It’s fixed! №115

Today, we’ve rounded up and will be covering some of the fixes and improvements that we’ve made to the game today and over the past two weeks. If you’d like to catch up on every fixed bug, then be sure to check out the changelog section on our website. If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.Secondary Weapons Menu CategorizationSome aircraft have such a vast array of available external ordnance that we’ve decided to categorize it for your convenience thanks to your feedback! Now, in the ordnance selection pop-up window for a specific hardpoint, ordnance is grouped into eleven categories: unguided rockets, unguided bombs, guided bombs, air-to-surface missiles, air-to-air missiles, torpedoes, naval mines, external fuel tanks, countermeasures, external pods, and cannons and machine guns.Endless Repairing FixIf a vehicle lacking the “Improved Parts” modification began repairing next to a vehicle that did have this modification, there was a chance the first vehicle would become stuck between repairing and requesting repair assistance. This was due to a bug where the button for requesting or canceling a repair assistance request didn’t need to be held down. Releasing it too early could cause the vehicle to become stuck between repair states and become immobile. This bug has been fixed.Thermal Imaging In Aircraft FixAfter the release of the Ninth Wave major update, switching to the targeting system view on aircraft began to activate the thermal sight every time, which frustrated players who didn’t need it. We’ve actioned your reports and adjusted this mechanic. The thermal sight now automatically activates the first time you switch to optics, and if you turn it off, it won’t bother you again for the rest of the match.Tank Sight Illumination FixBy default, the tank sight turning red is activated when viewing through a thermal imager or night vision device. However, due to a bug, changing or resetting a tank sight would permanently disable the sight illumination for that tank, and attempts to restore it would be unsuccessful. The bug has been fixed! The illumination should now be active when needed in any mode.Vehicle Stat Cards Are Now More ConvenientWe’re constantly working to improve the user experience of the game, eliminating rough edges and bugs and adding new features. For example, the vehicle (or weapon in infantry battles) pop-up stat cards could overlap the crew panel, preventing you from selecting another vehicle or weapon, which we’ve fixed. The vehicle pop-up window can now be closed by clicking on it. Finally, we discovered that in some cases the vehicle image wasn’t showing up in the vehicle stat card. This was due to a bug, which we’ve now corrected as well.That’s not allCheck out the full list of fixes and improvements in the update notes below! Here’s some more: based on your feedback, a numerical display of the remaining experience until achieving the “Ace” qualification has been added to the crew training screen, switching to inertial guidance for missiles with an ARH homing head no longer interferes with the display of their emissions on the RWR, and the ability to filter researched and purchased vehicles has been added to the filter menu in the Squadron vehicle window.Previous Updates:Update 2.55.1.84Update 2.55.1.72Today's Update 2.55.1.87AircraftA bug that caused thermals to activate each time the player switched to the targeting optics view has been fixed. Now the thermals only activate the first time the player switches to the targeting optics view and does not reactivate if the player turns them off. (Report).A bug that prevented the RWR from displaying irradiation from missiles with an ARH seeker when they switched to inertial guidance has been fixed.A bug where the spawn point cost for aircraft without the ability to select belts and without anti-ground ordnance equipped could increase after respawning with another “air defense aircraft” and would not match the value in the interface has been fixed. Aircraft without the ability to change payloads are now correctly categorized based on their payloads. (Report).F-16CM PoBIT — a map page has been added to the MFD. (Report).G-Lynx, Lynx AH.Mk. 1 — a bug where it was still possible to fire countermeasures when the skids were torn off has been fixed. (Report).B-66B — a bug where the ability to fire from the rear turret was retained even after the tail was torn off has been fixed. (Report).Fw 190 F-8 (Italy) — a bug where information about the 30 mm Mk 103 cannons was missing from the X-ray view has been fixed.F-15C (all variants) — a bug where it was possible to use only one drop tank under the left wing has been fixed. (Report).F-15I Ra’am — a bug where installing air-to-air missiles on conformal fuel tanks prevented them from being filled with fuel has been fixed. (Report).F-15E, F-15I Ra’am — the ability to combine air-to-air missiles with other ammunition on conformal fuel tank

Apr 29, 2026 - 17:13
 0
It’s fixed! №115

Today, we’ve rounded up and will be covering some of the fixes and improvements that we’ve made to the game today and over the past two weeks. If you’d like to catch up on every fixed bug, then be sure to check out the changelog section on our website.

 

If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.

Secondary Weapons Menu Categorization

Some aircraft have such a vast array of available external ordnance that we’ve decided to categorize it for your convenience thanks to your feedback! Now, in the ordnance selection pop-up window for a specific hardpoint, ordnance is grouped into eleven categories: unguided rockets, unguided bombs, guided bombs, air-to-surface missiles, air-to-air missiles, torpedoes, naval mines, external fuel tanks, countermeasures, external pods, and cannons and machine guns.

Endless Repairing Fix

If a vehicle lacking the “Improved Parts” modification began repairing next to a vehicle that did have this modification, there was a chance the first vehicle would become stuck between repairing and requesting repair assistance. This was due to a bug where the button for requesting or canceling a repair assistance request didn’t need to be held down. Releasing it too early could cause the vehicle to become stuck between repair states and become immobile. This bug has been fixed.

Thermal Imaging In Aircraft Fix

After the release of the Ninth Wave major update, switching to the targeting system view on aircraft began to activate the thermal sight every time, which frustrated players who didn’t need it. We’ve actioned your reports and adjusted this mechanic. The thermal sight now automatically activates the first time you switch to optics, and if you turn it off, it won’t bother you again for the rest of the match.

Tank Sight Illumination Fix

By default, the tank sight turning red is activated when viewing through a thermal imager or night vision device. However, due to a bug, changing or resetting a tank sight would permanently disable the sight illumination for that tank, and attempts to restore it would be unsuccessful. The bug has been fixed! The illumination should now be active when needed in any mode.

Vehicle Stat Cards Are Now More Convenient

We’re constantly working to improve the user experience of the game, eliminating rough edges and bugs and adding new features. For example, the vehicle (or weapon in infantry battles) pop-up stat cards could overlap the crew panel, preventing you from selecting another vehicle or weapon, which we’ve fixed. The vehicle pop-up window can now be closed by clicking on it. Finally, we discovered that in some cases the vehicle image wasn’t showing up in the vehicle stat card. This was due to a bug, which we’ve now corrected as well.

That’s not all

Check out the full list of fixes and improvements in the update notes below! Here’s some more: based on your feedback, a numerical display of the remaining experience until achieving the “Ace” qualification has been added to the crew training screen, switching to inertial guidance for missiles with an ARH homing head no longer interferes with the display of their emissions on the RWR, and the ability to filter researched and purchased vehicles has been added to the filter menu in the Squadron vehicle window.

Previous Updates:

Today's Update 2.55.1.87

Aircraft
  • A bug that caused thermals to activate each time the player switched to the targeting optics view has been fixed. Now the thermals only activate the first time the player switches to the targeting optics view and does not reactivate if the player turns them off. (Report).

  • A bug that prevented the RWR from displaying irradiation from missiles with an ARH seeker when they switched to inertial guidance has been fixed.

  • A bug where the spawn point cost for aircraft without the ability to select belts and without anti-ground ordnance equipped could increase after respawning with another “air defense aircraft” and would not match the value in the interface has been fixed. Aircraft without the ability to change payloads are now correctly categorized based on their payloads. (Report).

  • F-16CM PoBIT — a map page has been added to the MFD. (Report).

  • G-Lynx, Lynx AH.Mk. 1 — a bug where it was still possible to fire countermeasures when the skids were torn off has been fixed. (Report).

  • B-66B — a bug where the ability to fire from the rear turret was retained even after the tail was torn off has been fixed. (Report).

  • Fw 190 F-8 (Italy) — a bug where information about the 30 mm Mk 103 cannons was missing from the X-ray view has been fixed.

  • F-15C (all variants) — a bug where it was possible to use only one drop tank under the left wing has been fixed. (Report).

  • F-15I Ra’am — a bug where installing air-to-air missiles on conformal fuel tanks prevented them from being filled with fuel has been fixed. (Report).

  • F-15E, F-15I Ra’am — the ability to combine air-to-air missiles with other ammunition on conformal fuel tanks has been added. (Report, Report).

  • F/A-18E Block 2 — a bug where the 1000 lb GBU-32 JDAM bombs had different icons on different hardpoints has been fixed.

 

Ground Vehicles
  • A bug where the point of fragment formation could sometimes be shifted away from the penetration point if the target was moving at the moment of penetration has been fixed. (Report).

  • A bug where the sight illumination stopped working after changing or resetting a tank sight has been fixed. (Report).

  • A bug where ground vehicles without the Improved Parts modification could become stuck in the repair assistance request state has been fixed.

  • A bug where the “Next Shell Type” action would not allow you to select a shell type if the last used belt or magazine of that shell type was completely empty has been fixed. (Report).

  • Pantsir SM-SV — a bug that caused missile launch containers to flicker when switching between different missile types has been fixed.

 

Interface
  • When creating custom weapon loadouts, the selection pop-up for individual hardpoints now groups available ammunition into clear categories (e.g., bombs, rockets, missiles), making it easier to find what you need.

  • The ability to filter researched and purchased vehicles has been added to the filter menu in the Squadron vehicle window.

  • A numerical display of the remaining experience until achieving the “Ace” qualification has been added to the crew training screen. (Report).

  • A bug where the crew training screen would not show the progress of accumulated experience for the Ace qualification if the crew level was insufficient to purchase the qualification has been fixed.

  • The vehicle pop-up stat card no longer overlaps the crew panel to avoid interfering with vehicle selection in the hangar and in battle.

  • The ability to close a vehicle stat card by clicking on it has been added.

  • A bug that sometimes prevented a vehicle’s image from being displayed on the vehicle stat card has been fixed.

  • The icon for the button that pins the visual weapon selector window has been replaced.

  • A bug where the event log icon was highlighted even when there were no new notifications has been fixed. (Report).

  • A bug where the first squad invite notification was not displayed in chat has been fixed.

  • A bug where the characteristics for Arcade difficulty were always shown in vehicle stat cards in “Ground Strike” missions in Custom Battles, regardless of the difficulty selected in the room settings has been fixed. (Report).

  • A bug that caused Xbox controller buttons to appear in the control settings instead of joystick button names has been fixed. (Report, Report).

  • A bug that prevented returning to the Squadron vehicle research point distribution window after opening multiple Secondary weapon windows for the featured Squadron vehicles has been fixed.

  • A bug where the button for viewing the replay from another player’s perspective could become inactive in server replays has been fixed.

  • A bug where a player’s squad panel might display a nation different from the one they are using in battle has been fixed.

  • A bug where the “To Hangar” button would not appear in the spawn window if the player did not have enough Silver Lions to respawn in a vehicle has been fixed.

  • A bug where navigation between profile tabs with the right stick on a controller would stop working after closing the player icon selection window has been fixed.

  • A bug where the crew selection in all countries except the current one was reset after a battle, and the first crew in the list was selected has been fixed.

  • A bug which could in rare cases cause a the order of the current vehicle preset to be reset, and other vehicle presets to be overwritten with the current preset has been fixed.

  • In the Custom Missions window, the link to custom missions on the portal now opens in an external browser so that the selected missions can be downloaded.

  • A bug where the default control settings for Push-to-Talk on consoles were assigning a keyboard button has been fixed.

 

Locations and Missions
  • A bug where artillery markers in the “Assault. Air Arcade” mode were only displayed close to the target has been fixed. (Report).

 

Graphics
  • Ghosting from objects moving in front of water has been significantly reduced.

 

Other
  • A bug where the “Leave wrecks of destroyed vehicles” setting in Custom Battles did not affect the wrecks of the auxiliary vehicles of Multi-Vehicle SAM Systems has been fixed.

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