Patch Notes 6th February 2026
Gameplay & Player ExperienceFixed an issue where player-equipped items could disappear when equipping new items in stacks.Fixed an issue where drinking blood from villagers would incorrectly increase Wealth instead of decreasing it.World, NPCs & ImmersionFixed spots in the opening sequence where players could leave the intended path and fail objectives.Fixed gaps between lava and rocks in Hells Chasm that allowed flying under the map in Bat Form.Fixed an issue where players could crouch below river surfaces and see floating assets and riverbed splines.Fixed issues with stationary NPCs falling below the map.Fixed delayed transformation animations playing on distant NPCs.Fixed Fire Crystal resource spawn positions so they no longer appear inside lava chasms.Replaced old swamp rocks and cliffs with new assets and fixed map holes.Updated the swamp ruins to a new version.Vampire Servants & Castle ManagementFixed grass appearing on buildables when construction was completed by a vampire servant.Fixed an issue where vampires could teleport onto buildables and get stuck.Fixed coffins built earlier not counting toward quest progression.Fixed an issue where vampire servants would not place crafted tools into storage after finishing crafting.UI, ControlsFixed missing skill descriptions for the Enchanter skill at levels 25 and 70.Fixed mouse sensitivity resetting every time the player returned to the game.Fixed incorrect inventory information displayed for the Infinity Elixir.Fixed an always-visible selection frame on the Resume and Singleplayer tabs.Added a subtle, always-visible loading spinner to the initial loading screen to indicate progress.Fixed missing Take / Collect localization on lootable items.Quality of LifeAdded save support for destructible stone walls.Visuals & AnimationFixed vampire servant hair clipping through outfits in singleplayer mode.Fixed missing collision on a house chimney in Medresti Village.Fixed oversized collision on birch trees.MultiplayerFixed issues with joining multiplayer sessions.Fixed Bat Form input and camera issues on the first transformation after joining a session.Fixed an issue where the biting animation was not playing for the host’s character on non-owned clients.Added a fix to ensure outpost foliage appears correctly for late joiners.Fixed an issue where players did not receive damage from Silver Veil.Fixed an issue where turned villagers (vampires) could appear stuck or floating for players in multiplayer.Controller / GamepadFixed the item window not being visible in the trade screen when using a controller.Fixed an issue where equipped items could disappear when equipping new ones while using a controller.Stability & Technical FixesFixed issues with the Awaken Reveka objective progression.Fixed issues with the Build the Stronghold objective progression.Fixed an issue where players could get stuck under stairs after transforming from Bat Form.Known IssuesVampires or villagers may occasionally have pathfinding or navigation issues.In rare cases, animals may become stuck inside environment geometry (walls, rocks, terrain).MultiplayerManagement tab data (Kingdom, Stations, Coffins) may be inconsistent between host and clients.Vampires may appear stuck, frozen, or suspended mid-air for clients while working correctly for the host.In multiplayer, vampires assigned to guard a Stronghold may briefly behave erratically instead of moving to their guard position.
Fixed an issue where player-equipped items could disappear when equipping new items in stacks.
Fixed an issue where drinking blood from villagers would incorrectly increase Wealth instead of decreasing it.
Fixed spots in the opening sequence where players could leave the intended path and fail objectives.
Fixed gaps between lava and rocks in Hells Chasm that allowed flying under the map in Bat Form.
Fixed an issue where players could crouch below river surfaces and see floating assets and riverbed splines.
Fixed issues with stationary NPCs falling below the map.
Fixed delayed transformation animations playing on distant NPCs.
Fixed Fire Crystal resource spawn positions so they no longer appear inside lava chasms.
Replaced old swamp rocks and cliffs with new assets and fixed map holes.
Updated the swamp ruins to a new version.
Fixed grass appearing on buildables when construction was completed by a vampire servant.
Fixed an issue where vampires could teleport onto buildables and get stuck.
Fixed coffins built earlier not counting toward quest progression.
Fixed an issue where vampire servants would not place crafted tools into storage after finishing crafting.
Fixed missing skill descriptions for the Enchanter skill at levels 25 and 70.
Fixed mouse sensitivity resetting every time the player returned to the game.
Fixed incorrect inventory information displayed for the Infinity Elixir.
Fixed an always-visible selection frame on the Resume and Singleplayer tabs.
Added a subtle, always-visible loading spinner to the initial loading screen to indicate progress.
Fixed missing Take / Collect localization on lootable items.
Added save support for destructible stone walls.
Fixed vampire servant hair clipping through outfits in singleplayer mode.
Fixed missing collision on a house chimney in Medresti Village.
Fixed oversized collision on birch trees.
Fixed issues with joining multiplayer sessions.
Fixed Bat Form input and camera issues on the first transformation after joining a session.
Fixed an issue where the biting animation was not playing for the host’s character on non-owned clients.
Added a fix to ensure outpost foliage appears correctly for late joiners.
Fixed an issue where players did not receive damage from Silver Veil.
Fixed an issue where turned villagers (vampires) could appear stuck or floating for players in multiplayer.
Fixed the item window not being visible in the trade screen when using a controller.
Fixed an issue where equipped items could disappear when equipping new ones while using a controller.
Fixed issues with the Awaken Reveka objective progression.
Fixed issues with the Build the Stronghold objective progression.
Fixed an issue where players could get stuck under stairs after transforming from Bat Form.
Vampires or villagers may occasionally have pathfinding or navigation issues.
In rare cases, animals may become stuck inside environment geometry (walls, rocks, terrain).
Management tab data (Kingdom, Stations, Coffins) may be inconsistent between host and clients.
Vampires may appear stuck, frozen, or suspended mid-air for clients while working correctly for the host.
In multiplayer, vampires assigned to guard a Stronghold may briefly behave erratically instead of moving to their guard position.
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