Open Beta - Update 1.19 "Scribe"
Hello everyone!The open beta for our upcoming Realm Maintenance update, 1.19 "Scribe," is now live.This update focuses on addressing long-standing issues, adding a range of quality-of-life improvements, and strengthening the overall health of the base game. For more details on what’s included, please see our Realm Maintenance dev diaries (Part 1 / Part 2). We had originally planned to release this beta on Monday, March 30, but decided to open it earlier to gather more feedback over the weekend. As a result, localization for non-English languages is still incomplete in some areas. Updated localization files will be released on Monday as originally planned. Your feedback during this open beta will help us make sure the final release of 1.19 "Scribe" is as stable and enjoyable as possible. If you run into issues or have general thoughts on the update, please share them with us in the Open Beta subforum on our forums. Below is a quick guide on how to opt into the beta, followed by a preliminary changelog. Opting Into the BetaYou can enable the beta branch by right-clicking on Crusader Kings III in your library, selecting Properties, then opening the Game Versions & Betas tab and selecting the open_beta branch. \[Have you tried Foundry yet? It's pretty good!]\[This will say 1.19.0 by the time you can see this post]Update 1.19 "Scribe" Preliminary ChangelogFree FeaturesThe ‘Situations’ tab now shows personal character-bound Stories, such as having a Pet Dog or being a Conqueror, with a name, icon, and modular elements ‘Stories’ is a new concept to make existing special event chains and similar content more visibleMost existing special event chains (story cycles) have been updated to use this new system, including but not limited to: All kinds of pets (dogs, cats, horses, eagles), unique event chains (doppelganger, imaginary friend, etc.), special character stories (Hasan-i-Sabah, Wallada, El Cid), and decision-triggered chains (Book Translations, Commissioning Epics).Decisions associated with a Story are now shown directly in the Story interface, for example ‘Pet Dog’. Associated character modifiers are also shown there.Stories can have a variety of modular elements, for example tracked characters, titles, and various kinds of progress barsOlder characters can now get new age-related ailments depending on factors such as lifestyle or genetics. These traits gradually get worse over time, with active mitigations the player can take.Added new tiered Elder Traits: "Faltering Heart", "Fragile Bones", "Clouded Eyes", and "Withering Mind"Reworked "Infirm" into a tiered Elder TraitAdded new aging-related events tied to Elder Traits and aging charactersAdded a new Infirm-style animation which will appear in the character view if a character has a sufficient level of Infirm, Fragile Bones, or Faltering HeartAdded a game rule to choose between the new Elder Traits system and the older Infirm-only aging modelAdded a setting to disable the map table for better rendering performanceAdded a much requested color picker for clothes to the BarbershopAdded up to 16 customizable colors for clothesFixed an issue where you could accidentally paint your horses pinkImproved the color picker so it won't just make the color more saturated because it felt like itImproved travel planning with quick-edit supportAdded travel-planner quick-edit mode while holding shift, so you can add/remove waypoints quickly by clicking the left/right mouse button on the mapMade Points of Interest map icons clickable in the travel planner for adding waypointsAdded Event Nameplates, inspired by a popular mod by FUN (with contribution from Starving)Event Nameplates show the name of the character, relationship and opinion to help you quickly see who they areMoved character tooltips to Nameplates, when they are shown, to not cover portraitsAdded a setting to hide Event NameplatesAdded Knight Permissions to manage who can serve as you knight, inspired by another popular mod created by Lrds (with contributions from Serp and Lord DGP)Added controls to set minimum prowess limit for knightsAdded filters to forbid certain characters from serving as knights, such as your heir or councillorsMade it so Acclaimed knights or those you forced to serve ignore the permissions, so you won't forbid them by accidentAdded clearer explanations for knight eligibility and relevant cultural modifiersAdded the ability for players to customize their court visuals through a dedicated “Court Visuals”-tab in the Royal CourtAdded a new Royal Court type to the game for Chinese culture"Dragon's Mandate" is available only when selected manually and does not appear naturally in the worldLedgerAdded a new Ledger window for browsing key realm, character and world informationAdded 9 Ledger pages: “Ongoing Wars”, “Artifacts”, “Characters”, “Houses and Dynasties”, “Holdings”, “Counties”, “Titles”, “Faiths and Religions” and “Cultures”Added three tabs for the “Characters” page: richest, strongest a
Hello everyone!
The open beta for our upcoming Realm Maintenance update, 1.19 "Scribe," is now live.
This update focuses on addressing long-standing issues, adding a range of quality-of-life improvements, and strengthening the overall health of the base game. For more details on what’s included, please see our Realm Maintenance dev diaries (Part 1 / Part 2).
We had originally planned to release this beta on Monday, March 30, but decided to open it earlier to gather more feedback over the weekend. As a result, localization for non-English languages is still incomplete in some areas. Updated localization files will be released on Monday as originally planned.
Your feedback during this open beta will help us make sure the final release of 1.19 "Scribe" is as stable and enjoyable as possible. If you run into issues or have general thoughts on the update, please share them with us in the Open Beta subforum on our forums.
Below is a quick guide on how to opt into the beta, followed by a preliminary changelog.
You can enable the beta branch by right-clicking on Crusader Kings III in your library, selecting Properties, then opening the Game Versions & Betas tab and selecting the open_beta branch.

\[Have you tried Foundry yet? It's pretty good!]
\[This will say 1.19.0 by the time you can see this post]
The ‘Situations’ tab now shows personal character-bound Stories, such as having a Pet Dog or being a Conqueror, with a name, icon, and modular elements ‘Stories’ is a new concept to make existing special event chains and similar content more visible
Most existing special event chains (story cycles) have been updated to use this new system, including but not limited to: All kinds of pets (dogs, cats, horses, eagles), unique event chains (doppelganger, imaginary friend, etc.), special character stories (Hasan-i-Sabah, Wallada, El Cid), and decision-triggered chains (Book Translations, Commissioning Epics).
Decisions associated with a Story are now shown directly in the Story interface, for example ‘Pet Dog’. Associated character modifiers are also shown there.
Stories can have a variety of modular elements, for example tracked characters, titles, and various kinds of progress bars
Older characters can now get new age-related ailments depending on factors such as lifestyle or genetics. These traits gradually get worse over time, with active mitigations the player can take.
Added new tiered Elder Traits: "Faltering Heart", "Fragile Bones", "Clouded Eyes", and "Withering Mind"
Reworked "Infirm" into a tiered Elder Trait
Added new aging-related events tied to Elder Traits and aging characters
Added a new Infirm-style animation which will appear in the character view if a character has a sufficient level of Infirm, Fragile Bones, or Faltering Heart
Added a game rule to choose between the new Elder Traits system and the older Infirm-only aging model
Added a setting to disable the map table for better rendering performance
Added a much requested color picker for clothes to the Barbershop
Added up to 16 customizable colors for clothes
Fixed an issue where you could accidentally paint your horses pink
Improved the color picker so it won't just make the color more saturated because it felt like it
Improved travel planning with quick-edit support
Added travel-planner quick-edit mode while holding shift, so you can add/remove waypoints quickly by clicking the left/right mouse button on the map
Made Points of Interest map icons clickable in the travel planner for adding waypoints
Added Event Nameplates, inspired by a popular mod by FUN (with contribution from Starving)
Event Nameplates show the name of the character, relationship and opinion to help you quickly see who they are
Moved character tooltips to Nameplates, when they are shown, to not cover portraits
Added a setting to hide Event Nameplates
Added Knight Permissions to manage who can serve as you knight, inspired by another popular mod created by Lrds (with contributions from Serp and Lord DGP)
Added controls to set minimum prowess limit for knights
Added filters to forbid certain characters from serving as knights, such as your heir or councillors
Made it so Acclaimed knights or those you forced to serve ignore the permissions, so you won't forbid them by accident
Added clearer explanations for knight eligibility and relevant cultural modifiers
Added the ability for players to customize their court visuals through a dedicated “Court Visuals”-tab in the Royal Court
Added a new Royal Court type to the game for Chinese culture
"Dragon's Mandate" is available only when selected manually and does not appear naturally in the world
Added a new Ledger window for browsing key realm, character and world information
Added 9 Ledger pages: “Ongoing Wars”, “Artifacts”, “Characters”, “Houses and Dynasties”, “Holdings”, “Counties”, “Titles”, “Faiths and Religions” and “Cultures”
Added three tabs for the “Characters” page: richest, strongest and most famed characters
Added four tabs for the “Titles” page: duchies, kingdoms, empires and hegemonies
Added the ability to favorite items in the Ledger, so you can keep track of artifacts to steal or places to conquer
Added podiums for top items in the Ledger, to show off your achievement in climbing the ranks
Added many sorting options for all Ledger pages, for example: most pious characters, biggest houses, most renowned dynasties, most developed counties and cultures with most characters.
Added filters for most Ledger pages, including filtering by players, so it can be used as a leaderboard in multiplayer
Added war losses to the Ledger (and to war overview too, see below)
Added artifact interactions to the Ledger
Added building and holding interactions to the “Holdings” page. Yes, you can build in your vassals from the Ledger!
Added many (many) existing values to items in the Ledger, to easily compare things
Added more information to the Ledger that wasn't displayed before, like artifact age or knights and prisoners of other characters
Added more total values, like soldiers of all rulers of a house, faith or culture
Added total taxes, levies and loot for titles
Added dominant culture and faith for titles and average values, like development across all their counties
Added new faith and religion metrics, like sinful and virtuous rulers, growth or decline due to conversions, total holy wars and holy sites
Added cultural metrics: growth due to promotion, total development and innovation progress
Added shortcuts to open and navigate the Ledger
Reworked Accolades into a more streamlined system, with a focus on removing tedium and adding more interesting choices
Removed the old primary and secondary Accolade Attribute structure, replaced with 1 starting Attribute and additional Attributes being unlockable
Reworked Accolade attributes to not only unlock based on the knight, but also on what the ruler has achieved
Added Accolade Attribute unlocking effects to battle events, activities, schemes, etc
Added a new Accolade Attribute selection flow with clearer UI and better invalid-choice handling
Restricted accolades to Dukes+ to make them more special
Removed manual Accolade Successor assignment with a guaranteed automatic successor based on the Accolade’s Squires property (either a suitable courtier, or generated successor if none can be found)
Added a Squires property on Accolades which modifies the traits and skills of new Acclaimed Knights upon succession
Squires property modifies stats of created character when succession fails to grab existing character as new knight
Added feed messages that improve the Accolade-related skills of Acclaimed Knights
Added feed messages that improve the Accolade-related skills of young courtiers, triggered by the Accolade having high Squires aptitude
Simplified Acclaimed Knight restrictions, especially when inheriting rather than founding an accolade - successors to Accolades do not actually need to satisfy all its original Attribute triggers
Removed Accolade deactivation as a separate state; Accolades now either exist or are retired
Improved how the UI communicates future Accolade ranks
Improved how the UI communicates available Accolade options
Prevented duplicate Accolade attributes from being stacked across your Acclaimed Knights
Added a confirmation window when retiring an Accolade
Improved Accolade inheritance rules across succession, preventing your accolades being replaced by inherited accolades
Improved Accolade ownership rules for governments
You can no longer have more Accolades than you have available knight capacity
Disabled Glory loss on succession in cases where your Acclaimed Knight died “honorably”, ex in battle or during a duel
Rebalanced Attribute bonuses
Removed era-based bonuses to Accolade MaA and removed unit size restrictions
Updated Accolade reminders, removing “you have no successor” and adding “you have an Attribute unlock you haven’t spent”
Made Acclaimed Knights less likely to die in battle and significantly less likely to be captured (because it makes Accolade succession weird)
Added new Accolade art and icons
Updated the "Relocate De Jure Capital" decision to support Hegemony-tier titles
Added the Korean cultural tradition "Fortress Mastery", available to Korean cultures and granted to Goryeo, Silla, and Goguryeo when All Under Heaven is active
Updated the "Form Portugal" decision to require control of its target duchies rather than directly holding all four titles
Added "Create Cossack Kingdom" decisions for nomads and ex-adventurer nomads
Added a new "Overrun Duchy" casus belli for duke-tier nomads
Weak AI nomads can now collapse into herders, helping repopulate the steppe
"Humiliation" can now break off non-capital border counties as independent herders
Updated AI use of "Overrun Kingdom" to favor more appropriate neighboring and historical migration targets
Limited culture and faith replacement when nomads move into conquered lands
Confederation members can use "Overrun Duchy" and leave their confederation on success
Expanded the former "Maim Co-Emperor" interaction into the broader "Remove Co-Ruler" interaction, with additional valid outcomes and stricter eligibility checks
Added a dedicated invasion Casus-Belli for the Son of Heaven to seize kingdoms within China
Chinese dynasties that take the throne peacefully or through civil war now generate more appropriate dynasty elements and colors, while restored dynasties keep their established identity
Ministers, their titles, and their domiciles now remain tied to the realm capital
Celestial rulers who rise from kingship now keep their former capital instead of being forced to move to the previous dynasty's de jure capital
Grand Campaigns now complete automatically if the entire target kingdom is already subject to the Huangdi
Added the ability to remain a landless adventurer after helping peasants win independence through the Fight Corruption contract
Reworked lethal Tournament events so characters have a chance to avoid death at the cost of wounds or disfigurement
Reforming a faith away from your old state faith as an independent ruler now updates the state faith automatically
Wanua rulers can now pay barter goods instead of gold for adventurer task contracts, this makes it easier to play as an adventurer in the area as more contract types are valid
Added Saxon Elective to relevant titles
Added a nickname line to the death screen
Added an informative toast when inheriting a Holy Order loan
Added a game concept explaining the Seize Peripheral Duchy Casus-Belli
Added title and title-holder flavorization for the new Phoenician Heritage unlocked by restoring the Carthaginian Empire
Added support for wards sent to university to gain a visible modifier and clearer interaction text
Added new flavorization for Han culture
Fixed Coronation courtesans so they now use the local faith and culture
Corrected character infection chance values
Dog-related events now only trigger when your character is available
Limited an intrigue event so it now only triggers for Murder and Abduct schemes
Fixed an event that could poach family members from the targeted ruler
Disabled an adopted-ward event that could trigger incorrectly
Corrected spouse council-task bonus values
"Too Much of a Good Thing" now correctly removes soulmate relationships as well
"A Servant of the Horned God" now properly reveals the secret and ends the witch conversion scheme
Changed the Albanian cultural tradition from "Hill Dwellers" to "Mountain Homes"
Rebalanced the chance of disease outbreak events
Made the "Random Black Death" game rule actually random
Corrected the names of “Rottenburg” and “der Laaber”
Fixed an incorrect event name in the “Passage of Arms” contract
"Seize the Moment" no longer grants claims to barons
The Pope will no longer refer to himself in the third person while granting himself a claim
Swapped the map positions of Hartlepool and Darlington
Renamed Pockington to Pocklington
"The Last Lesson" now correctly sets the elder relationship
"Addressing the Corruption" now properly assigns the new steward
Improved a bishop letter event so false accusations of incest are more clearly framed as fabricated
Removed a duplicate Nasir Khusraw
"A Journey to Adventure" now correctly plays when the player becomes landless
Updated Denise de Deols' 1178 setup and added her historical betrothal to Baldwin de Redvers
Fixed a bug where some combinations of Tenets would result in higher hostility than expected
Landless Diarchs now properly evaluate interactions using the AI frequency of the tier they are temporarily replacing
Granting titles to local nobles now respects the culture's gender laws
Fixed a bug where succession could leave you as your own tax collector
Children of parents from the same dynasty in male-dominated faiths now correctly use patronyms instead of matronyms
Improved the "Fort Level" concept wording to better explain which bonuses are applied
Factions at war are no longer invalidated when their first leader is imprisoned and now select a new leader from among the participants instead
If a faction is dissolved before its war ends, the defender now wins if their warscore is above the required threshold
Requesting or granting a court position via an interaction now always shows the correct aptitude in the list
Standardized aptitude bonus for Court Positions
Fixed decaying and growing opinions so they now update correctly when they only have a timed duration
Custom names can now be up to 40 characters long instead of 40 bytes, improving support for non-English languages using bigger UTF-8 characters
Notification and alert sounds no longer play when the GUI element is not visible
Fixed ambient audio from activity windows continuing to play forever after closing the window without selecting an option
Specialized court position names now resolve consistently from the employer side instead of sometimes using the employee perspective
War reparation payments now correctly enforce a positive minimum value for rulers and armies with no regular income
Fixed various issues with landless gameplay, UI clarity, historical setup, tooltips, travel logic, and nomad or Mandala interactions
Fixed an issue where Longboats could wrongly block the Plunder intent and cause heavy Prestige loss
Fixed several issues with adventurer contracts, imperial event duplication, acclamation scoring, missing UI text, scheme rewards, and House retirement rules
Fixed exploitable strategy of picking a travel option that adds a character only for the duration of one travel and employing them as any court position
Decisions that depend on a Head of Faith now properly check that the Head of Faith exists before they can be shown or used
Landless adventurers no longer lose Prestige for marrying characters below duchy rank
Fixed issues with adventurer contracts, duplicate Roman Empire events, acclamation scoring, missing text perspective, court-position exploits, Siphon Treasury rewards, and House retirement rules
Fixed Grand Tour AI so the "many vassals" logic now only counts relevant landed vassals
Court Tutors now send notifications to the correct character and no longer try to improve traits that are already maxed out
Added the correct cue track to fullscreen transitions when becoming landless
Characters can no longer become their own Tax Collector
Dynasty patronyms now apply correctly in male-dominated faiths
Improved phrasing for the concepts of Fort Level to clarify which bonuses are applied
Invalid faction wars now resolve correctly in the defender’s favor
Heisting a treasury now correctly removes the stolen gold from the target
Added a cooldown to the Claim Mandate of Heaven decision to prevent it from being taken repeatedly for duplicate rewards
Updated Faith and Religion GUI windows to a more modern standard
The Character Finder no longer closes when you choose a character interaction on a character
Extended the Marital Status Character Finder filter to show eligible, betrothed, and concubines
Added Rabbinism and Karaism as involved faiths in the Iberian Struggle
Fixed pronoun and animation issues in “A Poetic Life: An Exchange of Verses”
Any territory in the West Slavia Geographic Region that doesn't belong to a West-Slavic kingdom upon forming West Slavia will now be assigned to one (most commonly German duchies will be assigned to Polabia)
With the Extra Nomadic Region: Sahel rule on, players will no longer become nomadic if selecting a Daju-culture ruler
Fixed not being able to assign vassal directives if you have MORE than rank 5 legitimacy
Education lvl 4 and 5 will now properly add quality to created book artifacts
Corrected the spelling of 'Mandaeism’
"A Moment Alone" now only triggers for family members who are not your spouse
The events child_personality.7020 and child_personality.7010 now properly check if the child fulfills the 'is_available_child_allow_travel' trigger
Mandaeism now prohibits the drinking of alcohol
Fixed lvl 3 Iberian and Turkish mosques showing up as a fire temple
Bosnia is now also de jure shifted if uniting all slavs into Slavia
The AI will no longer be as inclined to host tours if they only have a lot of Baron-tier vassals
The first Activities Dynasty Legacy now only gives marriage acceptance for Grand Weddings, as advertised by the legacy
Fixed the Break with the Old Ways decision for Kuzarites to conform with the faith now having Chosen People by default
Female Spouses valid for the Abbasid clothes will no longer wear no headgear
When submitting to the Great Khan as a Confederation member, you will now leave the confederation
Fixed the tgp_portrait_liege_or_ceremonial_liege triggers making dead emperors wear the wrong clothing and headgear
Fixed an issue where dead holders of the Crysanthemum Throne wouldn't use the correct headgear
Restore the Pope in Rome and Hindustan decisions now do not have errors if the Head of Faith does not exist
Renamed 'Economical Archetype' to 'Economic Archetype'
Hegemonies now have a higher Grandeur expectation than Empires
The Chancellor option of stewardship_duty_special.2015 now requires you to have a chancellor employed
Removed the 30 development requirement from the Foster Enlightenment Oath, as it wasn't explained when taking it (and prevented early Universities from being founded)
Improved the Court Gardener aptitude bonus for the Garden building in Estates. The bonus now caps out at +30, increased from +15
Varangian Veterans have been limited to a max of 1 stack, similar to how House Guards work
Added a new game rule for natural disasters
Domain limit is no longer granted directly from Stewardship
Education traits now grant domain limit based on trait tier
Reduced the Architect tree's domain-limit bonus to 1
Redistributed domain-limit bonuses into the Patriarch, Theologian, Torturer, and Overseer trees
Reviewed various areas of the game where Events would spawn too frequently and/or liberally, with the intent of reducing the overall amount of events and make them more often be about characters you care about
Tightened up who counts as being of 'major interest': powerful vassals, councillors (except the realm priest), and concubines now count as minor interest
Added Betrothed, Soulmates, Best Friends, Blood Brothers, and Nemesis’ to major interest
Lowered the frequency of Travel events from 1/5 to 1/20
Fixed yearly event groups being set up incorrectly, resulting in most rulers getting specifically the ‘Reflections for the Future’ event as soon as it was off cooldown
Retired several event groups that fired independently of the random yearly events, they are now part of the same pool of events, reducing overall frequency and commonality of certain types of events (notably hostage/child/ward events, but also other types)
Adventurers can now pause further mercenary requests for five years through the negotiation event
AI letters for newly learned languages are now limited to characters who matter more to the player
The ‘A Snake at Court’ event will now only show an event if either of the characters becoming lovers is of major interest to you (the effects are applied regardless)
For the purposes of 'A Secret Exposed'-events, you will no longer be informed just because you happen to be the secret-havers liege, or an heir to one of their titles. You will be informed if you are their friend, lover, rival, or blood brother
Only activities that have a mechanical effect in their 'Travel Started' events will now show an event, the rest will be toasts (only Pilgrimages, Tours, Wandering Nobles activities, Debates, and Examinations will now have start travel events) Other activities, and any instance of generic travel, will instead show a toast with the destination barony listed
The child 'Coming of Age' events will now only trigger events when the child is your heir, your favorite child, or one of your three oldest living children (The rest will get a Feed Message)
When a vassal pays homage, you will now only get an extra event with the option to turn them away if they are a rival or potential rival, to reduce the amount of events overall. There was no real reason to turn them away anyway. When turning away a rival, the rival will now also gain stress.
Slightly reduced the amount of flavor events for Adventurers (from ~3/year to ~2/year)
Changed some of the events for natural disasters to be feed messages
Shortened the end phase for Coronations. Now the feast does not need to last 6 whole weeks.
Reduced the maximum waiting time for several activities, from 8 months to 5 months
Added scaled AI reluctance to invite Houses with many landed members into House Blocs
Removed the gold cost and prestige scaling from the "Rites of Passage" decision
Cancer is now more likely for characters with family history or elderly health traits
The Wet Nurse's "Instill Virtue" task now picks a single eligible courtier, better considers age and sexuality, and has slightly improved success odds
Relaxed triggers for ending the Iberian Struggle.It no longer requires you to be involved as long as you fulfill all other requirements of an ending to enact it.
Relaxed the requirements for ending the Iberian Struggle once all other ending conditions are met
Changed how the AI picks court languages.They now ignore evaluating rulers who do not speak their own court language, and half the score gained from rulers who do not speak their own culture’s Court Language.
Added a game rule to unlock all dynasty legacies for players or for everyone
Grudges are now created when a potential rival is 3-or-more ranks below you
Emperors and Kings now judge Tribute Missions more carefully based on religious and cultural distance
Hegemonies now have higher Grandeur expectations than Empires
Improved nomad targeting when using Overrun Kingdom casus belli, should be done only against realistic-feeling targets
Added War Losses
Added losses to the War Overview and War Results, tracking battle losses, attrition and character deaths that happened in battles or sieges
Added breakdown of battle losses by participants
Added breakdown of character deaths by killed knights, commanders and rulers and their close family
Updated the Outliner
Added the option to pin any titles and holdings to the Outliner
Improved pinned character layout
Made army entries smaller
Improved holding information
Added realm flags
Updated the Character window
Added a button to expand the full trait list in the character window
Moved most character-portrait buttons to hover states to reduce portrait clutter
Added a compact list of subjects with their soldiers
Added a compact list of subjects to the Realm window
Grouped compact subjects by powerful vassals, regular vassals, and tributaries
Added soldiers to the compact list
Added directives for the compact list, to easier find and manage eligible vassals
Added many many shortcuts and new buttons:
Hotkeyed all tabs in the game: Ctrl+number or Alt+number for sub-tabs
Hotkeyed armies in the outliner: Alt+number. Next army can also be selected with N.
Added Halt button for armies to easily stop their movement (hotkey H)
Added Next button (N) to cycle through your personal holdings
Hotkeyed holdings in the county view to Ctrl+number and buildings to Alt+number
Added Alt+S to open capital (can also right-click the Go To Capital button)
Added = to increase game speed, so you can use -= next to Backspace
Added Q to toggle Outliner and Alt+Q for pin buttons
Added shortcuts for the Barbershop: numbers for tabs, Z and X to change zoom, A/D or C/V to rotate the portrait, H to hide UI, Escape to close
Added number hotkeys to settings tabs, pause-menu buttons, and bookmark-screen navigation
Added Ctrl+Shift+F to dismiss all feed notifications
Added more hotkeys for hud elements, activity planning, lifestyles and various other places
Added event hotkeys:
Event options can be selected with Shift+number (except dangerous red options, so you don't select them by accident)
Added option previews with Alt+number, so you can first read the tooltip and then select it with the same hotkey. All without moving the mouse!
Added Alt+E to preview all event option tooltips at once
Added a setting to add numbers to options, like in your classic RPGs
Added a setting to hide shortcuts from tooltips, if you don't wish to see them
Improved handling for ongoing travel plans
Renamed "Current Situation" to "Tips", to avoid confusing it with Situations
Added a "mark all as read" button to "Tips"
Made the settings window taller to reduce scrolling
The Barbershop now only asks to discard changes when you have actually changed something
Added two more backgrounds for the Barbershop: Crossroads Inn and Wine Cellar
Fixed the screenshot button in the Barbershop screenshotting itself
Fixed overlap of Coats of Arms and the label in the Barbershop and the misaligned close buttons
Updated the Ruler Designer:
Made it possible to zoom into portraits and drag them around. You can see every wrinkle
Added extra camera angles so you can turn the portrait or even tilt it up and down
Added the option to hide the profile portrait
Added different lighting options, so you'll know how your chin will look in the light of the Mediterranean throneroom
Made it possible to click on sliders to instantly change the value instead of dragging the little button
Added exact gene values next to sliders
Added an option to open a big slider for each gene, which can be adjusted with mouse wheel for finer control
Reduced the width of the left panel and added an option to auto-hide it
Added an option to hide the full UI in the Ruler Designer
Made ethnicity selection optional, rather than a required step before customizing the portrait
Made some buttons wider where space allowed, so long names will fit better
Added the weight slider and sex toggle to portrait customization
Added more descriptive names for several appearance options, for example, “Skin Complexion” is now: “Pale”, “Healthy”, “Freckles”, etc.
Fixed some text that could get too long in other languages and resize the window
Improved the Struggle window so it opens faster and uses the full screen height
Improved various interfaces by adding iconography to tabs
Made mass prison actions always visible and hotkeyed them to Alt+number
Added portrait icons for Acclaimed Knights
Changed Accolade attributes to a clearer vertical layout
Adjusted the hierarchy of several character interactions to shorten long interaction lists
Added missing footer text for certain map modes
Fixed long governor relation strings in the province window from pushing interaction buttons off-screen
Added a proper HUD alert icon for rulers who have not yet held a coronation
The Character Finder now stays open after using character interactions, and its marital-status filter now includes more relationship states
The Ritsuryo window now lists county-level titles under active candidacies
Added potential task information to court-position tooltips in court events
Made more building requirements visible and improved several cost and eligibility tooltips
Added strength of a potential alliance to the marriage interaction window, greyed out if it's an alliance with your vassal instead of a foreign ruler
Made armies on the map smaller when zoomed out by hiding the quality icon, amount of separate armies and the "well-supplied" icon. Normal view when zoomed-in.
For map armies, disabled right-click interaction menu on Coats of Arms when you have an army selected, to prevent misclicks
Updated shortcuts for armies, so buttons don't use the same ones
Fixed some tooltips for army buttons not showing shortcuts
Added compact view for the message log, only showing headers of messages, with the text in the tooltip
Added a scrollbar for the bottom-right notification feed if it gets too many messages, so they don't go off-screen
Made the feed shrink when a right side window is opened, to show more of the map
Made messages in the feed slightly smaller and reduced their spacing in the list
Fixed that traits in interactions could push claims or the checkmark outside the window
Added scrollable tooltips for army composition and laws, so they won't go off-screen
Moved law tooltips slightly left, so they won't block the buttons
Fixed an empty gap that could appear between subjects in the Realm window
Fixed portraits in duels sticking out of the window
Fixed misaligned backgrounds for Coats of Arms and icons in events
Fixed icons in events checking for the wrong portrait
Fixed that warnings for saves could go outside the window
Fixed an icon in Council window overlapping interactions, if you were assigned as a minister
Added an old-age crutch animation
Fixed the low camera angle for charioteers
Removed an incorrect prop from "minister_works_oversee_reconstruction"
Fixed a recurring texture error when opening the Barbershop
Lowered main-menu portrait render size to improve performance
Moved Vietnam to the East Asian graphical region
Added missing DLC clothing options to the Barbershop
Castle holdings and 3D city visuals now follow local culture more consistently, with steppe cultures still using regionally appropriate variants
Made Chinese legwear trigger correctly on characters
Fixed Level 3 Iberian and Turkish mosques showing up as a Fire Temple
Added back missing Illustration of Handgunners
Fixed Kings/Emperors rarely wearing ducal headgear
Removed straw cloak from being used by dead characters
Made un-coronated rulers use high nobility headgear instead of no headgear at all
Fixed late medieval hooded cloaks clipping a lot with various headgear
Changed so that the Late Medieval Hooded Cloak is not used by Royalty
Fixed a bug which gave early medieval veils to some high/late medieval female Royalty
Fixed cases of spouses of Emperors wearing incorrect clothing and Kings or Emperors appearing in ducal headgear
Fixed naked characters incorrectly wearing helmets or other headgear
Implemented missing cost breakdown tooltip for coronation
Added Potential Tasks to tooltips for Court Positions in court events
Added tooltips for a number of scheme modifiers that previously appeared unlocalized
Localized several previously unlocalized interactions
Fixed specialized court position names being Employer-relative instead of sometimes Employee-relative
Fixed some tooltips referring to the Prefect's Office instead of the Commanders office
Skald Court Position description added
The word ‘Quraysh’ is no longer misspelled across events and modifiers as ‘Quarysh’
Fixed unlocalized string in Fujiwara Morofusa's bookmark description
Fixed missing string for Nicknames of characters in the House Family Tree-view
Fixed missing string for “Public Execution” tooltip
Added a question mark to the relations custom localizations so unlanded characters with no liege won't call each other fellow vassals or the like
Fixed the wrong name of one background in the Barbershop: Tavern Exterior (which is, in fact, interior)
Fixed multiple cases of Out-of-Syncs in Multiplayer
Fixed several self-targeting edge cases that could cause characters to gain opinion of themselves or interact with themselves
Buildings that have already been built in other slots can no longer be built
Fixed edgecase where faiths could not be reformed properly
Fixed several missing tenets on certain faiths
Added an else_if block for equal gender faiths when the game rules are not allowing same-sex marriage
All Monastery levels are now available in valid holding types for faiths with the Preservation tenet
Immortals are now immune to aging traits
Dynamic hybrid cultures now respect relevant game rules
Fixed Angkor not starting with Capital Temple Complex at level 3 in 1178
Fixed so certain historical characters should no longer have their educational traits randomized
Fixed History setup for Hasan and Ghurid
Fixed Fujiwara Hidehira so they are no longer being marked as Count while being a Duke
Fixed the houses Braganza, Asturias, Rogerios Dalassenos, Clare, Rocaberti and Chalon not being in the correct dynasties and having broken family trees
Fixed Warning Message about completing Examinations being displayed even after reaching highest Merit Rank in non-Celestial Meritocracies
In the "Last Lesson" debate event, the elder now correctly gains opinion of you
Debates now correctly trigger pro-movements situation catalysts
Grand Campaign requirements rewritten to be less confusing anymore and correctly outline requirements for Paddy Fields
Switching Intents will now remove you from taking the exam properly
Confirmation as a Governor will now deduct stress when you take the decision instead of when the travel plan starts (this means you can no longer farm it for repeated stress reductions you cheaters!)
Independent rulers are no longer punished for previously cheating in exams
Exposing your own cheat secret will now revoke your exam result and governor titles properly
Grand Campaign now can be inherited properly
Grand Campaign will now add all rulers who lost title as defender for initial contribution
Switching your Primary Title will no longer block you from completing your oath
Debate will now select a proper target if the previous one died (No more debating with a ghost!)
Nerge now counts as a successful hunt for your Oath
Foster Enlightenment now tracks if your oath is a new University
Learn Language effects in the exams activity has been added
Added a cooldown for getting sent to an exam
Fixed duplicated events and wrong scope for Grand Campaign
Fixed various cases that would cause Grand Wedding and its promise invalid or inaccessible
Improved reliability for Grand Wedding promises; after your character dies or abdicates, you should hopefully no longer get stuck with betrothed who think they've been promised one while your new heir has forgotten all about it
Legendary Sighting events will now allow Landless Adventurers to move the camp to the sighting
Landless Adventurers will no longer retain characters created from travel options
Temporary travel characters can no longer be invited to court or exploited for court positions
Adventure Inspirations, Treasure Hunts, and travel cancellation prompts now use valid regions and only appear when appropriate
Romance and Seduce schemes now pause properly while traveling
Children and guests now use more appropriate logic in several childhood, wedding, funeral, and house-feud events
Having a target duchy title in your realm will no longer block Grand Campaign if any counties are not conquered yet
Uncreated ministry titles can now be created and granted correctly
Admin Summon to War interaction no longer allows you to attack a far away duchy
Seize Peripheral Duchy Casus-Belli now only targets neighboring lands
You will no longer be able to use Chinese Consolidation Casus-Belli to cross whole continents without neighboring China
Changing between Governors with different Domicile titles should now always change your Noble Family titles
Landless Noble Families should now always be direct vassal during succession
Updated the “Withdraw from Governorship”-decision for Ministers to correctly remove them from the Council
Populist factions will no longer take foreign duchy titles
Fixed bug where Ceremonial Claimant factions would disband immediately after being formed
Fixed a bug related to escalated Peasant Factions sometimes not being able to be pressed successfully
Fixed Ceremonial Claimant faction wars invalidating if the Claimant was landless
Confederate Partition now only creates extra top-tier titles to provide one to each secondary heir
Fixed incorrect tooltip for meritocratic appointment succession law
Fixed Meritocratic governor's succession laws not changing when modifying province administration type
Fixed Ritsuryō military governors not using the military appointment succession law
Imperial Censor now actually use treasury to do their job
Added missing Secretary Director aptitude calculations for Imperial Censor and rebalanced the values
Improved aptitude breakdown tooltip and all Mandates related tooltips
Fixed a bug where heads of noble families were being paid salaries as though they were governors in Byzantium
East Asian Estate progression, accomplishment checks, and appointment investment caps now work and display correctly
Fixed a bug where unit map icons would show incorrect data when multiple armies were moving in different directions but standing in the same province
Fixed bug where unit map icons would be visible from different zoom levels depending on if the unit was moving or not
Fixed Claim wars declared by Adventurers transferring all titles in target realm and the starting attacker will receive Ennobled Adventurer modifier
Fixed demanding Influence in a Ransom costing the Ransomer Influence, it now pays Influence to the Ransomer
Fixed loans from Holy Orders not being properly inherited by your heir, with the decision stating the loan is to be repaid to yourself
Fixed Adventurer Mercenaries only receiving payment for the first war to end rather than payment being given after the last war the Adventurer joined ends
Fixed Adventurers being created under circumstances they otherwise wouldn't when losing land which is part of a larger Realm whose Ruler would become an Adventurer
Non-Struggle rulers can now declare religious wars on Struggle rulers
Fixed some instances of Betrothal not being cleared when the betrothed dies
Fixed edge case where a House-Bloc could have Member Houses in different Realms
Fixed custom localization related to relations so Unlanded characters with no liege won't call each other “fellow vassals”
Fixed GetRelation loc functions returning Courtier instead of Follower for Followers of Landless Adventurers
Landless Adventurers that “Demand Pastureland” from a Herder now changes their capital into a Nomad holding properly upon becoming a Nomad
Reasserting a Tributary without using leveraging options now actually rewards Renown
You can no longer petition to change your Province's purpose if you're a landless ruler
Herd ransom value should now be a bit more dynamic depending on your title or if the ransomed character is someone important to the receiving character
Clarified when you become a vassal if you “Purchase Land” as a landless adventurer
Fixed AI sending the “Bargain Fealty”-interaction when it was not valid
Fixed issue in great project contribution description where the name of the project would be printed as great_project_type__ERROR_FLAG_INDEX
Fixed duchies not appearing as purchase options for merchants
Fixed and tested the new triggers for music and the proper mixing routing to make them respond to control volume
Fixed counties that become feudalized via the “Demand Administrative”-Government interaction not losing the Siberian Permafrost modifier
The Siberian Permafrost Modifier is now removed if you convert to Mandala
Fixed the “Adopt _ Ways”-decisions not clearing Siberian Permafrost modifiers
Fixed bug where “Tribalizing” a Nomadic or Herder-holding did not clear Siberian Permafrost modifiers
Cleaned up unused custom modifier support for virtues and sins
Split nested "DoctrineType" and "DoctrineGroupType" into separate databases
Updated faith and religion info files
Replaced holy site flags with a parameter array
Updated faith and religion script paths
Modernized faith and religion GUI windows
Added script access to "Culture.GetCreationDate"
Added "grandparent" and "great_grandparent" character lists
Restored UI support for mastery perks without requiring a trait
Added "religious_studies_location" building support for the "is_religious_studies_location" trigger
Updated trait-faith scripted triggers to expect a trait scope in the "TRAIT" argument
Added quick filters to "(any_)ruler" script lists for better performance
"(any_)dynasty" now only lists active dynasties by default, with "include_inactive = yes" available when needed
Restructured DLC gene templates to use fewer indices
Added support for setting regnal names and checking name equivalence with "set_regnal_name", "has_first_name", "has_regnal_name", and "has_original_first_name"
Added "IntToString"
Added "PdxGuiWidget.GetName"
Added about 800 shortcuts to the shortcuts file, so almost all keys and their combinations are available for modders to use
Added skill multiplication modifiers such as "diplomacy_mult", applied after additive skill modifiers
Buildings can now override modifiers based on DLC feature flags
Added the "RelationToShort" data function for shorter relation text
Added "has_ethnicity" and "has_same_ethnicity_as" triggers and "set_same_ethnicity_as" effect
"change_government" can now accept a saved government type scope as well as a hardcoded government name
And more than 2000 other individual changes, tweaks, and bugfixes throughout development!
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