Patch notes v1.011

Some users have experienced issues with corrupted savefiles, which also lead to the game not launching properly anymore. This build aims to prevent this happening in the future. While the previously corrupted savefiles are not recoverable - for which we are very sorry - this update should enable the game to launch again.The changes in this build should make a big difference in performance and stability so we are looking forward to hearing what you think.PATCH NOTESNew Features:Implemented automatic savefile backups and restoresBalancing:Increased ducat/corpuscle collection radius when there are a lot of resources on the groundReduced concurrent corpse limitFixes:Fixed sound thread mixer crashImproved management of very high numbers of enemies, including preventing them from all clustering in the same areaIncreased project limits to prevent crashes due to excessive objects Increased text render limit to prevent disappearing textUpdated render script to attempt fix for crash caused by invalid window sizeMisc:Lowered volume of ambience in Cult of the Flayed GoatAdded debugging information for supporter DLC detection as some users still do not have their support recognised in-game How you can help The experimental branch gets access to new builds before the main branch. Switch to the experimental branch to test new builds before they are released to everyone else. Please report any issues using the "Send Bug report" button in the main menu. If there are no issues - please comment here to let us know!To access the experimental branch: Right click Skull Horde in your Steam library. Click Properties -> Game Versions & Betas -> opt in to the experimental branch. Ensure the game updates before you launch it. Warning Updates are tested before they are uploaded, but there is always a risk that we have missed something. If you are on the experimental branch, please back up your savefile manually from time to time (particularly around updates). If anything goes wrong we will help you restore your save. Your savefile is located:Windows: %appdata%\\8bitskull_skull_horde\\Mac: ~/Library/Application Support/8bitskull_skull_horde/Linux: ~/.local/share/8bitskull_skull_horde/

Apr 16, 2026 - 03:51
 0
Patch notes v1.011

Some users have experienced issues with corrupted savefiles, which also lead to the game not launching properly anymore. This build aims to prevent this happening in the future. While the previously corrupted savefiles are not recoverable - for which we are very sorry - this update should enable the game to launch again.

The changes in this build should make a big difference in performance and stability so we are looking forward to hearing what you think.

PATCH NOTES

New Features:
  • Implemented automatic savefile backups and restores

Balancing:
  • Increased ducat/corpuscle collection radius when there are a lot of resources on the ground

  • Reduced concurrent corpse limit

Fixes:
  • Fixed sound thread mixer crash

  • Improved management of very high numbers of enemies, including preventing them from all clustering in the same area

  • Increased project limits to prevent crashes due to excessive objects

  • Increased text render limit to prevent disappearing text

  • Updated render script to attempt fix for crash caused by invalid window size

Misc:
  • Lowered volume of ambience in Cult of the Flayed Goat

  • Added debugging information for supporter DLC detection as some users still do not have their support recognised in-game

How you can help

The experimental branch gets access to new builds before the main branch. Switch to the experimental branch to test new builds before they are released to everyone else. Please report any issues using the "Send Bug report" button in the main menu. If there are no issues - please comment here to let us know!

To access the experimental branch: Right click Skull Horde in your Steam library. Click Properties -> Game Versions & Betas -> opt in to the experimental branch. Ensure the game updates before you launch it.

Warning

Updates are tested before they are uploaded, but there is always a risk that we have missed something. If you are on the experimental branch, please back up your savefile manually from time to time (particularly around updates). If anything goes wrong we will help you restore your save.

Your savefile is located:

Windows: %appdata%\\8bitskull_skull_horde\\

Mac: ~/Library/Application Support/8bitskull_skull_horde/

Linux: ~/.local/share/8bitskull_skull_horde/

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