Patch Notes - 0.35.4
Hey Runners! ????Hope you guys are doing well.We’ve been listening closely to your feedback since launch, and today’s patch is packed with features you’ve been asking for! We are officially introducing Push-to-Talk for more control over voice comms even on proximity chat, brand-new Color Vision Filters for accessibility, and a massive new feature for the Whiteboards, a private mode and a higher, shared ink stroke limit so you can draw without hitting limits so fast. Plus, if you ever get wedged in geometry, our new Unstuck mechanics have got your back!PATCH NOTESBugs and reports that were addressed in this patch:Added Push to Talk option in the Voice Chat settings (Uses the existing "Push to Talk" keybind: Default V / Left Shoulder Button).Added a new Automatic Unstuck mechanic: Players stuck in environment geometry will now be automatically reallocated to a safe location.Added a manual Unstuck button to the Pause Menu (Takes you to a safe location after a brief delay).Added Color Vision Filter options in Video settings to improve color distinction for color vision deficiencies.Added Mouse Smoothing option in Control settings for more fluid camera and cursor movement.Added icons to help track the Protocol Nerd achievement on the Van Schematic screen.Added Private Mode for whiteboards (Can be swiched on/off when interacting with the whiteboard or in the settings).Added Mouse Buttons key rebinding support.Added a UI-overlap rebind warning that pauses and prompts confirmation if you try binding an key to an active UI action.Updated default Next/Previous UI Gamepad bindings from Left/Right Shoulders to Left/Right Triggers.Updated House01, 02, and 04 floorplans so they no longer contain empty rooms.Updated so it is now possible to activate the Walkie-Talkie and CB Radio Microphone while a menu is on screenReworked whiteboard stroke capacity from a per-player cap to a shared board-wide cap.Optimized whiteboard line counts with a Pixel movement threshold to prevent line spamming.Improved achievements triggers for a more consistent experience. (Scavanger, Up Here, Mary Poppins, Eletricfied and Protocol Nerd)Updated session vs. progress separation so tutorials track per-session visibility while achievement progress (Protocol Nerd) stays cumulative.Updated trap proximity cues so traps trigger tutorials only within a set radius of the local player.Updated active storm cues so joining an ongoing storm resurfaces tutorials.Updated the UI Scale option in Interface settings to a maximum of 100% to fix unclickable menu buttons.Updated player indicators on the Doppler Radar to arrows to improve usability and giving directions.Updated the Echo Canceller option in Voice Chat settings to be OFF by default.Updated the overall layout and visual styling of popups.Reduced chance of acid rain on Normal difficulty.Increased grace time in-between storms on Normal difficulty.Added the chance for normal rain on Hard difficulty.Reduced chance of a match starting with rain on Normal difficulty.Reduced time renecessary for doors to close.Fixed a crash that could happen when players were pulled by the F5 Tornado.Fixed an issue where players couldn't jump over smaller metal fences and white fences.Fixed a shadowing issue with house mirrors when pointing the flashlight.Fixed the pickup truck glass not being in the correct position.Fixed trees clipping inside houses.Fixed the issue where players could take weather damage inside closets (updated across all house models).Fixed an issue causing the driver seat to become uninteractable if the player sitting on the dashboard crashed, disconnected, or got kicked.Fixed an issue causing the portable conductor to vanish from the player's hand for a moment.Fixed an issue causing umbrella and portable radar animations to play incorrectly.Fixed an issue where elements of the portable doppler and flashlights would detach from their model if the FOV was changed.Fixed missing tutorial triggers regarding apex tokens.KNOWN ISSUESThese are some of the main issues that we are aware of but are currently being worked on:Storm tutorials only trigger when opening the van door.Items occasionally spawning outside of the map borders.Certain AMD Graphics GPUs causing system crashes.Some players being completely unable to see or interact with crowbars, darts, and some consumables.Connection issues to servers or invitation issues.Performance issues on specific menus, when highlighting items, or when Alt + Tabbed out.Toolboard being invisible to some players.Items bought in the vending machine sometimes not being usable or visible to the player.Doors getting players stuck in specific houses.Voice Chat instability under specific lobby circumstances.Some static assets unexpectedly blocking the EF5 tornado pull.Would you like to be closer to the community and the devs? Join our discord and you will be on top of everything happening in the game first hand!???? Join here: \[Funnel Runners Discord]Grab your walkie-talkies, pat
Hey Runners! ????
Hope you guys are doing well.
We’ve been listening closely to your feedback since launch, and today’s patch is packed with features you’ve been asking for! We are officially introducing Push-to-Talk for more control over voice comms even on proximity chat, brand-new Color Vision Filters for accessibility, and a massive new feature for the Whiteboards, a private mode and a higher, shared ink stroke limit so you can draw without hitting limits so fast. Plus, if you ever get wedged in geometry, our new Unstuck mechanics have got your back!

Bugs and reports that were addressed in this patch:
Added Push to Talk option in the Voice Chat settings (Uses the existing "Push to Talk" keybind: Default V / Left Shoulder Button).
Added a new Automatic Unstuck mechanic: Players stuck in environment geometry will now be automatically reallocated to a safe location.
Added a manual Unstuck button to the Pause Menu (Takes you to a safe location after a brief delay).
Added Color Vision Filter options in Video settings to improve color distinction for color vision deficiencies.
Added Mouse Smoothing option in Control settings for more fluid camera and cursor movement.
Added icons to help track the Protocol Nerd achievement on the Van Schematic screen.
Added Private Mode for whiteboards (Can be swiched on/off when interacting with the whiteboard or in the settings).
Added Mouse Buttons key rebinding support.
Added a UI-overlap rebind warning that pauses and prompts confirmation if you try binding an key to an active UI action.
Updated default Next/Previous UI Gamepad bindings from Left/Right Shoulders to Left/Right Triggers.
Updated House01, 02, and 04 floorplans so they no longer contain empty rooms.
Updated so it is now possible to activate the Walkie-Talkie and CB Radio Microphone while a menu is on screen
Reworked whiteboard stroke capacity from a per-player cap to a shared board-wide cap.
Optimized whiteboard line counts with a Pixel movement threshold to prevent line spamming.
Improved achievements triggers for a more consistent experience. (Scavanger, Up Here, Mary Poppins, Eletricfied and Protocol Nerd)
Updated session vs. progress separation so tutorials track per-session visibility while achievement progress (Protocol Nerd) stays cumulative.
Updated trap proximity cues so traps trigger tutorials only within a set radius of the local player.
Updated active storm cues so joining an ongoing storm resurfaces tutorials.
Updated the UI Scale option in Interface settings to a maximum of 100% to fix unclickable menu buttons.
Updated player indicators on the Doppler Radar to arrows to improve usability and giving directions.
Updated the Echo Canceller option in Voice Chat settings to be OFF by default.
Updated the overall layout and visual styling of popups.
Reduced chance of acid rain on Normal difficulty.
Increased grace time in-between storms on Normal difficulty.
Added the chance for normal rain on Hard difficulty.
Reduced chance of a match starting with rain on Normal difficulty.
Reduced time renecessary for doors to close.
Fixed a crash that could happen when players were pulled by the F5 Tornado.
Fixed an issue where players couldn't jump over smaller metal fences and white fences.
Fixed a shadowing issue with house mirrors when pointing the flashlight.
Fixed the pickup truck glass not being in the correct position.
Fixed trees clipping inside houses.
Fixed the issue where players could take weather damage inside closets (updated across all house models).
Fixed an issue causing the driver seat to become uninteractable if the player sitting on the dashboard crashed, disconnected, or got kicked.
Fixed an issue causing the portable conductor to vanish from the player's hand for a moment.
Fixed an issue causing umbrella and portable radar animations to play incorrectly.
Fixed an issue where elements of the portable doppler and flashlights would detach from their model if the FOV was changed.
Fixed missing tutorial triggers regarding apex tokens.
These are some of the main issues that we are aware of but are currently being worked on:
Storm tutorials only trigger when opening the van door.
Items occasionally spawning outside of the map borders.
Certain AMD Graphics GPUs causing system crashes.
Some players being completely unable to see or interact with crowbars, darts, and some consumables.
Connection issues to servers or invitation issues.
Performance issues on specific menus, when highlighting items, or when Alt + Tabbed out.
Toolboard being invisible to some players.
Items bought in the vending machine sometimes not being usable or visible to the player.
Doors getting players stuck in specific houses.
Voice Chat instability under specific lobby circumstances.
Some static assets unexpectedly blocking the EF5 tornado pull.
Would you like to be closer to the community and the devs? Join our discord and you will be on top of everything happening in the game first hand!
???? Join here: \[Funnel Runners Discord]
Grab your walkie-talkies, patch up the van, and watch out for that lightning.
The storm is officially here. See you in the funnel! ????️
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