Job Simulator returns as a flat-screen co-op comedy
The Museum of Human Employment is reopening its doors, this time on a flat screen. FarBridge, the Austin-based studio behind Homeworld: Vast Reaches, announced its development of Job Simulator: Human Relations, an officially licensed co-op physics comedy built in partnership with Job Simulator IP holder Owlchemy Labs, today, August 11. To help fund the game’s development, the company is also launching a Kickstarter campaign. The announcement of Job Simulator: Human Relations marks roughly a decade since the original Job Simulator introduced virtual reality gamers to satirical office work, and it’s the first time the franchise has moved outside VR. FarBridge and Owlchemy have collaborated in the past, with FarBridge contributing development services to Owlchemy Labs titles like Cosmonious High and Dimensional Double Shift. Job Simulator: Human Relations supports up to four players completing office tasks, competing for scarce resources, and surviving in-game disasters as they race to hit daily goals before the work week collapses. The game is set in 2050, after human employment has ended entirely, and follows robot curators who reconstruct office life for a museum exhibit using only social media posts, corporate training videos, and “toxic productivity gurus” as reference material — with predictably inaccurate results. Each day follows a loop FarBridge calls “Do Job, manage Chaos, hit Goal.” Players fetch coffee, process paperwork, refill printers, and deliver packages while contending with unreliable Wi-Fi, limited desk space, mandatory meetings, management requests, and disasters including fires, floods and earthquakes. Missing quota carries the shortfall into the next day, while meeting it unlocks promotions, abilities, customization options, and additional management responsibilities. FarBridge’s Kickstarter campaign is looking to raise a funding goal of $150,000. Backers can access private playtests, exclusive development updates, VIP Discord access and opportunities to help shape the game’s direction. Packages start at $10, with higher tiers offering playtest and Discord access, Steam copies, in-game recognition and limited chances to design an in-game JobBot face or corporate motivational poster. Stretch goals include additional disasters, customization options, and jobs. The game is also available to wishlist on Steam now. “Job Simulator has always been good at finding the joke in the everyday nonsense of work,” said Patrick Curry, the founder and chief executive officer of FarBridge, in a press release. He added that the studio has been independent for nearly a decade, with FarBridge seeing Kickstarter as a way to build the game “with players involved from the beginning.” Andrew Eiche, the chief executive officer of Owlchemy Labs, said in the press release that the studio has spent Job Simulator’s tenth anniversary year considering how to expand the game’s universe “without losing what made people love it in the first place.” Eiche cited FarBridge’s prior collaborations with Owlchemy as the basis for handing over a new kind of experience for the IP. FarBridge has shipped more than a dozen games and experiences across VR, AR, PC, mobile and console since its founding, with a team focused on original stories and worlds. Owlchemy Labs, founded in Austin in 2010, is known for Job Simulator, the Emmy-nominated Rick and Morty: Virtual Rick-ality, and Vacation Simulator. Google acquired Owlchemy in 2017; since then, the studio has continued operating independently within Google, regularly publishing VR development research through blog posts and talks. Job Simulator: Human Relations does not yet have a release date. Interested players can back the Kickstarter campaign, wishlist the game on Steam, or visit FarBridge’s website for additional details as development continues. The post Job Simulator returns as a flat-screen co-op comedy appeared first on GamesBeat.
FarBridge, the Austin-based studio behind Homeworld: Vast Reaches, announced its development of Job Simulator: Human Relations, an officially licensed co-op physics comedy built in partnership with Job Simulator IP holder Owlchemy Labs, today, August 11. To help fund the game’s development, the company is also launching a Kickstarter campaign.
The announcement of Job Simulator: Human Relations marks roughly a decade since the original Job Simulator introduced virtual reality gamers to satirical office work, and it’s the first time the franchise has moved outside VR. FarBridge and Owlchemy have collaborated in the past, with FarBridge contributing development services to Owlchemy Labs titles like Cosmonious High and Dimensional Double Shift.
Job Simulator: Human Relations supports up to four players completing office tasks, competing for scarce resources, and surviving in-game disasters as they race to hit daily goals before the work week collapses. The game is set in 2050, after human employment has ended entirely, and follows robot curators who reconstruct office life for a museum exhibit using only social media posts, corporate training videos, and “toxic productivity gurus” as reference material — with predictably inaccurate results.
Each day follows a loop FarBridge calls “Do Job, manage Chaos, hit Goal.” Players fetch coffee, process paperwork, refill printers, and deliver packages while contending with unreliable Wi-Fi, limited desk space, mandatory meetings, management requests, and disasters including fires, floods and earthquakes. Missing quota carries the shortfall into the next day, while meeting it unlocks promotions, abilities, customization options, and additional management responsibilities.
FarBridge’s Kickstarter campaign is looking to raise a funding goal of $150,000. Backers can access private playtests, exclusive development updates, VIP Discord access and opportunities to help shape the game’s direction. Packages start at $10, with higher tiers offering playtest and Discord access, Steam copies, in-game recognition and limited chances to design an in-game JobBot face or corporate motivational poster. Stretch goals include additional disasters, customization options, and jobs. The game is also available to wishlist on Steam now.
“Job Simulator has always been good at finding the joke in the everyday nonsense of work,” said Patrick Curry, the founder and chief executive officer of FarBridge, in a press release. He added that the studio has been independent for nearly a decade, with FarBridge seeing Kickstarter as a way to build the game “with players involved from the beginning.”
Andrew Eiche, the chief executive officer of Owlchemy Labs, said in the press release that the studio has spent Job Simulator’s tenth anniversary year considering how to expand the game’s universe “without losing what made people love it in the first place.” Eiche cited FarBridge’s prior collaborations with Owlchemy as the basis for handing over a new kind of experience for the IP.
FarBridge has shipped more than a dozen games and experiences across VR, AR, PC, mobile and console since its founding, with a team focused on original stories and worlds. Owlchemy Labs, founded in Austin in 2010, is known for Job Simulator, the Emmy-nominated Rick and Morty: Virtual Rick-ality, and Vacation Simulator. Google acquired Owlchemy in 2017; since then, the studio has continued operating independently within Google, regularly publishing VR development research through blog posts and talks.
Job Simulator: Human Relations does not yet have a release date. Interested players can back the Kickstarter campaign, wishlist the game on Steam, or visit FarBridge’s website for additional details as development continues.
The post Job Simulator returns as a flat-screen co-op comedy appeared first on GamesBeat.
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