Modding & What's Next

First off: huge THANK YOU to everyone playing, messaging me and leaving reviews. The reviews especially are a massive help. ❤️It has been a while since the last Update, but rest assured I haven't been slacking. One thing that has been getting some extra love is the modding framework and API.ModdingI really did not expect the modding scene to go this hard this fast. There are already over 125 mods and some of the stuff people are making is completely wild: https://steamcommunity.com/app/2764460/workshop/With these many things already being built, it feels like the right time to make sure the API is headed in the right direction. I've pushed the updated modding framework to a new [c]0.5.5[/c] experimental branch together with a completely new API doc that can be found here: https://sandustry.com/sandkit.htmlQuick note: mods currently require you to opt into a separate experimental Steam branch. However, since a lot of mods haven't been updated yet I've split the experimental branches into two for backward compatibility: [c]0.5.2[/c] and [c]0.5.5[/c]. The [c]mods[/c] branch will stay on 0.5.2 until modders have had some time to update their mods. Modding support is still very much work in progress and it will be a bit of a bumpy road until the API is stable, so I'm sorry if things feel messy right now.What's NextWork on [c]0.5.6[/c] continues with the focus still on fixing bugs, improving stability, optimizing performance and working through requested features.There’s still a lot I want to fix in the current game and I don't want to start piling new content on top until the foundation feels solid.If you have an idea, request or suggestion make sure to post it on https://sandustry.nolt.io/Also remember to upvote suggestions you think are good! That helps me prioritize and is the best way for the community to influence development.RoadmapI know this is highly requested, and I'm working on it. The problem is that I don't want to commit to or promise things I won't be able to deliver. However, I'm extremely excited to start working on new content! I have some really cool stuff planned that I think you will love.Love you all. ːheart_sandː More soon! ːzoe_sandːCommunity Guides and ResourcesIf you’re getting started with Sandustry, there are a few resources available to help. The Beginner’s Guide covers the basics and some useful tips for getting your factory up and running.You can also visit the Official Wiki for more detailed information about the game. The wiki is still growing, and we’re looking for more community contributors, so if you’d like to help out, stop by the Discord and let us know in the #wiki channel.Join the Sandustry CommunityYou can follow us on Discord, Twitter, Bluesky, YouTube, Reddit, and the Sandustry Wiki, or visit the official website to sign up for the newsletter.https://store.steampowered.com/app/2764460/Sandustry/

Aug 29, 2026 - 00:54
 1
Modding & What's Next

First off: huge THANK YOU to everyone playing, messaging me and leaving reviews. The reviews especially are a massive help. ❤️

It has been a while since the last Update, but rest assured I haven't been slacking. One thing that has been getting some extra love is the modding framework and API.

Modding

I really did not expect the modding scene to go this hard this fast. There are already over 125 mods and some of the stuff people are making is completely wild: https://steamcommunity.com/app/2764460/workshop/

With these many things already being built, it feels like the right time to make sure the API is headed in the right direction. I've pushed the updated modding framework to a new [c]0.5.5[/c] experimental branch together with a completely new API doc that can be found here: https://sandustry.com/sandkit.html

Quick note: mods currently require you to opt into a separate experimental Steam branch. However, since a lot of mods haven't been updated yet I've split the experimental branches into two for backward compatibility: [c]0.5.2[/c] and [c]0.5.5[/c]. The [c]mods[/c] branch will stay on 0.5.2 until modders have had some time to update their mods.

Modding support is still very much work in progress and it will be a bit of a bumpy road until the API is stable, so I'm sorry if things feel messy right now.

What's Next

Work on [c]0.5.6[/c] continues with the focus still on fixing bugs, improving stability, optimizing performance and working through requested features.

There’s still a lot I want to fix in the current game and I don't want to start piling new content on top until the foundation feels solid.

If you have an idea, request or suggestion make sure to post it on https://sandustry.nolt.io/

Also remember to upvote suggestions you think are good! That helps me prioritize and is the best way for the community to influence development.

Roadmap

I know this is highly requested, and I'm working on it. The problem is that I don't want to commit to or promise things I won't be able to deliver. However, I'm extremely excited to start working on new content! I have some really cool stuff planned that I think you will love.

Love you all. ːheart_sandː More soon! ːzoe_sandː

Community Guides and Resources

If you’re getting started with Sandustry, there are a few resources available to help. The Beginner’s Guide covers the basics and some useful tips for getting your factory up and running.

You can also visit the Official Wiki for more detailed information about the game. The wiki is still growing, and we’re looking for more community contributors, so if you’d like to help out, stop by the Discord and let us know in the #wiki channel.

Join the Sandustry Community

You can follow us on Discord, Twitter, Bluesky, YouTube, Reddit, and the Sandustry Wiki, or visit the official website to sign up for the newsletter.

https://store.steampowered.com/app/2764460/Sandustry/

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