Why can Starfield introduce something like interplanetary travel but not reduce the number of overall load screens? One Bethesda vet says "the version of Starfield we wanted to make, those loads are necessary"
Seamless space travel is a massive new addition, but Bethesda's lead creative producer says you shouldn't expect similar changes to hit planet-side exploration
Seamless space travel is a massive new addition, but Bethesda's lead creative producer says you shouldn't expect similar changes to hit planet-side exploration What's Your Reaction?