September 3 Update Log
Greetings, Warlords!We will be conducting a maintenance update at the following times:APAC: September 3, 14:00-17:00 (UTC+8)EU/AMS: September 3, 07:00-10:00 (UTC+1)The maintenance is expected to last for 3 hours. After the maintenance, we will distribute Bronze Coins x8000, Honour x300, and Unit Medal x15 as compensation. Please plan your playtime accordingly.Here are the details for this update: I. Key UpdatesThe 7th Anniversary PVE mode, Return to Battlefield, is back for a limited time! Team up with your comrades in a 3-player squad and return to Sanada Maru, The Great Wall, and Dasuo Fort. Expect horn-blowing Heroes, special Units, and random battlefield chests. Spend your stage currency wisely to recruit Units, purchase Artillery, and configure Tactics to break through the enemy lines!7th Anniversary Perks are here! From September 5 to September 13, you can enjoy zero loss of Unit Kits and double basic Unit XP in designated modes, so you can head into battle without a worry and level up your troops in no time.The second wave of Anniversary Attire Chest perks has arrived! During the event, spending Golden Keys will earn you a limited number of time-limited Golden Keys in return. The \[Frostbone], \[Crimson Meteor], and \[War Stampede] Attire Chests are also making a comeback, along with several Unit-exclusive Illusion Orbs available for a limited time!Mastery for Myrmillones is now unlocked! Eight tiers of Mastery enhancements have been added to significantly boost their survival, defense, and combat capabilities. High-tier Mastery also improves the performance of \[Myrmillo's Guard] and shield-bash attacks, firmly cementing their role as a frontline bulwark.Balance adjustments for the Maul and Poleaxe! We've improved the damage output, maximum targets hit, and the lower limit for multi-target damage decay on various skills and basic attacks for both weapons. We also optimized animation transitions, engagement mobility, and damage registration. The Maul now boasts stronger charged bursts and formation-breaking capabilities, with shortened cooldowns or new Knockback effects for certain skills. Meanwhile, the Poleaxe features further enhanced block-breaking, Block suppression, and continuous assault capabilities. Some Poleaxe skills now guarantee a block-breaker and Knockback effect, delivering a much punchier and fluid melee experience.Brand-new Epic Schematics for the Nodachi and Musket are now available! Use the \[Moonless Snow Schematic] to forge the \[Hazy Moon] Nodachi and unlock a new attack move, \[Blood Moon]. Alternatively, use the \[Undertaker Schematic] to forge the \[Requiem] Musket and gain the \[Thundering Musket] effect, which shortens your ammo reload time. Both weapons come with multiple sets of exclusive stats, opening up exciting new combat build options.We're constantly optimizing the system experience! We've adjusted the Faction points acquisition rules for \[Unify the Realm] and fixed various issues with abnormal map areas, event page displays, Attire visuals, equipment Reforging, and UI red dot notifications.Salvage system optimization! Items in the Storage and Supply Dump can now be salvaged directly! II. Event Details1. 7th Anniversary PVE Mode Return to Battlefield is Now Live!Team up with your comrades to form a 3-player squad and return to Sanada Maru, The Great Wall, and Dasuo Fort. Defeat the enemy and capture points within the time limit to break through multiple enemy formations and intense offensives.How to Play:You can earn Stage Currency by capturing points, defeating enemies, and gathering supplies. You can spend it in the Stage Store to recruit Units, purchase Artillery, and select Tactics for enhancements:Spend Stage Currency to recruit new Units and reinforce your current lineup.Purchase Artillery to break through the enemy's tough defenses and handle various battlefield pressures.Select Tactics to enhance your own and your Units' stats, allowing you to build different combat styles.As you progress through the stage, the Stage Store will gradually upgrade. Each level-up grants 2 chances to refresh the store, and the Units and Artillery available in the store will also be upgraded.New Special Reward Mechanism:Horn-Blowing Heroes: Enemy Horn-Blowing Heroes will seize the chance to blow their horns after engaging, commanding enemy Units within the area to launch a fiercer offensive.Special Units: Defeating 200 enemy soldiers and 1 enemy Hero within a stage grants a chance for Special Units to appear in the Stage Store. Special Units boast distinct combat traits that enable unique playstyles beyond the reach of regular Units.Battlefield Chests: Battlefield chests will spawn randomly within the stage. Opening them gives a chance to acquire Stage Currency, but beware—it may also unexpectedly summon elite enemies!Stage Rewards:Participate in PVE stages to earn Time Badges and Time Marks, which can be exchanged for rewards in the Echoes of Time event. You will also earn Ann
Greetings, Warlords!
We will be conducting a maintenance update at the following times:
APAC: September 3, 14:00-17:00 (UTC+8)
EU/AMS: September 3, 07:00-10:00 (UTC+1)
The maintenance is expected to last for 3 hours. After the maintenance, we will distribute Bronze Coins x8000, Honour x300, and Unit Medal x15 as compensation. Please plan your playtime accordingly.
Here are the details for this update:
The 7th Anniversary PVE mode, Return to Battlefield, is back for a limited time! Team up with your comrades in a 3-player squad and return to Sanada Maru, The Great Wall, and Dasuo Fort. Expect horn-blowing Heroes, special Units, and random battlefield chests. Spend your stage currency wisely to recruit Units, purchase Artillery, and configure Tactics to break through the enemy lines!
7th Anniversary Perks are here! From September 5 to September 13, you can enjoy zero loss of Unit Kits and double basic Unit XP in designated modes, so you can head into battle without a worry and level up your troops in no time.
The second wave of Anniversary Attire Chest perks has arrived! During the event, spending Golden Keys will earn you a limited number of time-limited Golden Keys in return. The \[Frostbone], \[Crimson Meteor], and \[War Stampede] Attire Chests are also making a comeback, along with several Unit-exclusive Illusion Orbs available for a limited time!
Mastery for Myrmillones is now unlocked! Eight tiers of Mastery enhancements have been added to significantly boost their survival, defense, and combat capabilities. High-tier Mastery also improves the performance of \[Myrmillo's Guard] and shield-bash attacks, firmly cementing their role as a frontline bulwark.
Balance adjustments for the Maul and Poleaxe! We've improved the damage output, maximum targets hit, and the lower limit for multi-target damage decay on various skills and basic attacks for both weapons. We also optimized animation transitions, engagement mobility, and damage registration. The Maul now boasts stronger charged bursts and formation-breaking capabilities, with shortened cooldowns or new Knockback effects for certain skills. Meanwhile, the Poleaxe features further enhanced block-breaking, Block suppression, and continuous assault capabilities. Some Poleaxe skills now guarantee a block-breaker and Knockback effect, delivering a much punchier and fluid melee experience.
Brand-new Epic Schematics for the Nodachi and Musket are now available! Use the \[Moonless Snow Schematic] to forge the \[Hazy Moon] Nodachi and unlock a new attack move, \[Blood Moon]. Alternatively, use the \[Undertaker Schematic] to forge the \[Requiem] Musket and gain the \[Thundering Musket] effect, which shortens your ammo reload time. Both weapons come with multiple sets of exclusive stats, opening up exciting new combat build options.
We're constantly optimizing the system experience! We've adjusted the Faction points acquisition rules for \[Unify the Realm] and fixed various issues with abnormal map areas, event page displays, Attire visuals, equipment Reforging, and UI red dot notifications.
Salvage system optimization! Items in the Storage and Supply Dump can now be salvaged directly!
Team up with your comrades to form a 3-player squad and return to Sanada Maru, The Great Wall, and Dasuo Fort. Defeat the enemy and capture points within the time limit to break through multiple enemy formations and intense offensives.
How to Play:
You can earn Stage Currency by capturing points, defeating enemies, and gathering supplies. You can spend it in the Stage Store to recruit Units, purchase Artillery, and select Tactics for enhancements:
Spend Stage Currency to recruit new Units and reinforce your current lineup.
Purchase Artillery to break through the enemy's tough defenses and handle various battlefield pressures.
Select Tactics to enhance your own and your Units' stats, allowing you to build different combat styles.
As you progress through the stage, the Stage Store will gradually upgrade. Each level-up grants 2 chances to refresh the store, and the Units and Artillery available in the store will also be upgraded.
New Special Reward Mechanism:
Horn-Blowing Heroes: Enemy Horn-Blowing Heroes will seize the chance to blow their horns after engaging, commanding enemy Units within the area to launch a fiercer offensive.
Special Units: Defeating 200 enemy soldiers and 1 enemy Hero within a stage grants a chance for Special Units to appear in the Stage Store. Special Units boast distinct combat traits that enable unique playstyles beyond the reach of regular Units.
Battlefield Chests: Battlefield chests will spawn randomly within the stage. Opening them gives a chance to acquire Stage Currency, but beware—it may also unexpectedly summon elite enemies!
Stage Rewards:
Participate in PVE stages to earn Time Badges and Time Marks, which can be exchanged for rewards in the Echoes of Time event. You will also earn Anniversary Pass XP to level up your Anniversary Pass.
Event Duration:
Stage Availability: After maintenance on September 3 - before maintenance on September 17.
Reward Drops: After maintenance on September 3 - before maintenance on September 17.



Event Details:
Perk 1: Zero Kit Loss. During the event, participating in \[Siege Battle], \[Field Battle], and other modes via \[J] will incur no Kit losses. (Kit loss still applies normally to Territory War, Pursue, and Bandit Raids.)
Perk 2: Double Unit XP. Log into the game during the event to earn double basic Unit XP from battles!
Event Duration:
Zero Kit Loss: September 5, 00:00 - September 13, 23:59.
Double Unit XP: September 5, 00:00 - September 13, 23:59.
Event Details:
During the event, for every 10 Golden Keys spent in any Attire Chest available in the \[G] menu, you will receive 3 time-limited Golden Keys! These time-limited Golden Keys can be used for any Attire Chests.
Note: During the event, the rebate applies to a maximum expenditure of 200 Golden Keys, meaning you can obtain up to 60 time-limited Golden Keys. After the maintenance on September 17, any unused time-limited Golden Keys will be reclaimed, so please mind the usage window.
Event Duration:
After maintenance on September 3 - before maintenance on September 17.
Event Details:
The \[Frostbone], \[Crimson Meteor], and \[War Stampede] Attire Chests are now available. The legendary Pike attire \[Frostbone], along with the exclusive Illusion Orbs for the Imperial Pike Guards \[Crimson Mist], Shenji Grenadiers \[Meteor], Winged Hussars \[Golden Spike], and Dagger-Axe Lancers \[Wildfire] are back for a limited time!
Event Duration:
After maintenance on September 3 - before maintenance on September 17.



\[Maul]
\[Maelstrom]
Adjustments:
Stage 1 base \[Blunt Damage] multiplier: 82% → 114%;
Stage 2 base \[Blunt Damage] multiplier: 97% → 116%;
Can now be cast when \[Stamina] is insufficient;
Ignores collision detection during Stage 5;
Max targets hit: 3 → 4; Damage falloff starts at target: 3 → 4; Damage falloff multiplier: 0.7 → 0.85; Minimum damage falloff limit: 0.28 → 0.4;
Optimized animation transitions, engagement tracking, and damage detection logic to improve combat feel.
\[Up from Hel]
Adjustments:
Stage 1 base \[Blunt Damage] multiplier: 110% → 165%;
Stage 2 base \[Blunt Damage] multiplier: 125% → 175%;
Stage 3 base \[Blunt Damage] multiplier: 150% → 180%;
Can now be cast when \[Stamina] is insufficient;
Max targets hit: 3 → 4; Damage falloff starts at target: 3 → 4; Damage falloff multiplier: 0.7 → 0.85; Minimum damage falloff limit: 0.28 → 0.4;
Optimized animation transitions, engagement tracking, and damage detection logic to improve combat feel.
\[Bonebreaker]
Adjustments:
Charge Level 1 base \[Blunt Damage] multiplier: 100%/110%/120% → 156%/166%/176%;
Charge Level 2 base \[Blunt Damage] multiplier: 84%/102%/130% → 156%/166%/176%;
Base cooldown: 12s → 10s;
Added a \[Knockback] effect to Charge Level 3;
Max targets hit: 3 → 4; Damage falloff starts at target: 3 → 4; Damage falloff multiplier: 0.7 → 0.85; Minimum damage falloff limit: 0.28 → 0.4;
Optimized animation transitions, engagement tracking, and damage detection logic to improve combat feel.
\[Earthsplitter]
Adjustments:
Charge Level 1 base \[Blunt Damage] multiplier: 87% → 200%;
Charge Level 2 base \[Blunt Damage] multiplier: 107%/134%/164% → 169%/199%/229%;
Charge Level 3 base \[Blunt Damage] multiplier: 140%/174%/191% → 169%/199%/229%;
Max targets hit: 3 → 4; Damage falloff starts at target: 3 → 4; Damage falloff multiplier: 0.7 → 0.85; Minimum damage falloff limit: 0.28 → 0.4;
Optimized animation transitions, engagement tracking, and damage detection logic to improve combat feel.
\[Mountain Breaker]
Adjustments:
Base \[Blunt Damage] multiplier: 69%/80%/90% → 124%/134%/144%;
Max targets hit: 3 → 4; Damage falloff starts at target: 3 → 4; Damage falloff multiplier: 0.7 → 0.85; Minimum damage falloff limit: 0.28 → 0.4;
Optimized animation transitions, engagement tracking, and damage detection logic to improve combat feel.
\[Mighty Mjölnir]
Adjustments:
Base \[Blunt Damage] multiplier: 100% → 170%;
Max targets hit: 3 → 4; Damage falloff starts at target: 3 → 4; Damage falloff multiplier: 0.7 → 0.85; Minimum damage falloff limit: 0.28 → 0.4;
Optimized animation transitions, engagement tracking, and damage detection logic to improve combat feel.
\[Forge of War]
Adjustments:
Stage 1 base \[Blunt Damage] multiplier: 44% → 110%; \[Block] damage: 200 → 600;
Stage 2 base \[Blunt Damage] multiplier: 191%/232%/273% → 248%/288%/328%;
Max targets hit: 3 → 8; Damage falloff starts at target: 3 → 8; Damage falloff multiplier: 0.7 → 0.85; Minimum damage falloff limit: 0.28 → 0.4;
Optimized animation transitions, engagement tracking, and damage detection logic to improve combat feel.
\[/p] Adjustments: Stage 1 base \[Blunt Damage] multiplier against \[Heroes]: 69%/84%/98% → 156%/176%/196%; Stage 2 base \[Blunt Damage] multiplier against \[Heroes]: 69%/84%/98% → 205%/225%/245%; Base cooldown: 55s → 45s; Optimized animation transitions, engagement tracking, and damage detection logic to improve combat feel. \[Sprint] Attack Adjustments: \[Blunt Damage] value: 169% → 220%; \[Sprint] attack now chains directly into the second hit of the Basic Attack; Max targets hit: 3 → 4; Damage falloff starts at target: 3 → 4; Damage falloff multiplier: 0.7 → 0.85; Minimum damage falloff limit: 0.28 → 0.4. Basic Attack Adjustments: Stage 2 \[Blunt Damage] value: 143% → 186%; Stage 3 \[Blunt Damage] value: 130% → 195%; Stage 4 \[Blunt Damage] value: 195% → 215%; Max targets hit: 3 → 4; Damage falloff starts at target: 3 → 4; Damage falloff multiplier: 0.7 → 0.85; Minimum damage falloff limit: 0.28 → 0.4. \[Sidestep] Attack Adjustments: \[Blunt Damage] value: 10% → 110%; \[Block] damage value: 0 → 200; Can now be cast when \[Stamina] is insufficient; Max targets hit: 3 → 4; Damage falloff starts at target: 3 → 4; Damage falloff multiplier: 0.7 → 0.85; Minimum damage falloff limit: 0.28 → 0.4. \[Poleaxe] \[Bec de Corbin] Adjustments: Stage 1 base \[Slashing Damage] multiplier: 65%/85%/105% → 76%/96%/116%; Stage 2 base \[Slashing Damage] multiplier: 80%/100%/120% → 112%/122%/132%; Max targets hit: 3 → 4; Damage falloff starts at target: 2 → 4; Damage falloff multiplier: 0.7 → 0.8; Minimum damage falloff limit: 0.25 → 0.45; Optimized animation transitions, engagement tracking, and damage detection logic to improve combat feel. \[Halberdier's Thrust] Adjustments: Stage 1 base \[Slashing Damage] multiplier: 76% → 106%; Stage 2 base \[Piercing Damage] multiplier: 82% → 180%; Added guaranteed guard break and \[Knockback] effects to Stage 1; Max targets hit: 3 → 4; Damage falloff starts at target: 2 → 4; Damage falloff multiplier: 0.7 → 0.8; Minimum damage falloff limit: 0.25 → 0.45; Optimized animation transitions, engagement tracking, and damage detection logic to improve combat feel. \[Grim Harvest] Adjustments: Stage 1 base \[Blunt Damage] multiplier: 100% → 130%; \[Block] damage: 500 → 700; Stage 2 base \[Blunt Damage] multiplier: 125% → 163%; \[Block] damage: 700 → 900; Base cooldown: 12s → 10s; Max targets hit: 3 → 4; Damage falloff starts at target: 2 → 4; Damage falloff multiplier: 0.7 → 0.8; Minimum damage falloff limit: 0.25 → 0.45; Optimized animation transitions, engagement tracking, and damage detection logic to improve combat feel. \[The Old Billhook] Adjustments: Base \[Slashing Damage] multiplier: 72% → 144%; Max targets hit: 3 → 4; Damage falloff starts at target: 2 → 4; Damage falloff multiplier: 0.7 → 0.8; Minimum damage falloff limit: 0.25 → 0.45; Optimized animation transitions, engagement tracking, and damage detection logic to improve combat feel. \[Push Back] Adjustments: Base \[Blunt Damage] multiplier: 100% → 170%; Max targets hit: 3 → 4; Damage falloff starts at target: 2 → 4; Damage falloff multiplier: 0.7 → 0.8; Minimum damage falloff limit: 0.25 → 0.45; Optimized animation transitions, engagement tracking, and damage detection logic to improve combat feel. \[Weapon Dance] Adjustments: Optimized animation transitions, engagement tracking, and damage detection logic to improve combat feel. \[Rough Justice] Adjustments: Base \[Slashing Damage] multiplier: 79% → 103%; Optimized animation transitions, engagement tracking, and damage detection logic to improve combat feel. \[Lochaber Strike] Adjustments: Base \[Slashing Damage] multiplier: 85% → 145%; \[Block] damage: 264 → 400; Max targets hit: 3 → 8; Damage falloff starts at target: 2 → 8; Damage falloff multiplier: 0.7 → 0.8; Minimum damage falloff limit: 0.25 → 0.45; Optimized animation transitions, engagement tracking, and damage detection logic to improve combat feel. \[Sprint] Attack Adjustments: \[Slashing Damage] value: 131% → 170%; \[Block] damage: 120 → 350; \[Sprint] attack now chains directly into the third hit of the Basic Attack; Max targets hit: 3 → 4; Damage falloff starts at target: 2 → 4; Damage falloff multiplier: 0.7 → 0.8; Minimum damage falloff limit: 0.25 → 0.45. Basic Attack Adjustments: Stage 1 \[Slashing Damage] value: 96% → 134%; Stage 2 \[Slashing Damage] value: 89% → 142%; Stage 3 \[Slashing Damage] value: 92% → 156%; Stage 4 \[Slashing Damage] value: 112% → 168%; Max targets hit: 3 → 4; Damage falloff starts at target: 2 → 4; Damage falloff multiplier: 0.7 → 0.8; Minimum damage falloff limit: 0.25 → 0.45. Myrmillones Tier 1: The Soldier's Life Increases Max Health by 300. Tier 2: Bloodbath Increases Slashing Defence by 100. Tier 3: Disciplined Increases Piercing Defence by 110. Tier 4: The Soldier's Life Increases Max Health by 420. Tier 5: Gladiator's Frenzy When attacking with shield raised, every enemy killed reduces \[Myrmillo's Guard] cooldown by 0.12 seconds. Tier 6: Moving Fortress Reduces damage taken from ranged units by 200. Tier 7: Bestiarius Reduces damage taken from cavalry units by 300. Tier 8: Imperial Conquest Casting \[Myrmillo's Guard] grants 4 stacks of \[Warmong's Shield]; when attacking with shield raised, attacks cannot be interrupted by crowd control effects. Nodachi New \[Moonless Snow Schematic] can be crafted into \[Hazy Moon (Nodachi)]. Right-Click Action: \[Hold Block] is replaced by the attack action \[Blood Moon]: Consumes 1 stack of \[Bloodlust], ignores block, knocks back enemies, grants daze immunity during the animation, and deals 200% Slashing Damage. Weapon Runes: Seven Stingers \[Bloodthirsty] dash distance increased by 1m; \[Bloodthirsty] dash distance increased by 1.5m; \[Bloodthirsty] dash distance increased by 2m; \[Bloodthirsty] dash distance increased by 2.5m; \[Bloodthirsty] dash distance increased by 3m; Hellfire Loop During \[Monstrous Blade], drains 1.1% of current Health per second and reduces damage taken by 10%; During \[Monstrous Blade], drains 1.2% of current Health per second and reduces damage taken by 15%; During \[Monstrous Blade], drains 1.3% of current Health per second and reduces damage taken by 20%; During \[Monstrous Blade], drains 1.4% of current Health per second and reduces damage taken by 25%; During \[Monstrous Blade], drains 1.5% of current Health per second and reduces damage taken by 30%; Nether Echo \[Blood Oath] reduces \[Ultimate] cooldown by 10%; \[Blood Oath] reduces \[Ultimate] cooldown by 15%; \[Blood Oath] reduces \[Ultimate] cooldown by 20%; \[Blood Oath] reduces \[Ultimate] cooldown by 25%; \[Blood Oath] reduces \[Ultimate] cooldown by 35%; Godslayer Killing a Hero with \[Dragon's Leap] increases damage against Heroes by 4%, stacking up to 3 times. Killing units increases damage against units by 1%, stacking up to 12 times. Effect resets upon death; Killing a Hero with \[Dragon's Leap] increases damage against Heroes by 5%, stacking up to 3 times. Killing units increases damage against units by 1.2%, stacking up to 12 times. Effect resets upon death; Killing a Hero with \[Dragon's Leap] increases damage against Heroes by 6%, stacking up to 3 times. Killing units increases damage against units by 1.4%, stacking up to 12 times. Effect resets upon death; Killing a Hero with \[Dragon's Leap] increases damage against Heroes by 7%, stacking up to 3 times. Killing units increases damage against units by 1.6%, stacking up to 12 times. Effect resets upon death; Killing a Hero with \[Dragon's Leap] increases damage against Heroes by 8%, stacking up to 3 times. Killing units increases damage against units by 2%, stacking up to 12 times. Effect resets upon death; Asura Flurry Triggering \[Bloodbath] summons an Asura domain, marking 1 random enemy nearby. Killing a marked enemy grants a 50% chance to gain 1 stack of \[Bloodlust]; Triggering \[Bloodbath] summons an Asura domain, marking 1 random enemy nearby. Killing a marked enemy grants 1 stack of \[Bloodlust]; Triggering \[Bloodbath] summons an Asura domain, marking 2 random enemies nearby. Killing a marked enemy grants 1 stack of \[Bloodlust]; Triggering \[Bloodbath] summons an Asura domain, marking 3 random enemies nearby. Killing a marked enemy grants 1 stack of \[Bloodlust]; Triggering \[Bloodbath] summons an Asura domain, marking 3 random enemies nearby. Killing or assisting on a marked enemy grants 1 stack of \[Bloodlust]; Mist Cleaver \[Blood Moon] damage hitbox increased by 15%, armor penetration increased by 10%; \[Blood Moon] damage hitbox increased by 15%, armor penetration increased by 14%; \[Blood Moon] damage hitbox increased by 22%, armor penetration increased by 16%; \[Blood Moon] damage hitbox increased by 25%, armor penetration increased by 19%; \[Blood Moon] damage hitbox increased by 35%, armor penetration increased by 24%. Musket New \[Undertaker Schematic] can be crafted into \[Requiem (Musket)]. Passive Effect: New passive \[Thundering Musket]: Reduces Musket reload time by 30%. Weapon Runes: Piercing Slug Each \[Scatter Shot] pellet applies 1 stack of Slow & Bleed on hit, max 4 stacks, lasts 1 second; Each \[Scatter Shot] pellet applies 1 stack of Slow & Bleed on hit, max 6 stacks, lasts 1.2 seconds; Each \[Scatter Shot] pellet applies 1 stack of Slow & Bleed on hit, max 8 stacks, lasts 1.4 seconds; Each \[Scatter Shot] pellet applies 1 stack of Slow & Bleed on hit, max 10 stacks, lasts 1.6 seconds; Each \[Scatter Shot] pellet applies 1 stack of Slow & Bleed on hit, max 12 stacks, lasts 2 seconds; Falcon's Wing \[Close Combat] hits drain 100 Stamina; \[Close Combat] hits drain 150 Stamina; \[Close Combat] hits drain 200 Stamina; \[Close Combat] hits drain 260 Stamina; \[Close Combat] hits drain 350 Stamina; Trinity Roar \[Liquid Fire] throws 3 bombs at once, cooldown increased by 36 seconds; \[Liquid Fire] throws 3 bombs at once, cooldown increased by 30 seconds; \[Liquid Fire] throws 3 bombs at once, cooldown increased by 24 seconds; \[Liquid Fire] throws 3 bombs at once, cooldown increased by 18 seconds; \[Liquid Fire] throws 3 bombs at once, cooldown increased by 10 seconds; Demon's Breath Enemies affected by \[Deploy Caltrops] have their Piercing Defence reduced by 9%; Enemies affected by \[Deploy Caltrops] have their Piercing Defence reduced by 11%; Enemies affected by \[Deploy Caltrops] have their Piercing Defence reduced by 13%; Enemies affected by \[Deploy Caltrops] have their Piercing Defence reduced by 15%; Enemies affected by \[Deploy Caltrops] have their Piercing Defence reduced by 18%; Lionheart Strike \[Five Rounds Rapid] Crit Rate increased by 10%, decays by 2% per hit; \[Five Rounds Rapid] Crit Rate increased by 20%, decays by 4% per hit; \[Five Rounds Rapid] Crit Rate increased by 30%, decays by 6% per hit; \[Five Rounds Rapid] Crit Rate increased by 40%, decays by 8% per hit; \[Five Rounds Rapid] Crit Rate increased by 50%, decays by 10% per hit; Final Echo \[Right-Click Basic Attack] hits reduce \[Enhance] cooldown by 0.4 seconds; \[Right-Click Basic Attack] hits reduce \[Enhance] cooldown by 0.5 seconds; \[Right-Click Basic Attack] hits reduce \[Enhance] cooldown by 0.6 seconds; \[Right-Click Basic Attack] hits reduce \[Enhance] cooldown by 0.8 seconds; \[Right-Click Basic Attack] hits reduce \[Enhance] cooldown by 1 second. Items in the Storage and Supply Dump can now be salvaged directly! Warlords no longer need to repeatedly transfer artillery; you can bypass wagon capacity management and salvage items directly from your Supply Dump. Please check the corresponding in-game page for detailed salvage rules. Adjusted the \[Unify the Realm] event rewards: You can now earn 50 Triumph for the first 30 matches each week, instead of the first 3 matches each day. Fixed an issue where the \[Lancastrian Billmen] would fail to deal damage to melee infantry after unlocking the \[Grafted Stem] training node. Fixed an issue where the \[Moonchaser] effect on the \[Silent Knell] (\[Dual Blades]) did not properly increase \[Stamina] recovery speed. Fixed an issue where players could reach unintended out-of-bounds areas on the \[Kurak Castle] map. Fixed an issue where the \[Town Crier] NPC was missing from \[Daicheng]. Fixed a display issue with certain numbers on the Anniversary event page. Fixed an incorrect tier display in the reward preview for the \[Revenant] on the \[Evolving Divine Attires] \[Attire Chests] menu. Fixed an issue where the special effects of the \[Revenant] \[Attire] remained visible to other players while a \[Dual Blades] Hero was in stealth. Fixed a display issue with the \[Revenant] \[Attire] on the \[Player Card] screen and optimized its idle animation. Fixed an issue where time-limited \[Golden Key] items were not displaying correctly. Fixed an issue where clicking the \[Reforging] button did nothing when resources were insufficient. Fixed an issue where red dot notifications displayed incorrectly in certain menus.

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