How many cycles are there in Star Wars Zero Company?

Cycles in Star Wars Zero Company are the game's unit of time, each one representing a day, and a single completed mission. As they begin to tick down, you might begin to wonder how many cycles are in Zero Company from beginning to end, and if there's a built-in timer for the whole game, similar to the ticking clock built in to pay the debt in Star Wars Zero Company in the game's early acts. If you want to know more, I'll explain the details below and how Cycles in the game work, in a guide that's completely spoiler free.How many cycles in Star Wars Zero Company? (Image credit: EA) From beginning to end of Star Wars Zero Company will take roughly forty cycles, with a little variation in either direction depending on choices. Zero Company is full of in-game mission timers that force you to make constant progress, so it's hard to deviate too significantly from the game's intended plan. Nobody is likely to have a game shorter than thirty-eight cycles, and nobody is likely to exceed forty-five. (Image credit: EA) In real life terms, this probably means 35-45 hours total, with each cycle usually taking a little less than an hour (assuming you don't die on missions and spend some time back at the Den playing with loadouts and character builds).Still learning the basics of life as a starfaring merc? Find out how to recruit a Jedi in Star Wars Zero Company, or check out if you should hire Cly in Star Wars Zero Company when the Mandalorion comes knocking. © GamesRadar+. Not to be reproduced without permission. [/url]

Sep 1, 2026 - 22:24
 1
How many cycles are there in Star Wars Zero Company?
Cycles in Star Wars Zero Company are the game's unit of time, each one representing a day, and a single completed mission. As they begin to tick down, you might begin to wonder how many cycles are in Zero Company from beginning to end, and if there's a built-in timer for the whole game, similar to the ticking clock built in to pay the debt in Star Wars Zero Company in the game's early acts. If you want to know more, I'll explain the details below and how Cycles in the game work, in a guide that's completely spoiler free.

How many cycles in Star Wars Zero Company?


(Image credit: EA) From beginning to end of Star Wars Zero Company will take roughly forty cycles, with a little variation in either direction depending on choices.

Zero Company is full of in-game mission timers that force you to make constant progress, so it's hard to deviate too significantly from the game's intended plan. Nobody is likely to have a game shorter than thirty-eight cycles, and nobody is likely to exceed forty-five.



(Image credit: EA) In real life terms, this probably means 35-45 hours total, with each cycle usually taking a little less than an hour (assuming you don't die on missions and spend some time back at the Den playing with loadouts and character builds).

Still learning the basics of life as a starfaring merc? Find out how to recruit a Jedi in Star Wars Zero Company, or check out if you should hire Cly in Star Wars Zero Company when the Mandalorion comes knocking.

© GamesRadar+. Not to be reproduced without permission.

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