Update #1 & Roadmap Out Now | Thank you to 100,000 scavengers!
Servus Allies!Big day today...First of all, we've been closely monitoring your feedback and reports since launch, and a huge thanks to everyone who has been active in helping us identify some key issues. Thanks to your contributions, we've now release our first update, which has been designed around addressing the most prevalent issues we've had brought to our attention over the last couple of days.You can find the full changelist below:Improvements to the character controllerDecreases the chances of getting stuck on different collidersImproved shooting on and from moving tramplersThis is only the first batch of improvements, and we'll continue to improve the character controller in future updatesImproved lighting to make it more realistic and improve the visual distinction of the terrainFixed the issue where shadows might have been darker than neededAdded onboarding notifications in the gameplayThese notifications will guide players/teams through the basics at the start of the expedition.Fixed the issue when the animation for picking up large items was displayed incorrectly from the 3rd person viewFixed the issue when invisible railings/colliders would appear on the trampler when having a bad connection/packet dropsFixed the issue where the metal vestibule cannot be installed on the tramplerFixed the issue where anti-aliasing and upscalers weren't applied in the menuFixed the issue where a character would be in a T-Pose after being killedFixed the issue where the explosive barrel and Wok Bomb become hidden when a player climbs a ladder, removing the visual detonation timer for other playersFixed the issue where the player may fall under the terrain after being killed or after pressing the respawn buttonFixed the issue that the "Respawn unavailable" message was displayed at the start of the expeditionFixed the issue where the character would partially soft-locked while interacting with the Workbench when it is occupiedWe are continuing to address server issues and outages and have implemented a number of DDOS protections and are still working to get to the bottom of some other common issues (such as groups/teams appearing in solo matches), but we've made a lot of progress and we hope to have the majority of these resolved in our next update. Bear with us, we'll keep you updated.Known Issues in this build:The player's camera may jitter while crouch-walking over environment props such as stairs, boxes, and other objects.The player avatar may get stuck between the seams of certain complex colliders.Avatar's may become invulnerable to melee damage while interacting with turrets or steering wheelIssues causing incorrect object unloading have been partially resolved. However, some environment occlusion issues still remain and are under investigation.Remaining Issues (High priority)Player characters may teleport while climbing ladders.Player characters may become stuck at the top of a ladder.Characters controlled by players with high latency or an unstable network connection may be displayed incorrectly to other players. The same issue affects Tramplers, resulting in erratic movement and incorrect rotation.Weapons and other player-held items may occasionally remain floating in the air.Players may be launched off the Trampler when Tramplers collideUnfortunately, the issue where solo players can still be matched into larger crews has not been fixed yet. We are actively working on a solution.Secondly, we've been closely following your feedback, suggestions and requests throughout our recent Server Slams and since launch. And with all of that in mind, we're excited to share our current roadmap for SAND: Raiders of Sophie.Please keep in mind that this is an overview of just some of the features and content we have planned. As development continues through Early Access, these plans may evolve based on player feedback and community suggestions.Lastly, we want to express our gratitude to the 100,000+ scavengers who have joined us on Sophie in just 4 days! We're incredibly grateful for your support and thrilled to have you along for the ride with us as we trample towards a 1.0 release in the future! Please don't hesitate to report any issues you encounter or share any feedback you might have following this update on our Steam Forums and Discord! We'll see you on the dunes Scavengers!- Hologryph / tinyBuild Games

Servus Allies!
Big day today...
First of all, we've been closely monitoring your feedback and reports since launch, and a huge thanks to everyone who has been active in helping us identify some key issues. Thanks to your contributions, we've now release our first update, which has been designed around addressing the most prevalent issues we've had brought to our attention over the last couple of days.
You can find the full changelist below:
Improvements to the character controller
Decreases the chances of getting stuck on different colliders
Improved shooting on and from moving tramplers
This is only the first batch of improvements, and we'll continue to improve the character controller in future updates
Improved lighting to make it more realistic and improve the visual distinction of the terrain
Fixed the issue where shadows might have been darker than needed
Added onboarding notifications in the gameplay
These notifications will guide players/teams through the basics at the start of the expedition.
Fixed the issue when the animation for picking up large items was displayed incorrectly from the 3rd person view
Fixed the issue when invisible railings/colliders would appear on the trampler when having a bad connection/packet drops
Fixed the issue where the metal vestibule cannot be installed on the trampler
Fixed the issue where anti-aliasing and upscalers weren't applied in the menu
Fixed the issue where a character would be in a T-Pose after being killed
Fixed the issue where the explosive barrel and Wok Bomb become hidden when a player climbs a ladder, removing the visual detonation timer for other players
Fixed the issue where the player may fall under the terrain after being killed or after pressing the respawn button
Fixed the issue that the "Respawn unavailable" message was displayed at the start of the expedition
Fixed the issue where the character would partially soft-locked while interacting with the Workbench when it is occupied
We are continuing to address server issues and outages and have implemented a number of DDOS protections and are still working to get to the bottom of some other common issues (such as groups/teams appearing in solo matches), but we've made a lot of progress and we hope to have the majority of these resolved in our next update. Bear with us, we'll keep you updated.
Known Issues in this build:
The player's camera may jitter while crouch-walking over environment props such as stairs, boxes, and other objects.
The player avatar may get stuck between the seams of certain complex colliders.
Avatar's may become invulnerable to melee damage while interacting with turrets or steering wheel
Issues causing incorrect object unloading have been partially resolved. However, some environment occlusion issues still remain and are under investigation.
Remaining Issues (High priority)
Player characters may teleport while climbing ladders.
Player characters may become stuck at the top of a ladder.
Characters controlled by players with high latency or an unstable network connection may be displayed incorrectly to other players. The same issue affects Tramplers, resulting in erratic movement and incorrect rotation.
Weapons and other player-held items may occasionally remain floating in the air.
Players may be launched off the Trampler when Tramplers collide
Unfortunately, the issue where solo players can still be matched into larger crews has not been fixed yet. We are actively working on a solution.
Secondly, we've been closely following your feedback, suggestions and requests throughout our recent Server Slams and since launch. And with all of that in mind, we're excited to share our current roadmap for SAND: Raiders of Sophie.
Please keep in mind that this is an overview of just some of the features and content we have planned. As development continues through Early Access, these plans may evolve based on player feedback and community suggestions.

Lastly, we want to express our gratitude to the 100,000+ scavengers who have joined us on Sophie in just 4 days! We're incredibly grateful for your support and thrilled to have you along for the ride with us as we trample towards a 1.0 release in the future!

Please don't hesitate to report any issues you encounter or share any feedback you might have following this update on our Steam Forums and Discord!
We'll see you on the dunes Scavengers!
- Hologryph / tinyBuild Games
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