Resistance Report - July 23, 2026

Members of the Resistance,Thank you for your continued feedback following The Frozen Divide: Nix expansion. We released a patch addressing initial pain points, and the team continues working to further refine the experience based on what you have shared.Today we are sharing two updates: the arrival of Archboss Ramux next week, and a detailed look at the improvements in development for the Nix region and broader in-game systems.Archboss RamuxArchboss Ramux arrives next week. As Throne and Liberty's first two-phased Archboss, Ramux rides her dragon Atirat into battle, delivering an encounter of unprecedented scale. The fight introduces new strategic layers that set a new standard for Archboss encounters.For more details on the encounter, read our Archboss Ramux article.Nix Region Content and Field Event ImprovementsWe have been monitoring the friction points Adventurers experience while exploring Nix. The following improvements are listed in priority order and will release across upcoming updates.Reduced Player Requirements for Instanced Field EventsInstanced Field Events currently require between 3 and 6 players. Gathering a full party should not be a barrier to content entry. We are significantly lowering the required player count per event to improve accessibility.Field Event Duration and Improved GuidanceThe completion time across Field Events vary significantly, up to 9x longer for some. We are making adjustments to reduce the gap across all events to prevent fatigue on specific encounters. In-event guidance for objectives will also be improved to make required actions easier to follow.Oath of Nails and Sparks: Removing the Double-Layer StructureAfter earning Redfrost equipment, players are required to run the same event again to Purify those items. This creates unnecessary repetition. We are removing the Shemir's Armillary Sphere repair step from Oath of Nails and Sparks, and ensuring at least one Armillary Sphere in Nix is always active.Regular Nix TraversalWe are improving the pathing and usability of the Aethersuit and Auroral Path to reduce friction when moving between areas within Nix. These changes are targeted for August.Tumgir Hollow and Remnants of Nix ImprovementsFollowing the recent improvements to Tumgir Hollow, we'll continue refining mechanics for smoother gameplay, alongside follow-up improvements to Remnants of Nix based on player feedback.Tumgir HollowThe current map structure remains, but background elements that obstruct movement and visibility will be removed to refine farming routes.In certain sections, structures will be installed to funnel mobs together for more efficient runs.Excessive crowd control usage by monsters will be reduced.Entry buffs and performance-based bonus rewards will be introduced to improve the overall feel and flow of each run.Remnants of Nix: Elite Monsters and Escape SystemWe hear your feedback that engaging Elite Monsters within Remnants of Nix is difficult for many Adventurers under current conditions. We are refining the related systems to make these encounters more accessible. Details will be shared in a future update.Too many Escape Ports currently activate at once, making Purification inside Remnants of Nix easier than in normal Nix. This undermines the tension the mode is built upon. We are adjusting activation timing and frequency to restore it.Masarax: Mechanics and Reward RedesignWe are aware that Masarax is perceived as an unkillable obstacle that spawns at fixed times. We are redesigning this so that Masarax serves as a strategic challenge rather than an unavoidable hazard. Players who engage and defeat Masarax will receive rewards commensurate with the effort.In-Game Systems and ProgressionBeyond Nix, we are working to reduce progression burden and address systemic issues across the game.Trait Resonance: Stat Decrease ProtectionWe recognize that stat decreases during Trait Resonance undermine the time and effort invested in the system. We are implementing protections that would prevent stats from decreasing during Resonance, so that progression is not lost to RNG.Existing Archboss WeaponWith the arrival of Archboss Ramux, we are preserving the value of existing Ascended Archboss weapons. The base Item Level of Ascended Deluzhnoa and Giant Cordy weapons will be raised from Lv.70 to Lv.80, with corresponding stat increases. This applies to weapons currently owned and any acquired in the future.Frost Soul Weapon and Potential Ability TransferA new Frost Soul Weapon will be introduced, crafted using upgraded Ascended weapons and Frost Soul Shards obtained from Archboss Ramux.Preserving the Potential Ability that players have invested time developing is a priority. When crafting a Frost Soul Weapon using an existing Ascended weapon, your Potential Ability will transfer over intact.The Frost Soul Weapon will be released in a subsequent update to ensure the Potential Ability transfer is implemented properly.Co-Op Dungeon and Dimensional TrialsDimension

Jul 24, 2026 - 00:40
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Resistance Report - July 23, 2026
Members of the Resistance,

Thank you for your continued feedback following The Frozen Divide: Nix expansion. We released a patch addressing initial pain points, and the team continues working to further refine the experience based on what you have shared.

Today we are sharing two updates: the arrival of Archboss Ramux next week, and a detailed look at the improvements in development for the Nix region and broader in-game systems.

Archboss Ramux

Archboss Ramux arrives next week. As Throne and Liberty's first two-phased Archboss, Ramux rides her dragon Atirat into battle, delivering an encounter of unprecedented scale. The fight introduces new strategic layers that set a new standard for Archboss encounters.

For more details on the encounter, read our Archboss Ramux article.

Nix Region Content and Field Event Improvements

We have been monitoring the friction points Adventurers experience while exploring Nix. The following improvements are listed in priority order and will release across upcoming updates.

Reduced Player Requirements for Instanced Field Events

Instanced Field Events currently require between 3 and 6 players. Gathering a full party should not be a barrier to content entry. We are significantly lowering the required player count per event to improve accessibility.

Field Event Duration and Improved Guidance

The completion time across Field Events vary significantly, up to 9x longer for some. We are making adjustments to reduce the gap across all events to prevent fatigue on specific encounters. In-event guidance for objectives will also be improved to make required actions easier to follow.

Oath of Nails and Sparks: Removing the Double-Layer Structure

After earning Redfrost equipment, players are required to run the same event again to Purify those items. This creates unnecessary repetition. We are removing the Shemir's Armillary Sphere repair step from Oath of Nails and Sparks, and ensuring at least one Armillary Sphere in Nix is always active.

Regular Nix Traversal

We are improving the pathing and usability of the Aethersuit and Auroral Path to reduce friction when moving between areas within Nix. These changes are targeted for August.

Tumgir Hollow and Remnants of Nix Improvements

Following the recent improvements to Tumgir Hollow, we'll continue refining mechanics for smoother gameplay, alongside follow-up improvements to Remnants of Nix based on player feedback.

Tumgir Hollow
  • The current map structure remains, but background elements that obstruct movement and visibility will be removed to refine farming routes.

  • In certain sections, structures will be installed to funnel mobs together for more efficient runs.

  • Excessive crowd control usage by monsters will be reduced.

  • Entry buffs and performance-based bonus rewards will be introduced to improve the overall feel and flow of each run.

Remnants of Nix: Elite Monsters and Escape System

We hear your feedback that engaging Elite Monsters within Remnants of Nix is difficult for many Adventurers under current conditions. We are refining the related systems to make these encounters more accessible. Details will be shared in a future update.

Too many Escape Ports currently activate at once, making Purification inside Remnants of Nix easier than in normal Nix. This undermines the tension the mode is built upon. We are adjusting activation timing and frequency to restore it.

Masarax: Mechanics and Reward Redesign

We are aware that Masarax is perceived as an unkillable obstacle that spawns at fixed times. We are redesigning this so that Masarax serves as a strategic challenge rather than an unavoidable hazard. Players who engage and defeat Masarax will receive rewards commensurate with the effort.

In-Game Systems and Progression

Beyond Nix, we are working to reduce progression burden and address systemic issues across the game.

Trait Resonance: Stat Decrease Protection

We recognize that stat decreases during Trait Resonance undermine the time and effort invested in the system. We are implementing protections that would prevent stats from decreasing during Resonance, so that progression is not lost to RNG.

Existing Archboss Weapon

With the arrival of Archboss Ramux, we are preserving the value of existing Ascended Archboss weapons. The base Item Level of Ascended Deluzhnoa and Giant Cordy weapons will be raised from Lv.70 to Lv.80, with corresponding stat increases. This applies to weapons currently owned and any acquired in the future.

Frost Soul Weapon and Potential Ability Transfer

A new Frost Soul Weapon will be introduced, crafted using upgraded Ascended weapons and Frost Soul Shards obtained from Archboss Ramux.

Preserving the Potential Ability that players have invested time developing is a priority. When crafting a Frost Soul Weapon using an existing Ascended weapon, your Potential Ability will transfer over intact.

The Frost Soul Weapon will be released in a subsequent update to ensure the Potential Ability transfer is implemented properly.

Co-Op Dungeon and Dimensional Trials

Dimensional Point consumption through Co-Op Dungeons and Dimensional Trials has felt burdensome since the Nix update. To alleviate this, we will lower the cumulative score threshold for Dimensional Trials weekly ranking rewards. Further adjustments will follow if the burden persists.

Guild Raids: Minimum Registration Reduction

The minimum registration for Guild Raids was set at 36 players, making participation difficult for small and mid-size Guilds. We are reducing the minimum from 36 to 24 players. In the future, we also plan to allow party-level registration.

Seal Battle: Class Balance

In the new Battlegrounds mode, Seal Battle, certain classes with movement skills have an outsized advantage. We are preparing adjustments and will continue monitoring class balance across all Battlegrounds content.

Inheritance Cost and Daily Playtime

With the recent equipment overhaul, Inheritance has become more important to progression. We have heard that the associated costs are burdensome. We are reviewing adjustments to lower Inheritance costs to a more reasonable level based on usage data.

We are also reviewing daily required playtime, which is currently set aggressively. We will adjust playtime expectations and progression costs so that players are not pressured by mandatory daily obligations or currency shortages.

Looking Forward

The improvements described above will begin rolling out in July and continue sequentially. We are committed to delivering measurable changes as quickly as possible.

Your voices drive these changes, and we encourage you to keep sharing your feedback with us. Thank you for your patience and continued support.

The Throne and Liberty Team

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