Pathogenic is Going (Medically) Viral! 25,000 COPIES SOLD!
Hey Parasites!Pathogenic has passed the 25,000 sales milestone within 24 hours after launch!On top of that, our cellular roguelike shooter has reached 3,000+ peak concurrent player count. These are incredible numbers for a game made by a humble dev team of two. The pathogen truly is spreading everywhere! From the bottom of our plague-ridden hearts, a big thank you to each and every one of you for making Pathogenic such a viral (metaphorically and literally) success.If you haven’t started infecting the human body, Pathogenic is now on a 20% launch discount. Be sure to pick up our game while it lasts! And check out some awesome bundles we’ve set up with other excellent indie titles, including Brotato, Voidling Bound and Everything is Crab! We’ve also seen quite a few players discussing strategies and tips on the discussion board. Just want to mention that we have an official Discord where players talk about lore, share gameplay tips and show off crazy pathogens. Finally, we really appreciate the glowing reviews and kind feedback so far. We can’t ask for a more active community to support our launch and help us keep improving the game. If you like Pathogenic, don’t forget to leave a review too as it really helps us push the game on the Steam (and spread the infection even further)!Always remember, mitochondria is the powerhouse of the cell.Change LogMatt has been grinding out updates since launch to catch any new issues, and you might noticed several patches have been implemented throughout the last 24 hours. Here's a compilation of the changes to Pathogenic all the way up to the time of this post:New content~20 new Stomach & Liver rooms; retinted Lungs backgrounds.Accessibility & UINew Text Size setting (Normal / Large / Extra Large) under a new UI tab - defaults to largest on Steam DeckAdded 30 and 45 FPS cap options.Graphics & physics settings are now saved per-machine and not synchronized with Steam CloudBalanceApoptosome damage 600 -> 800Continuous Laser now scales damage with chargeHeart boss arcs are more forgiving to dodgeQuality of lifeDraft mutation picks (for amoeba and nanobot) that need placement can now be cancelled to refund the pickBallistic Flagellum no longer fires over the level-up and pause screensFixesFixed full-game owners getting stuck in "demo mode" and walled after the Liver.Fixed a blood-particle crash/hitch and a dense-Liver-room crashAdded a deeper save backupFixed localization errors

On top of that, our cellular roguelike shooter has reached 3,000+ peak concurrent player count. These are incredible numbers for a game made by a humble dev team of two. The pathogen truly is spreading everywhere! From the bottom of our plague-ridden hearts, a big thank you to each and every one of you for making Pathogenic such a viral (metaphorically and literally) success.
If you haven’t started infecting the human body, Pathogenic is now on a 20% launch discount. Be sure to pick up our game while it lasts! And check out some awesome bundles we’ve set up with other excellent indie titles, including Brotato, Voidling Bound and Everything is Crab!
We’ve also seen quite a few players discussing strategies and tips on the discussion board. Just want to mention that we have an official Discord where players talk about lore, share gameplay tips and show off crazy pathogens.
Finally, we really appreciate the glowing reviews and kind feedback so far. We can’t ask for a more active community to support our launch and help us keep improving the game. If you like Pathogenic, don’t forget to leave a review too as it really helps us push the game on the Steam (and spread the infection even further)!
Always remember, mitochondria is the powerhouse of the cell.
Matt has been grinding out updates since launch to catch any new issues, and you might noticed several patches have been implemented throughout the last 24 hours. Here's a compilation of the changes to Pathogenic all the way up to the time of this post:
~20 new Stomach & Liver rooms; retinted Lungs backgrounds.
New Text Size setting (Normal / Large / Extra Large) under a new UI tab - defaults to largest on Steam Deck
Added 30 and 45 FPS cap options.
Graphics & physics settings are now saved per-machine and not synchronized with Steam Cloud
Apoptosome damage 600 -> 800
Continuous Laser now scales damage with charge
Heart boss arcs are more forgiving to dodge
Draft mutation picks (for amoeba and nanobot) that need placement can now be cancelled to refund the pick
Ballistic Flagellum no longer fires over the level-up and pause screens
Fixed full-game owners getting stuck in "demo mode" and walled after the Liver.
Fixed a blood-particle crash/hitch and a dense-Liver-room crash
Added a deeper save backup
Fixed localization errors
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