Half-Life writer was surprised how few FPS games followed Valve's approach to story: "Medal Of Honor, for instance, and Call Of Duty both followed those principles, but it was inconsistent"
You see bits of Half-Life's narrative design in Call of Duty, but much of Valve's influence came in other forms
You see bits of Half-Life's narrative design in Call of Duty, but much of Valve's influence came in other forms What's Your Reaction?