Echoes of Mystralia – First Hotfix & Balance Patch ????️
Greetings, Watchers!First of all, thank you so much for your kind comments on the game, we’re so glad to see so many of you enjoying your time in Mystralia.These first few days have been incredibly exciting, and you’ve all been very vocal about what you love and what could be improved. That’s exactly what Early Access is all about: listening to your feedback, learning from it, and continuing to shape the game alongside you.We’re reading every review, comment, Discord post, and Steam forum post, and we’ll be using your feedback to guide our work in the weeks ahead. There’s plenty more to come, and we’re excited to keep building the game with you.In the last few days, the team was hard at work fixing the first issues that arose and implementing balancing fixes to facilitate onboarding. Balancing is always a delicate matter as too much change can easily generate new issues. That’s why we prefer to keep adjustments limited for now, giving us time to see how each change is received and how it impacts the overall experience before making further adjustments. Questions? Comments? We’d love to hear your thoughts on these improvements in the comments below, or continue the conversation in our Community Discord!See you in Mystralia. ????Patch Notes - 0.10.11.0BALANCINGReduced cost to unlock Base Spells Reduced chances to encounter Elite challenges before defeating TherakanReduced Lotus upgrade base cost: 30 -> 10Heal will always be available to buy in camp when health is 60% or lowerIncreased Fountain healing: 15% -> 20%Increased Guardian Fountain healing: 20% -> 25%Reduced Great Heal soulbeads cost: 50 -> 40Reduced forest enemies damageIncreased timed puzzle time: 30s -> 45sIMPROVEMENTSFixed Spell swapping user experienceFixed an input issue for players continuing their Demo save (might require input remapping)OPTIMIZATIONImproved Obak's combat visual effectsImproved overall performanceBUGSFixed localization errors (requires to perform a Save, exit, and reload the save)Fixed inflation money glitch when SacrificingFixed interface overlap issuesFixed Exae Gaea Spell not applying proper stagger forceFixed input handling migration from Demo issueFixed softlock in arenas preventing an exitFixed missing Watchers Duties activationFixed softlock when perfectly timing an interaction with the Guardian SealFixed spellcrafting navigation issues on custom canvasFixed memory leaksFixed Spell on-trigger effects not workingFixed wrong encounter appearing
Greetings, Watchers!
First of all, thank you so much for your kind comments on the game, we’re so glad to see so many of you enjoying your time in Mystralia.
These first few days have been incredibly exciting, and you’ve all been very vocal about what you love and what could be improved. That’s exactly what Early Access is all about: listening to your feedback, learning from it, and continuing to shape the game alongside you.
We’re reading every review, comment, Discord post, and Steam forum post, and we’ll be using your feedback to guide our work in the weeks ahead. There’s plenty more to come, and we’re excited to keep building the game with you.
In the last few days, the team was hard at work fixing the first issues that arose and implementing balancing fixes to facilitate onboarding. Balancing is always a delicate matter as too much change can easily generate new issues. That’s why we prefer to keep adjustments limited for now, giving us time to see how each change is received and how it impacts the overall experience before making further adjustments.
Questions? Comments? We’d love to hear your thoughts on these improvements in the comments below, or continue the conversation in our Community Discord!
See you in Mystralia. ????

BALANCING
Reduced cost to unlock Base Spells
Reduced chances to encounter Elite challenges before defeating Therakan
Reduced Lotus upgrade base cost: 30 -> 10
Heal will always be available to buy in camp when health is 60% or lower
Increased Fountain healing: 15% -> 20%
Increased Guardian Fountain healing: 20% -> 25%
Reduced Great Heal soulbeads cost: 50 -> 40
Reduced forest enemies damage
Increased timed puzzle time: 30s -> 45s
IMPROVEMENTS
Fixed Spell swapping user experience
Fixed an input issue for players continuing their Demo save (might require input remapping)
OPTIMIZATION
Improved Obak's combat visual effects
Improved overall performance
BUGS
Fixed localization errors (requires to perform a Save, exit, and reload the save)
Fixed inflation money glitch when Sacrificing
Fixed interface overlap issues
Fixed Exae Gaea Spell not applying proper stagger force
Fixed input handling migration from Demo issue
Fixed softlock in arenas preventing an exit
Fixed missing Watchers Duties activation
Fixed softlock when perfectly timing an interaction with the Guardian Seal
Fixed spellcrafting navigation issues on custom canvas
Fixed memory leaks
Fixed Spell on-trigger effects not working
Fixed wrong encounter appearing
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