KEPLER 186F EARLY ACCESS - V0.1.1.31 - SMALL UPDATES
Hello, crisis management bots!We have been carefully reviewing all player saves, error reports, and every piece of valuable feedback you’ve shared. We have just released a new update.This update represents another important step in our ongoing commitment to enhancing the overall gaming experience of Kepler 186F. Thank you for your continued support and companionship—we will keep listening to your voices and keep making the game even better!Fixes & ImprovementsGame-relatedAdded Bright Side map area: cell 19Added non-mission story Added tutorial: Wall SlideAdded jump sound effects; the sound effect is more immersive when jumping while gliding on Wall Slide.Added hand effects for Wall Slide.Added a new controller for Wall Slide.Fixed the issue of the third boss in Siege Mode not unlocking.Fixed the issue of footsteps disappearing during Wall Slide.Fixed the issue of warning sounds not appearing.Adjusted the firing interval of some boss weapons.Improved the jump height and run-up time for Wall Slide.Improved the calculation optimization for player health, battery, and energy recovery (approximately 10x performance improvement).There is no time limit for wall run-ups now; jump height is significantly increased when running on a wall.If you are airborne after a wall jump, you can now press WASD. Perform small-scale aerial displacements.Orbital cannons and some boss attacks now have larger-area explosions.Durability loss under high or low temperatures is now a fluctuating value, ranging from 5 to 60 units per second.Fall damage is now increased by 0.4 times.As always, your reports help guide these fixes. Please keep sending feedback through the in-game reporting tools or Discord — we read it all.More improvements coming soon.—— Axiox Media
Hello, crisis management bots!
We have been carefully reviewing all player saves, error reports, and every piece of valuable feedback you’ve shared. We have just released a new update.
This update represents another important step in our ongoing commitment to enhancing the overall gaming experience of Kepler 186F. Thank you for your continued support and companionship—we will keep listening to your voices and keep making the game even better!
Added Bright Side map area: cell 19
Added non-mission story
Added tutorial: Wall Slide
Added jump sound effects; the sound effect is more immersive when jumping while gliding on Wall Slide.
Added hand effects for Wall Slide.
Added a new controller for Wall Slide.
Fixed the issue of the third boss in Siege Mode not unlocking.
Fixed the issue of footsteps disappearing during Wall Slide.
Fixed the issue of warning sounds not appearing.
Adjusted the firing interval of some boss weapons.
Improved the jump height and run-up time for Wall Slide.
Improved the calculation optimization for player health, battery, and energy recovery (approximately 10x performance improvement).
There is no time limit for wall run-ups now; jump height is significantly increased when running on a wall.
If you are airborne after a wall jump, you can now press WASD. Perform small-scale aerial displacements.
Orbital cannons and some boss attacks now have larger-area explosions.
Durability loss under high or low temperatures is now a fluctuating value, ranging from 5 to 60 units per second.
Fall damage is now increased by 0.4 times.
As always, your reports help guide these fixes. Please keep sending feedback through the in-game reporting tools or Discord — we read it all.
More improvements coming soon.
—— Axiox Media
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