Important Message From HumanitZ

Dear SurvivorsThe good, the awesome and the bad…It’s amazing to see all the joy and stories from players surviving in HumanitZ. We’ve broken all our records with sales, our player base and stream numbers, which is truly awesome, and I’m so proud of my team. But we’re not happy with some of the issues that occurred with the 1.0 release. Even though we’re a tiny, first-time indie dev studio, we want to do better. We’re doing everything we can to fix these issues, and a patch will be out ASAP. We’re working as fast as humanly possible.Some of the big issues we are actively fixing are:Falling out of the map, not getting teleported back, and getting stuck swimming undergroundVarious floating propsDismantling detection issuesZombies and animals not respawning on serversItems disappearing in fireplaces and house generatorsHorse disappearing when leaving render distanceCan’t unload the LMGConsuming an Energy Drink in VICINITY does not count for skill unlocksReading a skill book not processing when read from VICINITYTrash clean-up in houses returning when logging out and back inRespawn points randomly affecting building in Single Player (“You Don’t Own This”)VoIP not working for some playersWeapon break-off not workingReplication issue with stones on serversSome props not hidingAnd moreWe’re really hurt by the release day review bomb, but if people don’t like certain areas of the game (like controls, etc.) or just want to leave feedback, that is totally fine. We’ll take everything on board and do our best to improve. There is also a free demo to try if you’re new to survival games, or if you want to see if HumanitZ is for you.But truly, thank you for all the love and support. We haven’t been able to celebrate the release due to all the work we still have to do, so if you are enjoying the game, please let us know, we need all the positivity right now to help us dig deep and get these fixes pushed out to you awesome Survivors.Thank you,YozzaLead Game Designer

Feb 8, 2026 - 23:10
 0
Important Message From HumanitZ


Dear Survivors

The good, the awesome and the bad…

It’s amazing to see all the joy and stories from players surviving in HumanitZ. We’ve broken all our records with sales, our player base and stream numbers, which is truly awesome, and I’m so proud of my team. But we’re not happy with some of the issues that occurred with the 1.0 release. Even though we’re a tiny, first-time indie dev studio, we want to do better. We’re doing everything we can to fix these issues, and a patch will be out ASAP. We’re working as fast as humanly possible.

Some of the big issues we are actively fixing are:

  • Falling out of the map, not getting teleported back, and getting stuck swimming underground

  • Various floating props

  • Dismantling detection issues

  • Zombies and animals not respawning on servers

  • Items disappearing in fireplaces and house generators

  • Horse disappearing when leaving render distance

  • Can’t unload the LMG

  • Consuming an Energy Drink in VICINITY does not count for skill unlocks

  • Reading a skill book not processing when read from VICINITY

  • Trash clean-up in houses returning when logging out and back in

  • Respawn points randomly affecting building in Single Player (“You Don’t Own This”)

  • VoIP not working for some players

  • Weapon break-off not working

  • Replication issue with stones on servers

  • Some props not hiding

  • And more

We’re really hurt by the release day review bomb, but if people don’t like certain areas of the game (like controls, etc.) or just want to leave feedback, that is totally fine. We’ll take everything on board and do our best to improve. There is also a free demo to try if you’re new to survival games, or if you want to see if HumanitZ is for you.

But truly, thank you for all the love and support. We haven’t been able to celebrate the release due to all the work we still have to do, so if you are enjoying the game, please let us know, we need all the positivity right now to help us dig deep and get these fixes pushed out to you awesome Survivors.

Thank you,

Yozza
Lead Game Designer

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