Into the Abyss: The Biggest Grounded 2 Update Yet
If you've spent time exploring Brookhollow Park, you've probably found yourself staring at the pond, wondering what was waiting beneath the surface.With Into the Abyss, it's finally time to take the plunge.Our biggest update yet expands the park with an entirely new underwater experience that transforms how you'll explore, build, and survive. From sprawling new locations and underwater base building to dangerous new creatures, expanded progression, and a new amphibious Buggy, this update isn't just about adding more space—it's about introducing a whole new dimension to Grounded 2.Welcome to The AbyssThe pond has always stood out as one of Brookhollow Park's largest landmarks, but what you've seen so far is only the beginning.Beneath the surface lies one of Grounded 2's largest new areas to date. What first appears to be a familiar pond quickly opens into a sprawling environment with surprising verticality, hidden routes, and new points of interest. Beyond the shoreline, you'll also venture into new surrounding areas, including the Bayou and the Mountains, while those willing to take the plunge can descend into the Abyss itself.Every dive rewards curiosity, but it also demands preparation. The deeper you descend, the more you'll rely on upgraded gear, careful planning, and your understanding of the environment to survive what waits below.Every Dive Starts Before You Enter the WaterSurviving beneath the surface means preparing differently than you have before.The new Diving Suit introduces a progression path built around underwater exploration. Discovering Optical Disks unlocks new Diving Suit recipes, allowing you to craft upgraded equipment for longer expeditions and opening access to even deeper parts of the pond.Rather than treating underwater exploration as a short detour, Into the Abyss makes it an entirely new gameplay loop. Each upgrade opens new opportunities to explore deeper, discover hidden resources, and uncover more of what the pond has to offer.Build a Home Below the SurfacePlayers have built incredible creations throughout Brookhollow Park since Early Access began, and we're excited to see what you'll create next.For the first time, you'll be able to establish fully underwater bases, opening entirely new possibilities for where and how you build. New underwater building pieces, including Bubble Floors that create breathable spaces beneath the surface, let you transform the depths into your next home, staging area, or research outpost.Whether you're building for function, creativity, or simply because you've always wanted an underwater base, this update expands your toolbox in exciting new ways.New Ways to Fight. New Reasons to Prepare.Of course, the pond isn't giving up its secrets without a fight.Into the Abyss introduces new underwater combat encounters with both familiar and brand-new creatures. Returning threats like the Diving Bell Spider now share the water with new predators including the Toe Biter, while CNK robots and Pond Jockeys create new dangers throughout the surrounding areas. Every expedition asks you to rethink your gear, builds, and approach before taking the plunge.If you'd rather have a Toe Biter on your side than standing in your way, they can also be tamed and transformed into your newest Buggy. Its amphibious nature lets you seamlessly travel between land and water, opening new routes through the park while making exploration and combat feel more connected than ever.As always, choosing the right gear, mutations, and build before setting out can make all the difference once things go sideways.More Waiting to Be FoundBeyond the pond itself, Into the Abyss expands Brookhollow Park with new collectibles, additional rewards for exploration, and more reasons than ever to wander off the beaten path.Hidden throughout Brookhollow Park are Critter Capz, collectible bug-themed figurines waiting to be discovered. Tucked away in hidden corners and off-the-beaten-path locations, they're a reward for curious explorers and completionists alike, encouraging you to revisit familiar areas and uncover every new path the update has to offer.Your Next Adventure Starts Below the SurfaceOne of our goals with Grounded 2 has always been to make Brookhollow Park feel like a place worth exploring again and again.Into the Abyss takes that philosophy deeper than ever before. It's not just a new destination; it's a new way to experience the park. Every dive presents new choices, new dangers, and new discoveries waiting just below the surface.Whether you're chasing every collectible, building an underwater stronghold, or simply determined to see what lies at the very bottom of the pond, we can't wait to watch your next adventure unfold.Gear up, gather your friends, and take the plunge.We'll see you in Brookhollow Park.Grounded 2 is available in Game Preview for XBOX Series X|S, XBOX on PC, and ROG XBOX Ally handhelds, and in Early Access on Steam and PlayStation 5. Play with Game Pass Ultimate or PC Ga
If you've spent time exploring Brookhollow Park, you've probably found yourself staring at the pond, wondering what was waiting beneath the surface.
With Into the Abyss, it's finally time to take the plunge.
Our biggest update yet expands the park with an entirely new underwater experience that transforms how you'll explore, build, and survive. From sprawling new locations and underwater base building to dangerous new creatures, expanded progression, and a new amphibious Buggy, this update isn't just about adding more space—it's about introducing a whole new dimension to Grounded 2.

The pond has always stood out as one of Brookhollow Park's largest landmarks, but what you've seen so far is only the beginning.
Beneath the surface lies one of Grounded 2's largest new areas to date. What first appears to be a familiar pond quickly opens into a sprawling environment with surprising verticality, hidden routes, and new points of interest. Beyond the shoreline, you'll also venture into new surrounding areas, including the Bayou and the Mountains, while those willing to take the plunge can descend into the Abyss itself.
Every dive rewards curiosity, but it also demands preparation. The deeper you descend, the more you'll rely on upgraded gear, careful planning, and your understanding of the environment to survive what waits below.
Surviving beneath the surface means preparing differently than you have before.

The new Diving Suit introduces a progression path built around underwater exploration. Discovering Optical Disks unlocks new Diving Suit recipes, allowing you to craft upgraded equipment for longer expeditions and opening access to even deeper parts of the pond.
Rather than treating underwater exploration as a short detour, Into the Abyss makes it an entirely new gameplay loop. Each upgrade opens new opportunities to explore deeper, discover hidden resources, and uncover more of what the pond has to offer.
Players have built incredible creations throughout Brookhollow Park since Early Access began, and we're excited to see what you'll create next.

For the first time, you'll be able to establish fully underwater bases, opening entirely new possibilities for where and how you build. New underwater building pieces, including Bubble Floors that create breathable spaces beneath the surface, let you transform the depths into your next home, staging area, or research outpost.
Whether you're building for function, creativity, or simply because you've always wanted an underwater base, this update expands your toolbox in exciting new ways.
Of course, the pond isn't giving up its secrets without a fight.
Into the Abyss introduces new underwater combat encounters with both familiar and brand-new creatures. Returning threats like the Diving Bell Spider now share the water with new predators including the Toe Biter, while CNK robots and Pond Jockeys create new dangers throughout the surrounding areas. Every expedition asks you to rethink your gear, builds, and approach before taking the plunge.

If you'd rather have a Toe Biter on your side than standing in your way, they can also be tamed and transformed into your newest Buggy. Its amphibious nature lets you seamlessly travel between land and water, opening new routes through the park while making exploration and combat feel more connected than ever.
As always, choosing the right gear, mutations, and build before setting out can make all the difference once things go sideways.
Beyond the pond itself, Into the Abyss expands Brookhollow Park with new collectibles, additional rewards for exploration, and more reasons than ever to wander off the beaten path.
Hidden throughout Brookhollow Park are Critter Capz, collectible bug-themed figurines waiting to be discovered. Tucked away in hidden corners and off-the-beaten-path locations, they're a reward for curious explorers and completionists alike, encouraging you to revisit familiar areas and uncover every new path the update has to offer.
One of our goals with Grounded 2 has always been to make Brookhollow Park feel like a place worth exploring again and again.

Into the Abyss takes that philosophy deeper than ever before. It's not just a new destination; it's a new way to experience the park. Every dive presents new choices, new dangers, and new discoveries waiting just below the surface.
Whether you're chasing every collectible, building an underwater stronghold, or simply determined to see what lies at the very bottom of the pond, we can't wait to watch your next adventure unfold.
Gear up, gather your friends, and take the plunge.
We'll see you in Brookhollow Park.
Grounded 2 is available in Game Preview for XBOX Series X|S, XBOX on PC, and ROG XBOX Ally handhelds, and in Early Access on Steam and PlayStation 5. Play with Game Pass Ultimate or PC Game Pass, or purchase the game on your platform of choice. Play on both XBOX Series X|S and XBOX on PC at no additional cost with XBOX Play Anywhere.
If you come across and issues, please report it to us at our Issue Tracker.
Swimming 2.0
Updated agile swimming allows players to navigate the pond like a bunch of “Merteens”.
“Burst” allows players to dash in any direction while swimming.
While underwater, players can lock on to enemies for smoother combat.
New Harpoon gun adds ranged combat capabilities in the pond!
The Croakwurst Bomb, an underwater mine uses a proximity fuse to detonate and devastate groups of enemies.
Flares can now be used underwater to light up the depths. EverChar Flares also warm you up in chilly areas.
Omni-Clipper
The Omni-Clipper is a new variant of the Omni-Tool allowing players to harvest underwater resources.
Abyss Gameplay
Hunt down the Diving Suit recipe, gather new resources, and craft it to endure the crushing depths of the Abyss.
All-new low gravity combat and platforming mixes together on-foot and underwater gameplay.
Unravel the mysteries of the deep!
New Abyss map in the map menu.
Toe Biter Buggy
Whether hopping across lily pads, diving deep underwater, or jetting across the water’s surface, this amphibious buggy will take you wherever you need to go in Skunk Pond!
Able to carry haulables while swimming on the surface or walking on the ground.
Combat isn’t its specialty, but the Toe Biter Buggy can hold its own in a fight with a nasty bite able to chill your enemies both on-land and underwater!
New and Updated Buggy Mutations
All Buggies:
Buzzin' Buggies
Toe Biter:
Aqua Jogger
Wave Maker
Elemental Adept
Orb Weaver:
Charging Spider
Ants:
Genuine Gathering Ants
Ladybug:
Turret Master
PTS Fast Travel System
Ominent’s Pneumatic Transit System received a massive expansion - before, each Ranger Outpost PTS unit only connected to one other unit located somewhere in The Park - now, those same units are all connected, allowing you to whoosh freely across its many facilities. Well, maybe not “freely,” to add one of these units to the wider network will require a one-time, low, low cost of Raw Science.
Critter CAPZ Collectibles
Begrudgingly named “1992’s hottest new collectible,” Critter CAPZ have found their way to Brookhollow Park at long last. Discover as many of these circular, cardboard-like game pieces as you can to flex on your countless CAPZ-collecting friends (or at least gain a new mutation).
Cozy Lo-Fi Music System for Base Building
New dynamic music system ensures that the cozy soundtrack playing at your base grows and evolves alongside it.
Brainpower Exclusive Rewards
Leveling up your Brainpower at the Resource Analyzer now leads to unlocking new recipes found nowhere else! General Brainpower unlocks have been tweaked to better accommodate these new rewards.
New Craftables
Pupa Bandage
Croakwurst Bomb
Spider Cider Smoothie
Toejambalaya Meal
Mosquite Skewers Meal
Skunk Pond Quest
After completing the Network Center, the player will receive a mysterious request to investigate nearby Skunk Pond. Answer the call to see how far down this whole thing goes.
New English Voice Lines
The Teens, Sloane, The Masked Stranger, and more have newly recorded voice lines - both for the new “Into the Abyss” content and previously released areas.
New landmarks, caves, labs, and Ranger Outposts
Brookhollow Park grows ever bigger! In addition to Skunk Pond itself, its surrounding area has been packed with new nooks and crannies to explore.
New Resources
Cattail Fuzz
Horsetail Stem
Phantom Quartz Shards
Crushed Quartz
Fire Brick
Gold Foil
Hyper Beam
Calcined Snail Fragment
Returning Resources
Koi Fish Scale
Pond Moss
Eel Grass strand
Toenail
Pupa Hide & Leather
Lily Pad Wax
Sunken Bone
New Creatures & Returning Creatures
Toe Biter Family
Toe Biter Nymph
Toe Biter
Toe Biter Leviathan
Pond Jockey Swarm
Koi
Striped Bark Scorpion Family
Striped Bark Scorpling
Striped Bark Scorpion Jr.
Striped Bark Scorpion
Robots
CHOP.R.
SAUC.R.
C.K.U.
Tiger Mosquito
Tick
Tadpole
Green Shield Bug
Diving Bell Spider
Water Boatman
Water Flea
Spiny Water Flea
New/Returning Armors & Weapons
Toe Biter Tricorn
Toe Biter Coat
Toe Biter Boots
Toe Biter Scythe
Diving Helmet
Diving Suit Chestplate
Diving Boots
Striped Slashers
Striped Mask
Striped Spaulders
Striped Greaves
Koi Scale Helmet
Koi Scale Chestplate
Koi Scale Greaves
Koi Scale Shield
Harpoon Gun
Tiger Mosquito Rapier
Ticky Maul
Fin Flops
Gill Tube
Crystal Trident
Toenail Cutlass
Tin Foil Hat
“Mysterious Stranger” Weapons & Items:
Cut Lass
Rime Rend
Felfeast
The Crown Jewel
New Buildings
Trap Door
Mushroom Floor kit
Quern
Kiln
Buoyant Trail Marker
Buoyant Foundation
Buoyant Foundation Ramp
Curved Buoyant Foundation
Pupa Couch
Pupa Ottoman
Toe Biter Nest
Underwater Marine Workbench
Underwater Marine Wall Kit
Underwater Diving Bell Bed
Underwater Bubble Diffuser
O.R.C. beacon
Shock Tower
Pressure Cooker
Gloom Sconce
Horsetail Stem Scaffold Kit
Koi Chair
Koi Shelf
New Stuffed & Wall Mount creatures
Sign Sets
New Glitter Bar and The Forbidden Workbench
Found only in specific, ransacked Ominent Outposts, use these facilities to:
Add some pizazz to your SCA.B 2K and Omni-Tool with the Glitter Bar!
Craft additional “Mysterious Stranger” weapons and items after discovering them in The Park
New O.R.C. waves Heat System
The Mysterious Stranger is watching! With this new system, she will no longer send a wave randomly every 3-5 days. Instead, players will build up “heat” whenever they do something that draws her frustration, like killing O.R.C.s, looting resources from her secret caches, deactivating O.R.C. Transmission Devices, crafting specific gear, and more! You’ll be warned as your heat increases, but once it reaches its 3rd level, the Stranger will send a wave to attack you the following night!
You can also decrease the Mysterious Stranger’s attention (“heat”) by completing MIX.R challenges.
New O.R.C. Beacon and New Pond MIX.R
Use your stash of O.R.C. parts to lure a wave of mind-controlled creatures to an O.R.C. Beacon or take them on the old-fashioned way while overloading a new MIX.R tucked just out of reach of the pond’s watery embrace.
New O.G.R.R.s
Tiger Mosquito
Toe Biter Adult
Toe Biter Leviathan
Green Shield Bug
Striped Bark Adult
Player Mutations
Merteen
Ziplines and ZIP.R
The oft-requested DIY fast travel system is back! Craft your own network of ziplines throughout The Park and hunt down the beloved ZIP.R upgrade that lets you fight gravity and travel both directions on your ziplines.
Custom Game 1.0
A collection of new and return custom game settings are now available. These settings will continue to be expanded upon throughout Early Access.
Charcoal Canteen
Stay hydrated by crafting this upgraded version of the canteen capable of holding more water and making even the nastiest water sources drinkable.
Community Requested & QOL Features
Underwater Building!
Build your base underwater using an all-new set and existing waterproof favorites.
Aquatic variation of stations to help players craft underwater.
Build a Bubble Diffuser which acts as a limitless source of air to help you build without worrying about your oxygen running out!
Buoyant buildings are back too!
Repeatable MIX.Rs
Completed, overloaded MIX.Rs can now be repaired, allowing you to replay their defense challenges! Don’t forget why you destroyed that MIX.R in the first place though: repaired MIX.Rs will cause ORC creatures to return to the zone!
More ways to acquire Snake Scales
Snake Scales can now be found lodged in places the snake passes through (rather than only on the snake itself).
Web Bridges Improvements
Web bridges won’t slow you down as much as they used to, but will spawn a hostile spider if you attempt to cross them without the proper gear of Orb Weaver Buggy companion.
New Recipe menu
Recipe menu replaces the existing Crafting menu, allowing the player to research which ingredients and tools they’ll need to craft something, even while they’re on the fly.
Quickly reference objective locations in the Quest Menu
The location of quest objectives can now be viewed in the Quest Menu.
New Customizable MIX.Rs
Place and configure MIX.R defense events in Playgrounds!
New MIX.R Creature Spawner gizmo allows creators to assign specific creatures as well as their starting locations for defense events.
Configure how each wave works and progresses with the MIX.R Wave Manager gizmo.
Lab Building Set
Get up to your own questionable scientific research in Playgrounds using these building pieces:
Lab floors
Lab Walls
Lab Doors
Lab Stairs
Lab Lights
A selection of prefabricated lab pieces (to showcase some of the potential uses of this building set)
Buggy Racing Improvements
Added new Buggy Racing handling, as default, for buggies during a race.
Race handling options now available with the Race Start
Added a music option to the Race Start.
Updated the flow for how creators set buggies for selection in their race.
Improved checkpoint connection spline to show when placing checkpoints
Speed boost pad now only activates when approaching the same direction as the arrow.
Balanced Buggy Racing for our default player experience.
New racing decor items, including the Race Cone, Turn Markers, and Tire Stacks
Playgrounds Community Hub
New “Made By Devs” tab added, including new example maps:
Buggy Burnout: Race across the map to claim first place against friends or challenge yourself to set a new personal best. Showcases the new racing tools, giving players a ready-made starting point to create and customize their own races.
Thornroot Arena: Fend off relentless waves of bugs in an action-packed coliseum showdown! Showcases the new MIX.R tools and related customization features.
Laboratory Lockdown: Explore an abandoned laboratory, overcome its dangers, and seek a way out! Showcases the new lab building set.
New Starting Maps: Sandbox & Blank Slate
Object Grouping
Located in the design mode radial, this feature lets creators select multiple objects simultaneously, group or ungroup them, and perform bulk edits (such as movement, rotation, duplication, and deletion).
Creature Pathing
New gizmos added to provide control over how creatures move and behave.
Creature Pathing Waypoint: place multiple waypoints to create a route then link a creature to it to make them follow its path! Create paths that loop, paths that go back and forth, and paths that only go one direction.
Creature Zone Gizmo: place the zone gizmo in the map and link creatures to it to control their behavior! Creatures can be made to freely roam, idle in place, or patrol between random points within the zone’s boundaries.
New Primitive Shapes (with selectable materials)
New Props
Lab Paper
Broken Glass
Ominent Analyzer
Ominent Capsule
Ominent O.R.C. Arm
Ominent Floppy Discs
Lab Bench
Ominent Notebook
Sloane’s Desk
Other changes
New “Favorites” tab added to the design objects menu for players to add their most used objects to.
Handy Gnat can now teleport!
Creators can now swap to a first person camera while using the Handy Gnat.
Added option descriptions and a “cycle between similar gizmos” feature for easier customization.
Improved behavior customization UI (shown when customizing a link arrow).
New Playgrounds spawn selector added to the Brookhollow Park map.
Additional camera views added to object customization options.
Removed Attack Listener gizmo temporarily for a rework.
Black Soldier Ant Buggy now available.
Playgrounds button now featured on the main menu.
General Fixes:
Optimized Peer-To-Peer Latency to reduce ping across various scenarios
Fixed an issue where the Player couldn’t attack when mounted on a Buggy and holding a throwable item at the same time.
Fixed an issue where Rusty Robes' description was displaying wrong text.
Fixed an issue where when Player saves the game while being on a buggy, then loads that save, they cannot load a game until dismounting a Buggy.
Fixed an issue where Pete would create nightmares when his face would appear on back of his head.
Fixed an issue where any hauled items above 12 would be dropped from a buggy upon mounting or dismounting, despite having Hauling Hero mutation selected.
Fixed an issue where the tutorial for Lean To was missing an icon.
Fixed an issue where the player was able to place blueprints on Resource Analyzer pad.
Fixed an issue where BURG’s head would become blocked if the player started Garden questline and performed Save/Load.
Fixed an issue where access to the King Dozer area was blocked even after repairing the valves.
Fixed an invisible collision in Veggie Garden.
Fixed an issue where Blueberries and Lingonberries always required three swings to harvest them, regardless of the Omni-Tool upgrade tier.
Fixed an issue where some mutations would not work in PVP scenarios.
Fixed an issue where Wyrm Slayer Armors Searing Strikes bonus effect dealt decreased damage, instead of increased damage.
Fixed an issue where the Buggy Summoning Radial may stop being functional for a player.
Fixed a bug where Bardic Inspiration buffs were not granted to Buggies and other Teens, and added more info to mutations description.
Fixed an issue where certain trinkets effects were not being applied in pvp scenarios.
Fixed an issue where Cricket Armor passive would not apply its passive effect correctly.
Fixed an issue where where dual wield weapons has inconsistent dash ranges for clients.
Fixed an issue where Bombuckler passive would not be applied in PVP scenarios.
Fixed an issue where some weapons would not apply status build-up with throw damage.
Fixed an issue where the game became unresponsive after taking damage and starting a race.
Fixed interpunction in some of the games menus.
Fixed an issue where Dusk Blade perk would add flat damage after breaching Players guard.
Fixed a bug where water and hunger depleted for clients before exiting the Onboarding Facility.
Fixed an issue where some weapon’s special effects would not work in PVP scenarios.
Fixed an issue where the Player was able to see out of world through terrain gap in Garden area.
Fixed various floating assets around the Park.
Fixed an issue with missing dot in the PEEP.R section in Survival Guide.
Fixed an issue with incomplete EverChar Torch description.
Fixed an issue where highlighting a player or a placed waypoint on the map would show an empty text box.
Fixed the textures on a notebook in the Pumpkin Patch area.
Fixed an issue that resulted in crash for the Host caused by the Client rejoins the session after their Buggy is ready to be retrieved from the Buffin' Barrel.
Fixed an issue with Chimney Pinecone Roof not unlocking at Coziness level 4.
Fixed a bug where texts in the data tab were flickering when the language was set to French.
Fixed certain environmental clipping issues.
Fixed an issue where incorrect UI would be displayed after exiting Handy Gnat Mode.
Fixed an issue regarding the Cricket Part description.
Fixed a bug where Greater Draw perk from Black Fang Greatbow stayed on the character.
Fixed a bug where recycling a hatchery with a Buggy ready to hatch would return an unusable Buggy egg.
Fixed an issue where the render distance of creatures was shorter for clients in a Multiplayer session.
Fixed a bug where blocking related visual effects were delayed in First-Person Perspective.
Fixed an issue where it was possible for Players to permanently stun flying creatures by standing directly below them.
Fixed an issue where missing key bind image in "Advanced Bushcraft" quest.
Fixed an issue where Gagging animation would not play.
Fixed an issue where Web Bridge was clipping into the ground in certain location.
Fixed an issue where ethe player could get stuck in an opening in Croquet Court.
Fixed an issue where Players could get stuck by walking into a small space between wooden planks in the Pumpkin Patch area.
Fixed an issue where some settings of the Speaker Range had the same properties.
Fixed performance drops while hovering over options in radial menus.
Decreased magnitude of slow inflicted by web bridges.
Fixed bunch of performance issues around Ice Cart area.
Fixed various one-sided textures around the Park.
Fixed various UI spelling mistakes.
Fixed an issue where Mint Shard accelerates Sizzle buildup in Fire Pit area.
Fixed an issue that caused the Player Character to be positioned horizontally when dashing while emerging or diving.
Fixed an issue where Tangy Eruption fired from Rusty Circlet could deal damage to the Player on Whoa! difficulty.
Fixed an issue where games performance would worsen after picking up the Red Soldier Ant Egg.
Fixed an issue where Pumpin' Seed would appear on the first slot in the Smoothie Station after unlocking.
Fixed a bug where the buff from the Lizard Wall Mount was mentioning Potato Beetle instead of Lizard.
Fixed an issue where O.G.R.R. locations would not be visible on the screen in the O.G.R.R. lab after a save load.
Fixed an issue where Hosts Tang Buildup SFX could be heard globally by all Clients.
Fixed an issue where digging or hitting Potato Eyes would push them a little into potatoes.
Fixed an issue where there wasn't enough Milk Molars on the map to max out the stats.
Fixed a bug where deleting a save file would move selection to next world instead of next save in current world.
Fixed an issue where Buffin' Gland and Pumpkin' Seed were available by default in Resource Finder.
Fixed various floating assets around the Park.
Fixed an issue where it was not possible to rebind Design Radial.
Fixed an issue where after closing the Xbox account login prompt the crossplay button would become broken.
Fixed a bug where Hot Deposit option field in Storages displayed OFF while really being ON.
Fixed various spots in the Park where the Player could get stuck.
Fixed a bug where there were holes in the brick wall textures.
Fixed an issue where there would be unnecessary brackets in Moldy Milk Molar tutorial text.
Fixed an issue when Donut Chunk after harvesting by a Player did not drop the correct amount of resources.
Fixed an issue where Sour Spills would reappear after some time despite being cleaned up by the player.
Fixed an issue where there was a white square present on the map.
Fixed an issue where clients could not use the Deposit All and Take All options while being on a Buggy.
Fixed an issue with an icon and description of the Stankwurst item.
Fixed an issue where hanging resources would disappear for a short while after they were knocked out.
Fixed an issue with the snake would clip into assets throughout its path.
Fixed a bug where ****roach Nymphs and their O.R.C. variants dealt the same amount of damage.
Fixed an issue where Roman Candle had an Invalid name and description.
Fixed an issue where the Camera Mode Toggle option was overlapping with other UI components in the Pause Menu.
Fixed an issue where the player would disappear and lose all movement input after being AFK in Handy Gnat.
Fixed an issue where Park World Name would not update when creating a New World with a custom name or renaming any of the existing Worlds.
Fixed an issue where the turquoise flower pots in the Veggie Garden and the Greenhouse would emit plastic sound effects.
Fixed an issue where the Player could get stuck in specific places near the Teddy Bear.
Fixed an issue where the Lab theme was playing inside the plastic tube, near the Ant Cave.
Fixed an issue where the OOW hole is present near the entrance to a cave in the Pine Hill biome.
Fixed an issue with misplaced sap resources in the Veggie Garden area.
Fixed an issue with levitating saps.
Fixed an issue where the Player was dismounting from their buggies while navigating nearby Toxic Anthill.
Fixed an issue where Ladybug Buggy could deal multiple instances of damage with jump, while sprinting at an enemy.
Fixed multiple level art issues near the Fairy Garden House.
Removed a one-sided texture in the Veggie Garden wardrobe near the Toppled Flower Pot.
Fixed an issue where the player could see through the ground in certain places.
Fixed an issue where specific Milkweed was inaccessible to Players.
Fixed an issue with the Champion's Banner being damaged by players on difficulties other than Whoa!
Fixed an issue with one-sided dirt texture in the Veggie Garden Ranger Outpost.
Fixed an issue where a specific Rust resource in the Greenhouse area could only be gathered at a certain angle.
Fixed a bug where a player couldn't summon or withdraw any buggy.
Fixed an issue with the Concave Grass Curved Floor turning into its stem version upon changing the objects orientation.
Fixed an issue where deleting an object could remove the object behind it.
Fixed an issue where Pumpkin Pillars Triangle Pumpkin Walls were clipping through floors.
Fixed an issue where Key Lime Chunks would have an icon of a full Lime fruit.
Fixed an issue with Firefly Heald Lamp flickering while using PEEP.R.
Fixed an issue where Basketball bouncing SFX could be heard while moving and preparing a throw.
Fixed an issue with Mushroom Windowed walls not allowing Player to shoot through their windows.
Fixed an issue where after some boss battles no auto-save was made.
Fixed an issue where reviving other Players during the Garden Boss fight 3rd phase was difficult.
Fixed a bug where Scorpions were often burrowing and ignoring MIX.R during Ice Sickles event.
Fixed an issue where the Garden Boss posed no challenge to the sizzle mage build.
Fixed various floating assets around the Park.
Fixed a bug where Defense Up effect from Spud Bud perk was not applied after perfect blocking Ladybugs.
Fixed an issue where Scorpion attacks could throw objects OOW.
Fixed the inconsistent buildings' placement around the Lime Tree in the Garden.
Fixed an issue where Science Scanner was pointing to Raw Science placed behind the wall at the edge of Pumpkin Patch biome.
Fixed an issue where a Player Characters location was different than a location shown in a save file.
Fixed an issue where End on a Sour Note Challenge would not count as completed if the Garden Boss died after the Player due to Damage over Time effect.
Fixed an issue where certain Building light luminosity is very low.
Fixed an issue where players would not be granted with the Masked Strangers gold card retroactively.
Fixed an issue where Feather Arrows stuck in enemies were increasing their attack damage.
Fixed an issue where jumping and using PEEP.R in First-Person Perspective could result in the camera clipping into the characters body upon landing.
Fixed a bug where Creatures corpses would not vanish if the Player was not standing near them.
Fixed an issue where the Swimming animation was overriding the holding animation of certain weapons and tools.
Fixed an issue where fog would disappear in a specific spot underground in the Pumpkin Patch area.
Fixed missing fog volume in some caves.
Fixed an issue where Pete's finger model would be stretched in the first-person view.
Fixed an issue where Dew Drops attached to grass blades were not visible in Resource Finder.
Fixed an issue where Power Ups gizmo were flickering and disappearing.
Fixed an issue with Pumpkin Walls having gaps when placed diagonally.
Fixed an issue with the Chocolate Smoochies being desynchronized for the Client.
Fixed an issue where the Player was unable to walk onto the wooden deck from a web bridge.
Fixed an issue with Statue area where the Player could get stuck between large rocks.
Fixed an issue where coziness was displayed for design objects.
Fixed an issue where the Title would capture controller inputs even when its window was not active.
Fixed an issue with Handy Gnat Ghost and Light toggles triggering simultaneously by both LS and RS on a controller.
Fixed an issue where adjusting Handy Gnat movement was affected by holding movement keys.
Fixed missing water in submerged cave in Garden area.
Fixed an issue with world not loading in a sleeping cutscene if the Player had inventory open.
Fixed an issue where the Player was able to throw items out of world in certain spots around the Park.
Fixed various performance issues around the Garden area.
Fixed some locations, where it was possible to throw items out of players reach.
Fixed an issue where Snake Scales would disappear when harvested with full inventory.
Removed a placeholder letter from the Veggie Garden Ranger Outpost.
Fixed multiple locations at the Greenhouse in which the Player could throw a weapon but could not retrieve them afterwards.
Fixed multiple locations at the Pumpkin Patch in which the Player could throw a weapon but could not retrieve them afterwards.
Fixed an issue with Networking quest not appearing after destroying MIX.R.
Fixed an issue with the Player in Creative Mode having access to recipes that at the time were unobtainable in Survival Mode.
Fixed an issue with rust dropping OOB from Snackbar Table nails.
Fixed an issue where Omelant description mentioned containing salt despite it not being part of the recipe.
Fixed an issue where Gloom Chunk could not be planted in the Garden Patch
Fixed an issue where water surface was cut off inside of the caves in the Statue region.
Fixed an issue where Pop Caps would never respawn.
Fixed an issue where there was an Air Bubble present in an underwater location in Croquet Court.
Fixed an issue where the game would crash if the client Alt-Tabbed on the death screen for a while during a long play session.
Fixed a bug where the Praying Mantis Nymph Wall Mount was not counting in the Ranger Challenge.
Fixed an issue where bounds of the Ice Cream Cart area were not aligned with the Map UI.
Fixed an issue where the player would levitate above the Snackbar roof.
The Player can now change Difficulty and Object Limit settings in Creative game mode by using option Swap To Custom Game.
Fixed the water drop desynchronization for clients in Multiplayer sessions.
Fixed the collision of the yellow moss.
Fixed various misaligned collisions in environment around the Park.
Fixed an issue where deposited Buggies would permanently disappear if Buggy Nest was destroyed.
Fixed one-sided texture in Pine Hill.
Fixed an issue where Wolf Spider could spawn inside Lectern.
Fixed the lack of arrow indicating the facing side of the Pine Wall building.
Fixed an issue where Burned Grass had no collision.
Fixed an issue where Client's Buggy notifications would appear for Host in co-op session.
Fixed one-sided texture in the bottom part of the Ice Cart.
Fixed an issue where Player was unable to freely walk up the Corner Stairs.
Fixed an issue where there was one additional Milk Molar on the map.
Fixed an issue where special weapons would appear in Natural Resources tab after collecting them.
Fixed an issue where Player could not use SCA.B2K if they were hosting a shared world where they have been previously knocked down.
Fixed an issue where the Player Characters movement was blocked during Construction Mode, if the Walking and Strafing actions were bound to certain keys.
Fixed an issue where Player character would appear stretched in photo mode.
Fixed an issue where weapons thrown in the Snackbar Front could fall out of world.
Fixed an issue where a patch of grass was not properly overlapping tree root in the Entrance area.
Fixed an issue where Stuffed Mosquito building was rotating rapidly when the Player was moving around it.
Fixed a bug where the Red Soldier Ant and Stuffed Red Soldier Ant models did not match.
Fixed a bug where spoon asset near Trash Bin was not touching the ground.
Fixed a bug where spoon asset on Picnic Table was not touching the ground.
Fixed a bug where splashes overlapped with skin textures.
Fixed an issue where the players could repeatedly invite other without delay.
Fixed OOW gap in Hatchery Anthill.
Fixed an issue where ORC Stinkbug on Garbage Can appears after long delay.
Fixed an issue where fence elements around the Park had no collision.
Fixed one-sided texture in Picnic Table region.
Fixed an issue with the floating clump of dirt in a specific location.
Various environmental fixes around the Park.
Fixed Slime Mold Stacks' roots looking disconnected.
Fixed Webbed Ant model inside the Pine Hill Outpost.
Fixed an issue where Dead Orb Weaver head is unnaturally sticking out of the ground.
Fixed Dead Body Boot in Snackbar Anthill being above the ground.
Fixed a bug where one-sided dirt texture was visible on rocks near Trash Bags Ranger Outpost.
Fixed the inconsistency in VFXs of picking up Dry Grass Chunk and Plant Fiber.
Fixed an issue where incorrect dirt texture used above doors in the Resource Analyzer Room.
Fixed an issue where parts of glass window were offset from the center in Comms Array room in Onboarding Facility.
Fixed an issue where O.R.C. Wave would not fail after destroying certain amount of Player’s structures.
Fixed an issue where Smoothies were not filling thirst bar.
Fixed an issue where the Player could build inside the FTUE dome by attaching the initial blueprint to a branch inside the dome.
Fixed an issue where the client could experience an input lag while placing blueprints.
Fixed an issue where Pete while wearing Myrmidon Founder pack skin and charging attack with mantis blade, will cause Pete to appear without helmet.
Fixed a bug where Slime Mold Stalks would respawn after reloading a save.
Fixed an issue when O.R.C. Receiver dropped by the player would float mid-air.
Playgrounds Bug Fixes:
Fixed an issue where there was no Black Soldier Ant Egg in the Design Menu in Playgrounds.
Fixed an issue where the player would be stuck in a gagging animation after switching to Design Mode.
Fixed an issue where the creator and download code for Playgrounds available in browser were the same as the first Playground in the current tab.
Fixed an issue where Whipper Earwig and Pincher Earwig bug trophies were both named as Earwig in Playgrounds.
Fixed a bug where Founders Pack Edition decorations were not available in the Playgrounds.
Fixed an issue where Selection hitbox was offset from the reticle, while being in the Handy Gnat mode in Playgrounds.
Fixed an issue where the Item Tier customization option had no effect in Playgrounds.
Fixed an issue where Woolly Aphid meat was missing from the Design Objects menu in Playgrounds.
Fixed an issue where the Initial Clock Time setting was changing after performing the Save & Load cycle, or opening the Playground Settings twice in a row.
Fixed an issue where Player could not open Armor Dummy equipment in Play Mode.
Fixed an issue where the Community Playgrounds menu would stop displaying playgrounds after changing pages/tabs several times.
Fixed an issue where using a controller or arrow keys to navigate the Community Playgrounds menus could prevent scrolling down if there was no map below a current selection.
Fixed an issue where the poison customization option was not affecting weapons in any way in Playgrounds.
Fixed an issue where 'All Recipes Unlocked' and 'All Recipes Free' would not work correctly in Playgrounds.
Fixed placeholder icons and text in Playgrounds.
Fixed an issue where a player in a Playgrounds game could crash after joining a survival game via invite.
Fixed an issue where Black Soldier Ant buggy was missing from the Buggies category in Playgrounds.
Fixed an issue where Wooly Whoppers and Ice Breakers were missing from Design Menu in Playgrounds.
What's Your Reaction?