HumanitZ 1.02 Update
Welcome to HumanitZ 1.02, Survivors!First, a huge thank you to all of our newest community members! We have been blessed with so many people playing HumanitZ and are humbled by the love and enjoyment people are having for the game, bringing fresh eyes to the scene. It has been an interesting couple of weeks, and very eye-opening indeed.As we mentioned, we’re on a cadence of bi-weekly patches, and we can’t do any of that without you, and especially all the new folks so again, thank you for taking the time to inform us of issues. Keep that feedback coming!This Patch is primarily meant for performance and fixes, but performance does mean a broad range of things. You may see some items below in regards to something that may be simple or not involving direct optimization, but still has an impact on how the game functions as a whole. If you have any questions, please ask in the Discussions sections here on Steam, or in our Official Discord. Server Owners: Make sure you update server to latest patch (also restart servers every 6-8 hours for better performance)List of changes, fixes and improvements:- Reported vehicles headlights/fog lights tanking FPS when turned on fixed- Entering/exiting a player crafted shed, awning, or stable no longer causes stuttering/hitching- Fixed various lighting issues affecting performance (torches, standing torches, CB radio, etc.)- Fixed camera not changing position when entering the small shed at the Radio Tower- Fixed players dismantling world buildings/assets- Fixed multiple server settings not applying as they should- Improved dismantle highlighting feature to ensure you’re selecting the appropriate asset- Invisible zombies should no longer be happening- Resourceful skill no longer prevents people from finishing buildings- Resilient skill no longer stops functioning upon death or logging back in- Fixed Base Defense skill not applying- Fixed zombies spawning on the roof of the Key Card bunker- Players can no longer bypass password protected servers using only IP address- Fixed one-off issues where quest NPCs would not accept multiple items for their turn-in requirements- Fixed one-off issues where challenges were not completed as intended. Some will not complete on servers as the award is only applied to the first person completing it, such as world quests.- Items in first pocket slot no longer delete themselves when opening an item in vicinity- Levy Laser Level 3 Armor No Longer Blocks Headlights- Alcoholic affliction now working as intended- Adjusted storage cupboard interaction area so people can no longer loot them through the floor- Enemies now take damage from thrown items such as molotovs and grenades while on horseback- Players can no longer be shot through player-crafted buildings- Fixed tent functionality regarding invisibility exploitation- Fixed respawn point exploitation causing invincibility- Bow reloading exploit fixed- Flamethrower swapping no longer refills durability for free- Fixed customcmd prompts in readme.txt file- Canning Station now uses Drill Kit as ignition source- Battery Charging UI correctly updates over time- Fixed Farm Plot mini-quest text- Fixed Improvised Shovel not digging graves- Fixed reported floating loot spawners- Fixed minor typos and tooltip issues- Fixed various missing textures and map terrain issues- Fixed attachments not hiding when player character is inside of the tent- Adjusted positioning of ZM7 in gun rack- Can no longer claim companions with spoiled food- Companions cannot be fed spoiled food- Removed repair prompt from vehicle armor requiring gun repair kit when armor piece is in-hand- Fixed one-off issues where quest NPCs would not accept multiple items for their turn-in requirements- Fixed one-off issues where challenges were not completed as intended. Some will not complete on servers as the award is only applied to the first person completing it, such as world quests.- Fixed 0% capacity rewards from Black Market trader- Fixed quest location marker for one of Doc’s quests- Fixed situations where players became stuck using the hacking device- Fixed issue with crowbar not working to breach locked gates- New server messaging with reason for disconnects etc- Improved hit detection performance- Hazmat loot can now spawn near yellow med tents- Further LOD and instancing to help with server performance- Reduced network bandwidth of vehicles on servers- Increased Base Defense values of structures on PvP servers- Adjusted weapon damage values against structures on PvP servers- Removed some weapons from damaging structures on PvP servers- Added PvP logout timer- Adjusted sound attenuation for house and car alarms- Reduced weight of brass casings- Reduced weight of stacked pills, vitamins and antibiotics- Added more items to bandit inventories upon death- Added VoIP Microphone detection option in audio setting menu- Added extra measures to identify cheaters- Brand new Admin Panel- New server logs added- Furniture that was dismantled bef

Welcome to HumanitZ 1.02, Survivors!
First, a huge thank you to all of our newest community members! We have been blessed with so many people playing HumanitZ and are humbled by the love and enjoyment people are having for the game, bringing fresh eyes to the scene. It has been an interesting couple of weeks, and very eye-opening indeed.
As we mentioned, we’re on a cadence of bi-weekly patches, and we can’t do any of that without you, and especially all the new folks so again, thank you for taking the time to inform us of issues. Keep that feedback coming!
This Patch is primarily meant for performance and fixes, but performance does mean a broad range of things. You may see some items below in regards to something that may be simple or not involving direct optimization, but still has an impact on how the game functions as a whole. If you have any questions, please ask in the Discussions sections here on Steam, or in our Official Discord.
Server Owners: Make sure you update server to latest patch (also restart servers every 6-8 hours for better performance)
List of changes, fixes and improvements:
- Reported vehicles headlights/fog lights tanking FPS when turned on fixed
- Entering/exiting a player crafted shed, awning, or stable no longer causes stuttering/hitching
- Fixed various lighting issues affecting performance (torches, standing torches, CB radio, etc.)
- Fixed camera not changing position when entering the small shed at the Radio Tower
- Fixed players dismantling world buildings/assets
- Fixed multiple server settings not applying as they should
- Improved dismantle highlighting feature to ensure you’re selecting the appropriate asset
- Invisible zombies should no longer be happening
- Resourceful skill no longer prevents people from finishing buildings
- Resilient skill no longer stops functioning upon death or logging back in
- Fixed Base Defense skill not applying
- Fixed zombies spawning on the roof of the Key Card bunker
- Players can no longer bypass password protected servers using only IP address
- Fixed one-off issues where quest NPCs would not accept multiple items for their turn-in requirements
- Fixed one-off issues where challenges were not completed as intended. Some will not complete on servers as the award is only applied to the first person completing it, such as world quests.
- Items in first pocket slot no longer delete themselves when opening an item in vicinity
- Levy Laser Level 3 Armor No Longer Blocks Headlights
- Alcoholic affliction now working as intended
- Adjusted storage cupboard interaction area so people can no longer loot them through the floor
- Enemies now take damage from thrown items such as molotovs and grenades while on horseback
- Players can no longer be shot through player-crafted buildings
- Fixed tent functionality regarding invisibility exploitation
- Fixed respawn point exploitation causing invincibility
- Bow reloading exploit fixed
- Flamethrower swapping no longer refills durability for free
- Fixed customcmd prompts in readme.txt file
- Canning Station now uses Drill Kit as ignition source
- Battery Charging UI correctly updates over time
- Fixed Farm Plot mini-quest text
- Fixed Improvised Shovel not digging graves
- Fixed reported floating loot spawners
- Fixed minor typos and tooltip issues
- Fixed various missing textures and map terrain issues
- Fixed attachments not hiding when player character is inside of the tent
- Adjusted positioning of ZM7 in gun rack
- Can no longer claim companions with spoiled food
- Companions cannot be fed spoiled food
- Removed repair prompt from vehicle armor requiring gun repair kit when armor piece is in-hand
- Fixed one-off issues where quest NPCs would not accept multiple items for their turn-in requirements
- Fixed one-off issues where challenges were not completed as intended. Some will not complete on servers as the award is only applied to the first person completing it, such as world quests.
- Fixed 0% capacity rewards from Black Market trader
- Fixed quest location marker for one of Doc’s quests
- Fixed situations where players became stuck using the hacking device
- Fixed issue with crowbar not working to breach locked gates
- New server messaging with reason for disconnects etc
- Improved hit detection performance
- Hazmat loot can now spawn near yellow med tents
- Further LOD and instancing to help with server performance
- Reduced network bandwidth of vehicles on servers
- Increased Base Defense values of structures on PvP servers
- Adjusted weapon damage values against structures on PvP servers
- Removed some weapons from damaging structures on PvP servers
- Added PvP logout timer
- Adjusted sound attenuation for house and car alarms
- Reduced weight of brass casings
- Reduced weight of stacked pills, vitamins and antibiotics
- Added more items to bandit inventories upon death
- Added VoIP Microphone detection option in audio setting menu
- Added extra measures to identify cheaters
- Brand new Admin Panel
- New server logs added
- Furniture that was dismantled before this patch will respawn when loading a save. Once dismantled, the furniture will remain dismantled
- Fixed indoors heat issue for client
Have a safe weekend, Survivors!
HZ Team
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