter number in the top left of HUD
Reduced ballistic charts from +20 accuracy to all ranged to +10 since it was better than Raven's Eye which is \[Uncommon] & \[Rare] \[Ranged] units gain +20 \[Accuracy] despite ballistic charts being a lesser rarity
Rebalanced the final battle for act 1 to make it a little easier

Added auto roll for initiative option in settings
Fixed tutorial having the incorrect description for rain battles
Fixed Garrison Gates in Siege battles not having their range update visually in fog battles
Fixed errors caused from code race conditions on Game Over panel
Updated Act 1 and 2 difficulties to be ever so slightly reduced due to a lot of nerfs to player strats (town recruitment) over the past few days
Updated Uncommon and Rare Builder have been bumped up to Uncommon Level Rarity
Updated Alchemist Potion now grants 10 gold from drinking if the metaprogression for increasing sell value of gear by +5 is active
Updated Buckler shield to clarify it only makes units invulnerable IN THE FRONT (shields do not protect 360)
https://store.steampowered.com/news/app/3337380/view/676249280988579545?l=english
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