The original isometric Fallout 3 wouldn’t have been cancelled if execs had bothered to see it, New Vegas lead says

The original version of Fallout 3 would never have been cancelled if Interplay management had taken the time to actually see it, Josh Sawyer says. Sawyer – who went on to be lead designer on Fallout: New Vegas and Pillars of Eternity, as well as game and narrative director on Pentiment – originally joined Black Isle Studios to work on Dungeons & Dragons spin-off game Icewind Dale, which was published by Interplay. After the release of Icewind Dale and its sequel, Sawyer became part of the team working on the first version of Fallout 3. This version, which was codenamed Van Buren, was going to have the same overhead, isometric viewpoint as the first two Fallout games, but with a shift from pixel graphics to polygonal 3D. Read More...

Jul 1, 2026 - 20:41
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The original isometric Fallout 3 wouldn’t have been cancelled if execs had bothered to see it, New Vegas lead says
The original version of Fallout 3 would never have been cancelled if Interplay management had taken the time to actually see it, Josh Sawyer says.

Sawyer – who went on to be lead designer on Fallout: New Vegas and Pillars of Eternity, as well as game and narrative director on Pentiment – originally joined Black Isle Studios to work on Dungeons & Dragons spin-off game Icewind Dale, which was published by Interplay.

After the release of Icewind Dale and its sequel, Sawyer became part of the team working on the first version of Fallout 3. This version, which was codenamed Van Buren, was going to have the same overhead, isometric viewpoint as the first two Fallout games, but with a shift from pixel graphics to polygonal 3D.

Read More...

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