RoN v1.4 Boiling Point Release Changelog (v1.4.1)
Attention Officers,The relentlessly debased city of Los Sueños faces an existential crisis when a subversive terror attack severs any remaining faith in what's become an ineffective and overwhelmingly militarized city government. RoN v1.4, our Boiling Point release is out now. Free in the base game for this release is over 200 fixes, 3 new weapons, the 9-bang grenade, attachments, multi-rail attachment system, customization cosmetics, quality of life improvements, and more.Also out now with this release is the Boiling Point DLC, our third DLC for the game, you can find the store page for it here! We’re excited to let our Supporter Edition owners know that this DLC is included for free for their Steam accounts, with no further action needed. The majority of the Boiling Point Release content is available for free in some manner and included as part of the general game update. Here's a quick outline of how it works:Weapons: Free for all playersDLC Maps: Free in multiplayer if the lobby host owns the DLCDLC Cosmetics: DLC purchase neededPatch Day General FAQ:Q: ‘My game mods broke on PC with this update, why did that happen?’> A: When Ready or Not or games in general release updates to the game, the foundational code for the game (codebase) in areas related to new game content or fix then changes. If mods were using the old code to function that has since changed to new code, those mods will likely need to update in order to work properly with the new version of the game’s codebase.Ready or Not Modding Update Tips: https://voidinteractive.net/community-resources/Q: ‘Why does a patch download initially seem frustratingly large in data/gigabytes, even when the game doesn’t actually take up that much more storage when the download finishes’> A: Game service platforms such as Steam etc. may update games by overwriting the foundational code (the codebase) with the new code to replace it. For example, this means a update download that initially shows as 6GB during the download may actually only expand the game by 1GB in size, since it is largely just overwriting old game codebase for the other 5GB of data.Q: ‘Why does a patch take so long to download despite my fast internet’> A: Other routine checks that a game service platform does to confirm game file integrity on the local storage device (e.g. your hard drive such as a HDD or SSD) during a patch download can extend the perceived download size/time.Q: ‘Why didn’t my game update yet on my console platform?'> A: Console platforms do not necessarily support auto-updates, so you may have to trigger the update manually within your game library with an internet connection.LevelsDLC 3 Related:‘No Good Deed’‘All Gods Burn’‘A New America’ GameplayAIBase game update changes:CS Gas effectiveness against suspects improved, especially noticeable on Hard DifficultyDLC Related changes:Added CQB suspect type in Boiling Point for related missionsEngineeringBase game update changes:Improved hit registration for clients in multiplayerThe player can now manually defuse of bomb vest civilians to prevent it from detonating if impacted by bulletsDLC 3 Related:Added lethal gas environmental threat to related levels, used by some suspectsGeneral Performance:Base game update changes:Improved performance for the hosts of near-full multiplayer lobbiesImproved VOIP reliabilityVisualsAnimation:Base game update changes:Improved free-lean fluidity of experience, especially on gamepad.Adjusted helmet models to allow for moving chinstrapsCharacter Art:Base game update changes:Patrol officer outfitLSPD Patrol TopLSPD Patrol BottomHaley strategic beltAltos LP9 ShoesDLC 3 Exclusive:Head ADV Headset (multiple colorways) Tactical Beanie (variant w/ Headset, multiple colorways) Tactical Cap (Forward and Backward Variants, w/ 2x Comms Headset options and multiple colorways) Bone Conduction Tactical Headset Single-Ear Radio Headset (Black and OD Green) Tactical Rebreather Gasmask Torso ‘Artemis’ Heavy Tactical Vest Cosmetic Variant (multiple colorways) Machinex Fingerless Gloves 4 DLC Exclusive Tattoos LegsLV JeansFootwearChameleon bootsDLC 3 Related:Cosmetics available upon fully completing Boiling Point missions: 2 more Tattoos 2 more Cosmetic Items AudioBase game update changes:Significant audio memory optimizationAdded additional contextual dialogue for certain mission objectives across levelsTweaked and optimized reverbsWeapons and EquipmentBase game update changes:Weapons:Added RTWC-6.5 Battle rifleAdded G18-C Pistol, with full-auto capabilityAdded S2011 PistolEquipment:Added 9-Bang Less-Lethal GrenadeShields now block some melee damageAttachments:Added ability to use variable magnification for relevant sights properly (i.e. switching between 1x magnification and 4x magnification.Added ability to equip and alternate between multiple rail attachments (i.e. flashlight and red laser both equipped)Added RMO Sight w/ 3x MagnifierAdded M4A1 Carry handle variantAdded G36C Carry handle variantCan utilize s
The relentlessly debased city of Los Sueños faces an existential crisis when a subversive terror attack severs any remaining faith in what's become an ineffective and overwhelmingly militarized city government.
RoN v1.4, our Boiling Point release is out now. Free in the base game for this release is over 200 fixes, 3 new weapons, the 9-bang grenade, attachments, multi-rail attachment system, customization cosmetics, quality of life improvements, and more.
Also out now with this release is the Boiling Point DLC, our third DLC for the game, you can find the store page for it here!
We’re excited to let our Supporter Edition owners know that this DLC is included for free for their Steam accounts, with no further action needed.
The majority of the Boiling Point Release content is available for free in some manner and included as part of the general game update. Here's a quick outline of how it works:
Weapons: Free for all players
DLC Maps: Free in multiplayer if the lobby host owns the DLC
DLC Cosmetics: DLC purchase needed
Patch Day General FAQ:
Q: ‘My game mods broke on PC with this update, why did that happen?’
> A: When Ready or Not or games in general release updates to the game, the foundational code for the game (codebase) in areas related to new game content or fix then changes. If mods were using the old code to function that has since changed to new code, those mods will likely need to update in order to work properly with the new version of the game’s codebase.Ready or Not Modding Update Tips:
Q: ‘Why does a patch download initially seem frustratingly large in data/gigabytes, even when the game doesn’t actually take up that much more storage when the download finishes’
> A: Game service platforms such as Steam etc. may update games by overwriting the foundational code (the codebase) with the new code to replace it. For example, this means a update download that initially shows as 6GB during the download may actually only expand the game by 1GB in size, since it is largely just overwriting old game codebase for the other 5GB of data.Q: ‘Why does a patch take so long to download despite my fast internet’
> A: Other routine checks that a game service platform does to confirm game file integrity on the local storage device (e.g. your hard drive such as a HDD or SSD) during a patch download can extend the perceived download size/time.Q: ‘Why didn’t my game update yet on my console platform?'
> A: Console platforms do not necessarily support auto-updates, so you may have to trigger the update manually within your game library with an internet connection.
‘No Good Deed’
‘All Gods Burn’
‘A New America’
CS Gas effectiveness against suspects improved, especially noticeable on Hard Difficulty
Added CQB suspect type in Boiling Point for related missions
Improved hit registration for clients in multiplayer
The player can now manually defuse of bomb vest civilians to prevent it from detonating if impacted by bullets
Added lethal gas environmental threat to related levels, used by some suspects
Improved performance for the hosts of near-full multiplayer lobbies
Improved VOIP reliability
Improved free-lean fluidity of experience, especially on gamepad.
Adjusted helmet models to allow for moving chinstraps
Patrol officer outfit
LSPD Patrol Top
LSPD Patrol Bottom
Haley strategic belt
Altos LP9 Shoes
Head
ADV Headset (multiple colorways)
Tactical Beanie (variant w/ Headset, multiple colorways)
Tactical Cap (Forward and Backward Variants, w/ 2x Comms Headset options and multiple colorways)
Bone Conduction Tactical Headset
Single-Ear Radio Headset (Black and OD Green)
Tactical Rebreather Gasmask
Torso
‘Artemis’ Heavy Tactical Vest Cosmetic Variant (multiple colorways)
Machinex Fingerless Gloves
4 DLC Exclusive Tattoos
Legs
LV Jeans
Footwear
Chameleon boots
Cosmetics available upon fully completing Boiling Point missions:
2 more Tattoos
2 more Cosmetic Items
Significant audio memory optimization
Added additional contextual dialogue for certain mission objectives across levels
Tweaked and optimized reverbs
Weapons:
Added RTWC-6.5 Battle rifle
Added G18-C Pistol, with full-auto capability
Added S2011 Pistol
Equipment:
Added 9-Bang Less-Lethal Grenade
Shields now block some melee damage
Attachments:
Added ability to use variable magnification for relevant sights properly (i.e. switching between 1x magnification and 4x magnification.
Added ability to equip and alternate between multiple rail attachments (i.e. flashlight and red laser both equipped)
Added RMO Sight w/ 3x Magnifier
Added M4A1 Carry handle variant
Added G36C Carry handle variant
Can utilize some larger optics when using carry handle
Added canted ironsight options for some weapons
Added alternative fixed iron sights for some weapons
Quickplay/multiplayer session quality of life improvements
You can now load directly into quickplay missions from the game’s main menu
With a level option to load into the Station, and a toggle to choose whether you want to always load into station or not.
Added ability to change equipment loadout directly upon loading into a quickplay mission using the main menu, or while restarting a mission in quickplay/multiplayer.
Added ability to customize your equipment loadout while spectating players
Added a way for hosts to change difficulty and spawn location from the mission end screen.
New UI elements for adjustable magnified optics
Updated Supporter Credits to include more names, the credits now effectively contain all of the Supporter Edition names that were eligible to be included into our credits.
Replay viewer face lift.
Added more primary weapon UI categories to sort weapon types: Battle Rifle, PDW, and Less-Lethal
Added secondary weapon Less-Lethal UI category to sort weapon types
Fixed SWAT AI not following commands when bumping into each other, the player, other AI, or certain level geometry, after the command was issued. If this happened, SWAT AI would also stop following subsequent commands, assuming the same command was given again.
Fixed SWAT AI sometimes getting stuck when trying to breach and clear a double door that is open towards them.
Fixed disarm trap command still being available post trap explosion.
Fixed trailers getting stuck on closed doors while carrying suspects or civilians.
Fixed SWAT AI being unable to breach and clear through partially opened doors.
Fixed disarm trap command not working when issued while SWAT is using an optiwand.
Fixed SWAT AI sometimes failing to execute open and breach commands, when too many commands are issued in quick succession.
Fixed blue team sometimes executing red’s queued commands, and vice versa.
Fixed SWAT AI on hold following other team’s queued command.
Fixed SWAT AI not getting upset at the player executing civilians after ordering them to move to exit.
Fixed pepper spray deployed by SWAT AI not affecting its target.
Fixed suspects knocked out by C2 sometimes preventing SWAT from properly clearing a room.
Fixed SWAT AI scan command sometimes failing to appear on doors that the SWAT team has previously stacked up on.
Fixed SWAT AI sometimes throwing grenades at closed doors, when ordered to open and clear double doors with one open door.
Fixed potential soft lock if a player and a SWAT AI officer attempt to secure the same piece of evidence at the same time.
Fixed entire SWAT team attempting to simultaneously defuse the same trap.
Fixed SWAT disarming bomb vests of civilians resulting in the civilian wearing the bomb vest being unable to surrender.
Fixed restrained or surrendered suspects/civilians sometimes being unable to move through doorways when ordered to.
Fixed instances suspects being able to step out of a CS gas cloud before getting affected by the gas.
Fixed suspects/civilians being unable to surrender while getting pepper sprayed.
Fixed being unable to arrest suspects/civilian while not perfectly level with them.
Fixed suspects sometimes responding to compliance yells while too far away with no line of sight on the yeller.
Fixed civilians not always getting auto-arrested when reaching the players' spawn after commanding them to move to the exit.
Fixed suspects at times raising their guns while stunned.
Fixed suspects sometimes raising their guns while below the stress threshold.
Fixed rare issue causing suspects to sometimes become unable to fire their guns.
Fixed suspects not correctly reacting to SWAT AI compliance yells
Fixed human shield civilians not dying when shot in the head by their hostage taker.
Fixed suspects sometimes running between patrol points, even while below the stress threshold.
Fixed surrendered suspects and civilians becoming immobile after arrest cancelling.
Fixed rare instances of suspect/civilian meshes popping in, particularly at longer ranges or when viewing them through certain level geometry.
Fixed supporter code button generating an incorrect code.
Fixed loading screen text sometimes incorrectly displaying ‘Los Suenos Police Headquarters’ instead of the mission name for clients in multiplayer.
Fixed command menu not disappearing upon player death.
Fixed certain graphics settings failing to reset to default upon restoring defaults.
Fixed main menu New Game button skipping the difficulty/ironman mode selection.
Fixed ‘Failed to connect to the host’ error message sometimes incorrectly appearing, instead of the ‘Cannot join because the session is full’ message.
Fixed missing objective descriptions on the tablet.
Fixed non crossplay lobbies in the main menu friend list appearing as joinable from other platforms.
Fixed missing chinese translation of various subtitles.
Fixed keybinds sometimes not saving correctly upon changing them.
Fixed clients in multiplayer being unable to navigate the tablet when returning to station after a mission.
Fixed motion blur getting disabled when changing any graphics settings.
Fixed commander mode officer bio inconsistencies and typos.
Fixed team cam appearing on top of the mission selection UI, when opening the team cam before accessing the mission selection desk.
Fixed styles UI in the customization menu sometimes disappearing.
Fixed default open door command picking the wrong action when set to Move and Clear with Flashbang.
Fixed host chat commands appearing in chat for all players. (Lol)
Fixed Steam Deck users with a linked Epic account being unable to use the Lobby Manager to invite friends.
Fixed mission selection UI navigation sometimes breaking when using a gamepad.
Fixed long preset names overflowing the preset box in the loadout menu.
Fixed debug SWAT activity text appearing when SWAT disarms civilian bomb vests.
Fixed region selector being present when hosting friends only lobbies.
Fixed underbarrel attachment UI sometimes incorrectly appearing while holding long tactical equipment.
Fixed increased UI scale breaking the lobby manager layout.
Fixed missing secondary weapon laser pointer icon while holding a tactical shield.
Fixed Input Audio Device text field being longer and offset from other options.
Fixed premature UI change when partially pressing the aim trigger while using a controller.
Fixed being unable to access the helicopter camera in the team cam view when alone in multiplayer.
Fixed instances of duplicate chat messages appearing for clients in multiplayer.
Fixed missing localization for public matchmaking cancel button.
(Steam) Fixed frequent and repeated achievement progression popups.
(Steam) Fixed mute icon in the lobby manager not correctly updating when muting players on other platforms.
(EGS) Fixed ‘Profile’ button appearing in the Lobby Manager for EGS players.
(WinGDK & XSX) Fixed the find game button not producing appropriate error messages when losing connection to Epic services.
(WinGDK & XSX) Fixed crossplay incorrectly displaying as enabled when disabled through the privacy settings.
(WinGDK & XSX) Fixed incorrect error message appearing when trying to join a crossplay lobby while crossplay is disabled in-game.
Fixed being unable to cycle through SWAT AI team colors on controller after looking at a SWAT officer with the command wheel open.
(XSX) Fixed main menu friend list sometimes loading for a long time.
(XSX) Fixed Xbox losing the ability to open the EOS overlay after being in-game for prolonged periods of time.
(XSX & PS5) Fixed non-functioning Input Audio Device option being visible.
Fixed missing description of ‘Fan Service’ tattoo.
Fixed gap at character model’s waist when equipping Low Vis Jeans without a belt.
Fixed several shirts clipping through the stab vest.
Fixed L9 Combat Longsleeve clipping into various pants.
Fixed Santa Muerte Rosary Beads not having any physics.
Fixed FM53 visor disappearing on low graphics settings.
Fixed TOC sometimes responding too quickly to player reports.
Fixed suspect/civilian incapacitation VO not stopping when death occurs after incapacitation.
Fixed audio-related memory leaks.
Fixed missing VO for certain SWAT voices.
Fixed VOIP cutting out while the pause menu is open.
(XSX) Fixed voice chat not working when unplugging and replugging a gamepad mid session.
(XSX) Fixed VOIP audio looping when muting a player while that player is talking.
(XSX) Fixed VOIP audio looping when plugging in a headset while another player is talking.
Fixed suspects sometimes playing full body stumble montages after getting shot while sprinting at full speed.
Fixed suspects sometimes skipping the weapon switching animation when switching from a primary to a secondary after running out of ammo.
Fixed certain long tactical tools not correctly entering low/high ready state when standing close to level geometry.
Fixed clipping zipcuffs during certain arrest animations.
Fixed free-leaning down causing the camera to vibrate.
Fixed TPL and MP7 clipping into the character in the loadout menu.
Fixed general third person SWAT movement animation sliding issues.
Fixed broken animation when dropping chemlights while holding a pistol or throwable.
Fixed VKS and VPL-25 broken third person animation when ADSing while using grips.
Fixed ADS animation playing twice when using a shield as client in multiplayer.
Fixed clients in multiplayer being able to briefly see a duplicate chemlight as it’s dropped.
Fixed clients’ cameras sometimes becoming misaligned when returning to station in multiplayer.
Fixed jumpy free-lean when moving the camera back towards the center.
Fixed broken first person animation when automatically switching back to a gun after throwing a grenade.
Fixed jumpy first person animation when releasing ADS while reloading.
Fixed C2 clacker stowing animation playing twice.
Fixed broken SWAT AI reload animations when using a pistol and shield.
Fixed third person animation sliding while swapping weapons for SWAT and suspects.
Fixed grenade throwing animations sometimes not being as smooth as expected.
Fixed grenade pins not correctly following the hand that pulled them.
Fixed missing button pressing animation while holding the M32A1.
Fixed thrown suspects/civilians sometimes flying off.
Fixed duplicate grenade appearing during grenade throwing animation.
Fixed shooting range button interaction looking decrepit while holding a grenade.
Fixed several handguns having a visible chambered round when empty with a locked back slide.
Fixed frequent crashes when skipping back and forth through a replay’s timeline.
Fixed typo during breach and clear segment.
Fixed typo during queueing segment.
Fixed snapping officer animation during shooting range segment.
Fixed item wheel sometimes incorrectly being referred to as command wheel during the Team Camera section.
Fixed being able to use shields to circumvent station shooting limitations.
Fixed being able to shoot in unintended areas by repeatedly switching weapons and firing.
Fixed light of specific lane in the shooting range not turning on while lane is in use.
Fixed missing localization of shooting range target button prompt.
Fixed floating trash bags.
Fixed misaligned cables on station floor.
Fixed missing collision of one of the detective bureau walls.
Fixed typo in Dark Waters station note outside the chief’s office.
Fixed various station NPC animation issues across multiple station levels.
Fixed cable on the floor in the killhouse having collision.
Fixed strange looking hair of officer in the briefing room of the Dark Waters station.
(XSX) Fixed LOD issues of various pieces of evidence in the evidence locker.
Fixed indestructible coffee vending machines.
Fixed small clipping issue involving a few dollar bills on the floor.
Fixed missing locks on doors.
Fixed smoke/mist VFX noticeably popping in as the player gets close.
Fixed diner windows not breaking when trying to throw grenades through them.
Fixed inconsistent lockpick UI location on various doors.
Fixed instances of missing level geometry and foliage.
Fixed flickering shadows.
Fixed small texture clipping issues.
Fixed wooden mirror.
Fixed clipping flowers.
Fixed floating cables.
Fixed SWAT AI automatically clearing too much space after breaching and clearing the small garage.
Fixed SWAT AI being unable to breach and clear one of the tunnel entrances.
Fixed SWAT AI being unable to breach one of the main house rooms.
Fixed SWAT AI sometimes getting stuck at the second house’s side entrance.
Fixed SWAT AI sometimes getting stuck when stacking up on one of the grocery store doors.
Fixed SWAT AI being unable to breach and clear up the outdoors staircase.
Fixed wooden desks being made of concrete instead.
Fixed corrugated sheet metal clipping through chain link fence.
Fixed collision issues around the players' spawn.
Fixed AI being unable to leave/enter one of the bathrooms.
Fixed several doorframe gaps.
Fixed instances of incorrectly set up double doors.
Fixed the soles of certain civilian characters' feet being green.
Fixed typo in mission description.
Fixed small texture clipping issue.
Fixed missing doorway.
Fixed SWAT AI clearing one of the outside areas in a strange pattern.
Fixed tiny bearcat.
Fixed hole in backdrop house.
Fixed incorrect loading screen appearing when choosing the Beach spawn location.
Fixed AI sometimes sinking through or getting stuck on one of the staircases.
Fixed tiny bearcat.
Fixed missing doorway.
Fixed certain civilians sometimes getting automatically arrested at mission start.
Fixed SWAT AI being unable to breach one of the staircases.
Fixed blood particles getting stuck in mid-air in several spots.
Fixed a duplicate broken screen appearing when shooting Janey’s monitor multiple times.
Fixed characters sometimes falling through stairs when killed while standing on them.
Fixed suspects sometimes failing to seek out civilians to kill.
Fixed floating vegetation.
Fixed several wall gaps.
Fixed clipping bottles.
Fixed various LOD issues.
Fixed instances of unbreakable glass.
Fixed an invisible wall near spawn, which caused thrown grenades to bounce off.
Fixed corrugated metal sheet clipping through rocks.
Fixed unintuitive doorway placement in one of the lower floor hallways.
Fixed instances of SWAT AI sometimes clearing too far, or not far enough.
Fixed doorway gaps.
Fixed missing collision of glass panels around the main entrance.
Fixed table clipping into couch.
Fixed SWAT AI automatically clearing too deeply into the level when ordered to open and clear the front entrance.
Fixed missing weapon caches.
Fixed SWAT AI being unable to breach and clear through several doors.
Fixed SWAT AI only clearing one of the staircases half-way when ordered to breach and clear.
Fixed whiteboard LOD issue.
Fixed duplicate doorway in one of the outdoor areas.
Fixed tiny bearcat.
Fixed SWAT AI officer running off when ordered to clear one of the underground hallways.
Fixed strange looking windows.
Fixed one-sided doorway.
Fixed SWAT AI being unable to breach one of the ICU rooms.
Fixed SWAT AI being unable to breach and clear one of the stairways.
Fixed backdrop lighting issues.
Fixed SWAT AI being unable to breach and clear through certain double doors.
Fixed glowing door.
Fixed spoon clipping into a wall.
Fixed instances of unbreakable glass.
Fixed inconsistent soft objective names on the score screen.
Fixed certain doors being unable to be pushed open.
Fixed doors without visible locks sometimes spawning locked.
Fixed inconsistent door lock UI location on doors throughout the level.
Fixed levitating books.
Fixed blood particles getting stuck in mid-air in several spots.
Fixed missing collision on one of the palm trees.
Fixed floating boat model.
Fixed suspects sometimes failing to seek out civilians to kill.
Fixed doorframe gaps.
Fixed sprinklers not sprinkling.
Fixed inconsistent soft objective names on the score screen.
Fixed sign clipping into wall.
Fixed flickering warning paint.
Fixed incorrect objective name for the disable main drill soft objective on the score screen.
Fixed SWAT AI being unable to breach and clear a certain stairway.
Fixed blurry tablet map.
Fixed small texture clipping issues.
Fixed weapon cache clipping into wall.
Removed a fence to improve navigation.
Fixed suspects failing to seek out civilians to kill.
Fixed missing doorway.
Fixed audio related freeze/crash.
Fixed crash when pausing the game immediately after a loading screen and changing any accessibility settings.
Fixed crash when the player’s crosshair overlaps two separate doors that are both in use by SWAT AI.
Fixed rare crash when using optiwand with active NVGs.
(XSX) Fixed crash when unplugging a headset from an in-use controller upon entering a mission.
(XSX & PS5) Fixed crash when firing at certain surfaces with a shotgun using buckshot ammo.
Fixed casings getting stuck in mid-air.
Fixed aim assist sometimes causing bullets to exit the gun at strange angles.
Fixed Suenos Ball not working as expected when trying to play it with a controller.
Fixed rare issue causing a SWAT officer to sometimes be missing from the pre-mission SWAT van in singleplayer or multiplayer.
Fixed players falling through the floor when hit by a battering ram while kicking a door.
Fixed being unable to reload partially empty tasers.
Fixed the CS Gas grenade radius being too small for CS gas grenades fired from any of the launchers, especially on the Hard difficulty.
Fixed weapon outlines sometimes appearing around equipped guns of other players in multiplayer.
Fixed both IR and visible lasers sometimes becoming misaligned with the source of the laser.
Potentially fixed Home Invasion / Dark Waters achievements getting stuck on the final step.
Fixed being unable to report incapacitated suspects/civilians while holding a tactical shield.
Fixed being unable to report objectives while holding a tactical shield.
Fixed rare instances of clients in multiplayer not being able to bandage to stop bleedings.
Fixed the skin on characters' arms looking too shiny.
Fixed customization items' LODs being too harsh on lower view distance settings.
Fixed very long chat messages degrading performance.
Fixed incapacitated/dead AI sometimes requiring a very specific arrest angle.
Fixed player’s character in singleplayer sometimes not being Judge.
Fixed being unable to turn off IR lasers without active NVGs.
Fixed firing mode resetting after ammo replenishment in station.
Fixed not being reconnected to Epic services when losing connection, then later trying to join a multiplayer lobby from singleplayer.
Fixed tasers disappearing from the player’s hands after ammo replenishment in station.
Fixed being able to move while free-leaning, after kicking or lockpicking doors while free-leaning on controller.
Fixed volumetric lighting breaking when restarting missions while wearing active NVGs.
Fixed empty pepper spray cans still being capable of producing VFX.
Fixed Optiwand picture-in-picture setting resulting in blank optiwand screens for clients in multiplayer.
Fixed grenades that are thrown out of bounds reappearing underneath the host in multiplayer.
Fixed tablet getting stuck when trying to open it while bandaging.
Fixed grenade meshes sometimes appearing inside players' guns, after interacting with any interactables while pulling the pin of a grenade.
Fixed players disappearing from tablet roster in multiplayer after death, if the host’s replay recording was enabled.
Fixed multiple players being able to defuse the same bomb at the same time.
Fixed tablet flickering when viewed through NVGs.
Fixed opposite direction lean toggle inputs setting the player lean back to neutral, rather than transitioning the lean to the other side.
Fixed toggle ADS not cancelling when swapping to utility equipment or grenades.
Fixed being able to get stuck in toggled free-lean when switching from KBM to controller, or vice versa, while free-leaning.
Fixed soft lock when opening the tablet right after spawning.
Fixed certain watches turning invisible in first person at higher FOVs.
Fixed missing cracked glass FX after firing through certain doors.
Fixed beanbag shotgun’s inconsistent recoil return rate.
Fixed .357 Magnum front sight post being hard to see.
Fixed inconsistent burst length of guns with burst fire modes.
Fixed destructible doors sometimes not falling apart correctly.
Fixed tablet becoming unusable after being returned to the operation zone with an open tablet.
Fixed clients in multiplayer being unable to replenish shotgun ammo in the station.
Fixed MP5A2 EXPS3 reticle being too far down.
Fixed XE Sight being unable to switch to the secondary sight mode on certain guns.
Fixed being able to progress the Walnut Warrior and Mahogany Masochist achievements by repeatedly opening and clearing the exact same room.
Fixed Walnut Warrior and Mahogany Masochist achievements progressing while watching the SWAT AI automatically clear a level after dying in quickplay.
Fixed CS gas grenades fired from launchers not affecting the player.
(XSX) Fixed lobby connectivity issues of users with linked Epic accounts.
(XSX) Fixed save files carrying over between different profiles on the same console.
(WinGDK) Fixed DLSS not working.
(WinGDK) Fixed native mutes not working as expected.
(WinGDK) Fixed game freezing when trying to invite friends through the Lobby Manager.
(WinGDK & XSX) Fixed native blocks not working as expected.
(WinGDK & EGS) Fixed mods not loading.
In singleplayer, 'Player left the game' message is displayed upon completing a level
After using coffee machine weapon or equipment will disappear
Shooting the rubber ducks can cause major performance issues
The Performance on XSX is significantly worse on start-up
Changing graphic preset from fidelity to performance or vice versa temporarily and then switching back can fix the issue on each launch.
Incorrectly low quality lightmaps across DLC4 levels
Artemis Vest - Clipping Seen With Numerous Trousers Cosmetic Options
VOIP sometimes stops working after a loading screen
ATAK-R 1-12X and SDR 1-4X reticle behaves abnormally on specific maps
LOD issue on keyboards present throughout the level
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