Update 0.7.8.8 is available now

Hello, survivors!This update introduces a suite of custom game settings and difficulty options, a significant overhaul of the lighting and day/night cycle, and the addition of the Copper Pickaxe. We have also addressed several critical inventory bugs and refined player animations.1. Customization & Difficulty OptionsCustom Difficulty UI: A new interface for adjusting game difficulty and world parameters.World Settings: Players can now customize the length of both day and night independently.Character Creation: Added many new custom options during the initial character creation process, including a fix to ensure the male toggle is correctly selected by default.Field of View (FOV): Added a slider to adjust the camera's Field of View in the settings menu.2. Visuals, Lighting & RenderingLighting & HDRP: Improved brightness and light intensity across all scenes. Day/Night Cycle: The default 24-hour cycle is now 45 minutes long.Adjusted the cycle so daylight lasts longer and nights are brighter for better visibility.Environment: Fixed an issue where rocks near the Coastal Pass would occasionally disappear.3. New Content & ItemsCopper Pickaxe: A new tier of harvesting tool has been added. Inventory Safety: Fixed a critical bug where items retrieved from crafting stations would disappear if the player's inventory was full.Players now receive a "Toast" notification when attempting to collect items with a full inventory.Tooltips: Accessory items now correctly display their localized item type in tooltips.4. Player Mechanics & AnimationsStats & Energy: Improved the internal logic for how player stats (Health, Energy, etc.) are consumed and recovered. The UI for reading these stats has also been refined for better clarity.Spear Refinement: Improved Spear animation transitions.Fixed a technical issue with "Left Hand IK" (Inverse Kinematics) where the hand would snap unnaturally while aiming the spear.Locomotion: Added a cooldown between footstep sounds to prevent audio overlapping during rapid movement.5. NPC & Villager ImprovementsVillager Logic: Fixed "Empty Status" bugs for villagers resting in the Tavern or eating at tables.Resolved an issue where villagers would fail to perform specific sub-activities while eating.Peasant Cages: Adjusted the top collision of peasant cages to prevent players from getting stuck in the air.Added missing voice-over phrasers (female) for peasants and fixed missing dialogue in "Cage" random events.Enemy Behavior: Moved enemy idle points at Refugee Camps for better positioning.6. Audio & Technical FixesAudio Sources: Corrected the output and placement of audio sources in the Silent Forest and North Plains.Bug Fixes:Fixed an error related to a non-existent "Crossbow" recipe.Resolved a bug where the Raid video tutorial description was cut off.Resolved a bug where the Raid didn't start in COOP. If the timer is not there, please wait till 11 am, and the raid will begin.Fixed the Credits window formatting.Multiplayer Sync: fixed an issue with the inventory after a crafting process is completed.We are extremely grateful for your feedback! We are set on polishing the game during the Early Access release to provide you with the smoothest experience possible.Thank you, and enjoy playing!

Feb 28, 2026 - 12:48
 1
Update 0.7.8.8 is available now

Hello, survivors!

This update introduces a suite of custom game settings and difficulty options, a significant overhaul of the lighting and day/night cycle, and the addition of the Copper Pickaxe. We have also addressed several critical inventory bugs and refined player animations.

1. Customization & Difficulty Options

  • Custom Difficulty UI: A new interface for adjusting game difficulty and world parameters.

  • World Settings: Players can now customize the length of both day and night independently.

  • Character Creation: Added many new custom options during the initial character creation process, including a fix to ensure the male toggle is correctly selected by default.

  • Field of View (FOV): Added a slider to adjust the camera's Field of View in the settings menu.

2. Visuals, Lighting & Rendering

  • Lighting & HDRP: Improved brightness and light intensity across all scenes.

  • Day/Night Cycle: The default 24-hour cycle is now 45 minutes long.

  • Adjusted the cycle so daylight lasts longer and nights are brighter for better visibility.

  • Environment: Fixed an issue where rocks near the Coastal Pass would occasionally disappear.

3. New Content & Items

  • Copper Pickaxe: A new tier of harvesting tool has been added.

  • Inventory Safety: Fixed a critical bug where items retrieved from crafting stations would disappear if the player's inventory was full.

  • Players now receive a "Toast" notification when attempting to collect items with a full inventory.

  • Tooltips: Accessory items now correctly display their localized item type in tooltips.

4. Player Mechanics & Animations

  • Stats & Energy: Improved the internal logic for how player stats (Health, Energy, etc.) are consumed and recovered. The UI for reading these stats has also been refined for better clarity.

  • Spear Refinement: Improved Spear animation transitions.

  • Fixed a technical issue with "Left Hand IK" (Inverse Kinematics) where the hand would snap unnaturally while aiming the spear.

  • Locomotion: Added a cooldown between footstep sounds to prevent audio overlapping during rapid movement.

5. NPC & Villager Improvements

  • Villager Logic: Fixed "Empty Status" bugs for villagers resting in the Tavern or eating at tables.

  • Resolved an issue where villagers would fail to perform specific sub-activities while eating.

  • Peasant Cages: Adjusted the top collision of peasant cages to prevent players from getting stuck in the air.

  • Added missing voice-over phrasers (female) for peasants and fixed missing dialogue in "Cage" random events.

  • Enemy Behavior: Moved enemy idle points at Refugee Camps for better positioning.

6. Audio & Technical Fixes

  • Audio Sources: Corrected the output and placement of audio sources in the Silent Forest and North Plains.

  • Bug Fixes:

  • Fixed an error related to a non-existent "Crossbow" recipe.

  • Resolved a bug where the Raid video tutorial description was cut off.

  • Resolved a bug where the Raid didn't start in COOP. If the timer is not there, please wait till 11 am, and the raid will begin.

  • Fixed the Credits window formatting.

  • Multiplayer Sync: fixed an issue with the inventory after a crafting process is completed.

We are extremely grateful for your feedback! We are set on polishing the game during the Early Access release to provide you with the smoothest experience possible.

Thank you, and enjoy playing!

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