Update is here: Masks, locks, and new content!

Survivors, listen to the message from the Zaslavie Commissary!New intermediate update just launched, and here is what changed in the Zone:Locks. Now you can craft and set up padlocks to lock doors and containers to keep your stuff safe and restrict entrance to rooms in your bunker. Or exit – the choice is yours.Masks and hats are now separate items, so you can wear a gas mask and a ushanka at the same time.Items now have stats in the description so you can compare the damage and protection of your gear.Drag-and-drop swap in inventory added.Hardcore mode respawn fix. Now it really is a one-life mode.Crawfish are now more vulnerable to melee weapons.Dwarves keep their inventory after shinings.Crafting stations overflow bug fixed. Your grilled cockroaches are now safe!Traders are now showing item stats.Baba Yaga hut instakill bug fixed.New locations in the City and Nuclear Bunker biomes.New posters.Various bug fixes and improvements (including seasons, which, in fact, were not fixed enough in the last update, and we already sent the comrade dev to GULAG again).We are still working on the new content update and improved building systems for the next update. Please stay tuned for the upcoming news!We also wanted to share some news about the recent Free Weekend event. More than 600k new survivors joined the Zone over the weekend, skyrocketing CCU to over 18,500 and putting MISERY on the Steam front page.We are incredibly grateful for such interest from players and thank you for all the support, valuable feedback, and ideas you share with us. As always, we read ALL the comments and form our roadmap in accordance with our vision and your feedback. However, such exposure and a no-cost barrier brought in some troll reviews, together with really great constructive critique and kind words.You can really help us by writing a review based on your real experience, just to balance out trolls (positive or negative – up to you!). Ratings are extremely important for indie games like MISERY, and Zaslavie will appreciate your help here! The team continues working on the new Factory biome, new monsters, gear, hazards, and artifacts. It is a big chunk of work, and we want it to be polished and interesting, so please bear with us here – it will be worth it! You can already see a new level of detail in new locations. That will be a base level for the new biome, and eventually, we will rework and improve all the current locations. This is our main goal at the moment, but in the meantime, we will release smaller updates that add new content to the game. For Zaslavie!

May 21, 2026 - 01:22
 2
Update is here: Masks, locks, and new content!

Survivors, listen to the message from the Zaslavie Commissary!

New intermediate update just launched, and here is what changed in the Zone:

  1. Locks. Now you can craft and set up padlocks to lock doors and containers to keep your stuff safe and restrict entrance to rooms in your bunker. Or exit – the choice is yours.

  2. Masks and hats are now separate items, so you can wear a gas mask and a ushanka at the same time.

  3. Items now have stats in the description so you can compare the damage and protection of your gear.

  4. Drag-and-drop swap in inventory added.

  5. Hardcore mode respawn fix. Now it really is a one-life mode.

  6. Crawfish are now more vulnerable to melee weapons.

  7. Dwarves keep their inventory after shinings.

  8. Crafting stations overflow bug fixed. Your grilled cockroaches are now safe!

  9. Traders are now showing item stats.

  10. Baba Yaga hut instakill bug fixed.

  11. New locations in the City and Nuclear Bunker biomes.

  12. New posters.

  13. Various bug fixes and improvements (including seasons, which, in fact, were not fixed enough in the last update, and we already sent the comrade dev to GULAG again).

We are still working on the new content update and improved building systems for the next update. Please stay tuned for the upcoming news!

We also wanted to share some news about the recent Free Weekend event. More than 600k new survivors joined the Zone over the weekend, skyrocketing CCU to over 18,500 and putting MISERY on the Steam front page.

We are incredibly grateful for such interest from players and thank you for all the support, valuable feedback, and ideas you share with us. As always, we read ALL the comments and form our roadmap in accordance with our vision and your feedback. However, such exposure and a no-cost barrier brought in some troll reviews, together with really great constructive critique and kind words.

You can really help us by writing a review based on your real experience, just to balance out trolls (positive or negative – up to you!). Ratings are extremely important for indie games like MISERY, and Zaslavie will appreciate your help here!

The team continues working on the new Factory biome, new monsters, gear, hazards, and artifacts. It is a big chunk of work, and we want it to be polished and interesting, so please bear with us here – it will be worth it! You can already see a new level of detail in new locations. That will be a base level for the new biome, and eventually, we will rework and improve all the current locations.

This is our main goal at the moment, but in the meantime, we will release smaller updates that add new content to the game.

For Zaslavie!

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