Meta Hotline | Hot Feedback and Optimization Progress Vol. 8

Dear Metas,After the v2.3.7 update, we added the Feedback Hot Charts section to the Once Human Feedback Platform, listing recent popular requests from player feedback. After logging in to the Feedback Platform, Metas can like the feedback they support and dislike the feedback they disagree with. The Feedback Hot Charts will display players' likes and dislikes in real time, and the development team will use them as an important reference when assessing the development priority of specific features. (Feedback Platform link: Once Human Feedback Platform)With each version update, the Feedback Hot Charts will also be updated, after which we will announce our optimization plans and progress for issues that charted during the previous cycle. Your suggestions are important to us, and we hope the Feedback Hot Charts will help us communicate and share our development plans and progress more openly.Today is the release day of the 8th Meta Hotline! As of August 24(PT, all dates in this announcement are in PT.), the Feedback Hot Charts standings are as follows:Thank you all for taking part. Every piece of feedback, every like, and every dislike helps the dev team better understand which needs matter most from the player perspective. Below are the follow-up details for this cycle's top suggestions.\[Top Suggestion - First-Person] Optimize first-person fire VFX\[Optimization Progress] Repaired and released with the August 24 version update. Metas reported that in first-person perspective, the flame VFX when the character is on fire significantly blocks the view, affecting normal combat and controls. The dev team investigated and confirmed that the on-fire VFX in first-person view indeed has room for optimization in terms of visibility. We'd also like to share some good news with Metas: this issue has been repaired and is now live with the August 24 version update.Thank you, Metas, for your detailed feedback, which helped us discover and locate this issue promptly. We will continue to keep an eye on the presentation details of various camera views and VFX and keep optimizing your actual gameplay experience.\[Top Suggestion - Online Trading] Support placing online trading items in the depot\[Optimization Progress] Not supported for now. Online trading items have a binding period, and items in the bound state cannot be placed in regular depots. This could also easily lead to issues such as insufficient slots, so this adjustment will not be considered at the current stage.Regarding the binding restrictions that Metas have been concerned about, we previously performed a dedicated optimization. After the August 5 version update, the binding time for related items has been significantly reduced. Once the binding time ends, Metas can store and handle items normaly. We will also continue to pay attention to everyone's actual experience in trading and item circulation and evaluate whether there is room for further optimization.\[Top Suggestion - Dye] Add Radiance to Dye\[Optimization Progress] Dye will not include Radiance for now. Radiance is mainly associated with the collection of cosmetics and reflects the degree of collection. Dye is more about giving Metas a personalized space for appearance customization, allowing everyone to freely adjust colors according to their preferences. Therefore, Radiance will not be added to Dye for now.Regarding the issue raised by some Metas about adding dye support to fabrics/metal on hairstyles, we will include it in our development plan. The specific scope of availability and release time will be communicated to everyone through announcements.\[Top Suggestion - Growshroom] Add blacklist/whitelist for Growshroom harvesting\[Optimization Progress] Adopted. The related feature is already planned and in progress. In this hot chart, "Add blacklist/whitelist for Growshroom harvesting" received high attention. Metas hope to be able to independently set which types they need or don't need to harvest through the blacklist/whitelist when harvesting Growshroom, so as to manage their harvest content more precisely. We fully understand this request. This feature has been incorporated into our optimization plan, but the specific implementation still needs further design and polish, and there is currently no definite release time. We will keep Metas updated on subsequent progress through announcements in a timely manner.\[Top Suggestion - Planter] Support using planter skins after grafting\[Optimization Progress] Confirmed as a bug. It is expected to be fixed on September 16.\[Top Suggestion - Gear] Support viewing other players' gear\[Optimization Progress] Adopted. The relevant feature is already in our plans and underway. In this hot chart, some Metas requested a feature that allows viewing others' current loadouts to reference and draw inspiration from each other's builds. We fully agree with this request: being able to view others' loadouts not only helps new Metas grow faster and find combinations that

Aug 26, 2026 - 18:24
 1
Meta Hotline | Hot Feedback and Optimization Progress Vol. 8

Dear Metas,

After the v2.3.7 update, we added the Feedback Hot Charts section to the Once Human Feedback Platform, listing recent popular requests from player feedback. After logging in to the Feedback Platform, Metas can like the feedback they support and dislike the feedback they disagree with. The Feedback Hot Charts will display players' likes and dislikes in real time, and the development team will use them as an important reference when assessing the development priority of specific features. (Feedback Platform link: Once Human Feedback Platform)

With each version update, the Feedback Hot Charts will also be updated, after which we will announce our optimization plans and progress for issues that charted during the previous cycle. Your suggestions are important to us, and we hope the Feedback Hot Charts will help us communicate and share our development plans and progress more openly.

Today is the release day of the 8th Meta Hotline! As of August 24(PT, all dates in this announcement are in PT.), the Feedback Hot Charts standings are as follows:

Thank you all for taking part. Every piece of feedback, every like, and every dislike helps the dev team better understand which needs matter most from the player perspective. Below are the follow-up details for this cycle's top suggestions.

\[Top Suggestion - First-Person] Optimize first-person fire VFX

\[Optimization Progress] Repaired and released with the August 24 version update. Metas reported that in first-person perspective, the flame VFX when the character is on fire significantly blocks the view, affecting normal combat and controls. The dev team investigated and confirmed that the on-fire VFX in first-person view indeed has room for optimization in terms of visibility. We'd also like to share some good news with Metas: this issue has been repaired and is now live with the August 24 version update.

Thank you, Metas, for your detailed feedback, which helped us discover and locate this issue promptly. We will continue to keep an eye on the presentation details of various camera views and VFX and keep optimizing your actual gameplay experience.

\[Top Suggestion - Online Trading] Support placing online trading items in the depot

\[Optimization Progress] Not supported for now. Online trading items have a binding period, and items in the bound state cannot be placed in regular depots. This could also easily lead to issues such as insufficient slots, so this adjustment will not be considered at the current stage.

Regarding the binding restrictions that Metas have been concerned about, we previously performed a dedicated optimization. After the August 5 version update, the binding time for related items has been significantly reduced. Once the binding time ends, Metas can store and handle items normaly. We will also continue to pay attention to everyone's actual experience in trading and item circulation and evaluate whether there is room for further optimization.

\[Top Suggestion - Dye] Add Radiance to Dye

\[Optimization Progress] Dye will not include Radiance for now. Radiance is mainly associated with the collection of cosmetics and reflects the degree of collection. Dye is more about giving Metas a personalized space for appearance customization, allowing everyone to freely adjust colors according to their preferences. Therefore, Radiance will not be added to Dye for now.

Regarding the issue raised by some Metas about adding dye support to fabrics/metal on hairstyles, we will include it in our development plan. The specific scope of availability and release time will be communicated to everyone through announcements.

\[Top Suggestion - Growshroom] Add blacklist/whitelist for Growshroom harvesting

\[Optimization Progress] Adopted. The related feature is already planned and in progress. In this hot chart, "Add blacklist/whitelist for Growshroom harvesting" received high attention. Metas hope to be able to independently set which types they need or don't need to harvest through the blacklist/whitelist when harvesting Growshroom, so as to manage their harvest content more precisely. We fully understand this request. This feature has been incorporated into our optimization plan, but the specific implementation still needs further design and polish, and there is currently no definite release time. We will keep Metas updated on subsequent progress through announcements in a timely manner.

\[Top Suggestion - Planter] Support using planter skins after grafting

\[Optimization Progress] Confirmed as a bug. It is expected to be fixed on September 16.

\[Top Suggestion - Gear] Support viewing other players' gear

\[Optimization Progress] Adopted. The relevant feature is already in our plans and underway. In this hot chart, some Metas requested a feature that allows viewing others' current loadouts to reference and draw inspiration from each other's builds. We fully agree with this request: being able to view others' loadouts not only helps new Metas grow faster and find combinations that suit them, but also promotes communication and experience sharing among Metas. At the same time, we have taken note of the privacy concerns some Metas raised. When planning this feature, we will also consider providing corresponding privacy settings, allowing Metas who mind public exposure to choose to hide their loadout information.

Currently, we have been steadily advancing the related design and development. Once the relevant content moves into concrete stages, we will keep everyone updated via announcements. Metas, please stay patient.

That's all for this Meta Hotline. Every piece of feedback and every like/dislike is the foundation of Once Human's continued development. We will continue to closely monitor the Feedback Platform and truly listen to everyone's voice. Please keep using the Feedback Platform to share your most honest thoughts with us. Perhaps the feedback prioritized in the next issue will be yours!

Once Human Development Team

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