"Slidey" player fix, Bugs/QOL/Accessibility Patch
Howdy!Back with another update. I wanted to get this out last weekend, but there were a couple finicky issues that took longer than expected. I appreciate everyone's patience! Patch Notes:Big Deals:⭐ Reworked the player movement and drastically reduced the "slidy-ness" when turning. (this should also help players with motion sickness!)⭐ Added Safeguards for the save game system, this should resolve rare save game corruption issues⭐ Added rebinding for the movement keys⭐ New Settings: Full-Auto Popgun (hold to fire), Always Sprint Toggle (hold Sprint to Walk), And Crosshair customization settings⭐ Reworked how the game detects new input devices, hopefully this fixes a myriad of issues.Smaller Deals:⭐ Added 240 and 360 to the FPS limit settings⭐ Added optional hud displays (toggled in the options menu): a speedrun timer, and hole level progress⭐ Bibble tutorial sign now appears after rewind, similar to how the chainsaws does. (some players didn't buy the bibble until after the first rewind and didn't know how to use it!)⭐ Replaced the Vacuum count text with a series of lights on the Vacuum model to show how full it is. This is a first-pass thing, I will probably update it based on feedback.⭐ Added a small pop up after leaving shop to imply a loading/waiting screenI'm still totally blown away by the games reception. Thank you to all the players and content creators showing their love and support for the game. In less than a week and a half, we eclipsed the total number of reviews for my previous game, Wormtown - and that game has been out for 2 1/2 YEARS! Absolutely wild.With the player "slideyness" fixed, and the camera changes from the previous update, I'm really happy with where the game is at. I hope you enjoy.Stay safe out there, Sprouts!
Back with another update. I wanted to get this out last weekend, but there were a couple finicky issues that took longer than expected. I appreciate everyone's patience!
⭐ Added Safeguards for the save game system, this should resolve rare save game corruption issues
⭐ Added rebinding for the movement keys
⭐ New Settings: Full-Auto Popgun (hold to fire), Always Sprint Toggle (hold Sprint to Walk), And Crosshair customization settings
⭐ Reworked how the game detects new input devices, hopefully this fixes a myriad of issues.
⭐ Added optional hud displays (toggled in the options menu): a speedrun timer, and hole level progress
⭐ Bibble tutorial sign now appears after rewind, similar to how the chainsaws does. (some players didn't buy the bibble until after the first rewind and didn't know how to use it!)
⭐ Replaced the Vacuum count text with a series of lights on the Vacuum model to show how full it is. This is a first-pass thing, I will probably update it based on feedback.
⭐ Added a small pop up after leaving shop to imply a loading/waiting screen
I'm still totally blown away by the games reception. Thank you to all the players and content creators showing their love and support for the game. In less than a week and a half, we eclipsed the total number of reviews for my previous game, Wormtown - and that game has been out for 2 1/2 YEARS! Absolutely wild.
With the player "slideyness" fixed, and the camera changes from the previous update, I'm really happy with where the game is at. I hope you enjoy.
Stay safe out there, Sprouts!
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