Patch 12.2: March 9 Hotfix
GENERALInspired by Jules (Level Up)Level Up options can now trigger if you have Skills that reference Heated or ChilledAdjusted some spawning priority of Inspired by options at various LevelsEliNo longer sells off-class PotionsYou can still get off-class Potions from other effectsBexStarts at Gold-tierITEMSHidden TagsContinued to correct and clean up various hidden tags on itemsAnacondaNo longer starts with any MulticastBear TrapCorrected an issue where this was accidentally renamed to BolasBusiness CardCorrected an issue where this only upgraded itself twiceCrookIs now a Weapon againCooldown to 9 secondsCrystal BonsaiCorrected an issue where the tooltip indicated this was triggering 1/2/3 times instead of 2/3/4 times its ValueCyber-SaiCorrected an issue where “When you Crit” did not count Cyber-Sai itselfDishwasherCorrected an issue where Dishwasher did not give Heated to items without a CooldownGeyserCooldown to 9/8/7 (was 8/7/6)Ghillie SuitCorrected an issue where this item’s Deadly enchantment was not working properlyThe first \[3/4/5] times you Crit with an item each fight, you take no Damage for 1 second(was 4/5/6)Great EagleCorrected an issue where this did not buff passive itemsHoney BadgerCorrected an issue where this item’s Charge gain occurred when Enrage started instead of when it endedCooldown to 8/7/6/5 (was 6/5/4/3)Hunter’s BootsCorrected an issue where this item’s Deadly enchantment was not working properlyHunting HawkHaste a non-Flying item for 2 seconds(was 2/3/4/5 seconds)KarstRage gain to 6/8/10 (was 5/10/15)Shield to 15/30/45 (was 10/20/30)LandscraperCooldown to 6/5/4Log TrapRe-enabled with issues correctedLumboarsCooldown to 6 (was 7)MeatCorrected an issue where Shiny Meat was giving +2 Multicast instead of double (+1)Runed AmuletCooldown to 6 (was 5)Runic ClaymoreCooldown to 6/5 (was 5/4)Security DroneCorrected an issue where this item’s Cooldown was reduced by 3 seconds instead of 2 seconds while FlyingShrinking PotionCorrected an issue where this reduced HP by more than expected if the enemy had passive HP scaling effectsSpearCorrected an issue where this was playing the wrong VFXTinderboxCooldown to 13/12/11/10 (was 12/11/10/9)Burn to 4 (was 5)Trapping PitCorrected an issue where Turbo only Hasted one itemTree ClubCooldown to 11 (was 10)Warding GlyphsWhen you Enrage, your Heal and Shield items gain +20/40/60/80% Crit Chance for the fight(was Your items have +20/40/60/80% Crit Chance. Double this when you become Enraged)WarpaintRage gain to 8/10/12 (was 10/15/20)Wild BoarStarts at Silver-tierScaling to 40/60/80 (was 50/75/100)SKILLSBeautiful FriendshipYour Weapons have +5/10/15 Damage for each Friend item you have(was 10/15/20)Death from AboveStarts at Silver-tier (was Bronze-tier)Emergency LandingCorrected the tooltip to indicate it heals for 10% per Flying item, not 5%Frenzy CacheCorrected an issue where this prioritized items closer to the left when reloading instead of selecting randomlyRe-ToolCorrected an issue where this usually only reloaded the left item instead of a random adjacent itemSwift TemperStarts at Gold-tier (was Silver-tier)
Inspired by Jules (Level Up)
Level Up options can now trigger if you have Skills that reference Heated or Chilled
Adjusted some spawning priority of Inspired by options at various Levels
Eli
No longer sells off-class Potions
You can still get off-class Potions from other effects
Bex
Starts at Gold-tier
Hidden Tags
Continued to correct and clean up various hidden tags on items
Anaconda
No longer starts with any Multicast
Bear Trap
Corrected an issue where this was accidentally renamed to Bolas
Business Card
Corrected an issue where this only upgraded itself twice
Crook
Is now a Weapon again
Cooldown to 9 seconds
Crystal Bonsai
Corrected an issue where the tooltip indicated this was triggering 1/2/3 times instead of 2/3/4 times its Value
Cyber-Sai
Corrected an issue where “When you Crit” did not count Cyber-Sai itself
Dishwasher
Corrected an issue where Dishwasher did not give Heated to items without a Cooldown
Geyser
Cooldown to 9/8/7 (was 8/7/6)
Ghillie Suit
Corrected an issue where this item’s Deadly enchantment was not working properly
The first \[3/4/5] times you Crit with an item each fight, you take no Damage for 1 second
(was 4/5/6)
Great Eagle
Corrected an issue where this did not buff passive items
Honey Badger
Corrected an issue where this item’s Charge gain occurred when Enrage started instead of when it ended
Cooldown to 8/7/6/5 (was 6/5/4/3)
Hunter’s Boots
Corrected an issue where this item’s Deadly enchantment was not working properly
Hunting Hawk
Haste a non-Flying item for 2 seconds
(was 2/3/4/5 seconds)
Karst
Rage gain to 6/8/10 (was 5/10/15)
Shield to 15/30/45 (was 10/20/30)
Landscraper
Cooldown to 6/5/4
Log Trap
Re-enabled with issues corrected
Lumboars
Cooldown to 6 (was 7)
Meat
Corrected an issue where Shiny Meat was giving +2 Multicast instead of double (+1)
Runed Amulet
Cooldown to 6 (was 5)
Runic Claymore
Cooldown to 6/5 (was 5/4)
Security Drone
Corrected an issue where this item’s Cooldown was reduced by 3 seconds instead of 2 seconds while Flying
Shrinking Potion
Corrected an issue where this reduced HP by more than expected if the enemy had passive HP scaling effects
Spear
Corrected an issue where this was playing the wrong VFX
Tinderbox
Cooldown to 13/12/11/10 (was 12/11/10/9)
Burn to 4 (was 5)
Trapping Pit
Corrected an issue where Turbo only Hasted one item
Tree Club
Cooldown to 11 (was 10)
Warding Glyphs
When you Enrage, your Heal and Shield items gain +20/40/60/80% Crit Chance for the fight
(was Your items have +20/40/60/80% Crit Chance. Double this when you become Enraged)
Warpaint
Rage gain to 8/10/12 (was 10/15/20)
Wild Boar
Starts at Silver-tier
Scaling to 40/60/80 (was 50/75/100)
Beautiful Friendship
Your Weapons have +5/10/15 Damage for each Friend item you have
(was 10/15/20)
Death from Above
Starts at Silver-tier (was Bronze-tier)
Emergency Landing
Corrected the tooltip to indicate it heals for 10% per Flying item, not 5%
Frenzy Cache
Corrected an issue where this prioritized items closer to the left when reloading instead of selecting randomly
Re-Tool
Corrected an issue where this usually only reloaded the left item instead of a random adjacent item
Swift Temper
Starts at Gold-tier (was Silver-tier)
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