Game Blasting Into the Top Charts Within 3 Days of Launch | FAQ Part 1 Is Here!

Dear Grillmasters,Thank you so much for the overwhelming love and support!We stormed into multiple Steam charts right on launch day, including Top Trending, Popular New Releases, and Top Sellers, and we are still holding strong. We truly appreciate your incredible support.If you have not jumped in yet, now is the perfect time to give it a try.There is also a Screenshot Event happening in the Steam Community.Head over to Community Discussions Events and Announcements and check out the pinned post for details.Now, let us get straight to the point.Here is a quick rundown of the updates you care about most:✅ Optimized: Auto Pause on Focus Loss setting✅ Completed: Keyboard control optimizations to reduce operational burden✅ Coming soon: Game Speed Multiplier feature in a future update???? Topics such as build balance, strengthening different playstyles, Endless Mode improvements, and other community concerns have officially been added to our optimization and adjustment roadmap.Below are the full details for FAQ Part 1.\[Experience Optimizations]Q1: The early game pace feels a bit slow. Are there any plans to add a game speed multiplier?A1: This feature is planned for future updates. To ensure a smooth learning curve for new players, related options may be unlocked after completing certain challenges. Specific details are still being refined, so please stay tuned.Q2: The control scheme feels unintuitive. Can we assign keys to control skewers directly?A2: Optimized. Players can now freely switch the keyboard control scheme from Switch Selection to Independent Control and play in the way that feels best to them.Q3: Will there be an Auto Pull Skewer feature or some form of auto operation unlocked under certain conditions?A3: We want to preserve the core control engagement. That said, we have noted feedback regarding operational load and will look into design adjustments to make controls feel smoother and more comfortable.Q4: The game pauses automatically when switching to another window. Can we disable auto pause?A4: This has been optimized. We addressed this shortly after receiving feedback. Please update to the latest version and check the Auto Pause on Focus Loss option in Settings. You can now watch shows and play the game without interruption.\[Content Optimizations]Q1: There are many builds in the game, but some feel less satisfying. Will they be adjusted in the future?A1: We have been closely monitoring the balance and overall experience of all builds. Based on your feedback, we will gradually optimize balance and gameplay. We are also planning to add new core items to certain builds to better highlight their unique traits and enhance the satisfaction of completing a build. We welcome all Grillmasters to share ideas on Discord at any time.Please understand that implementing these improvements requires careful design, testing, and refinement, so we cannot provide a specific timeline yet. Rest assured, we are working diligently to deliver these updates as soon as possible.Q2: In Endless Mode, the late game pace feels sluggish, and enemies die too quickly once stats scale up. Will this be optimized?A2: We are aware of the pacing and experience issues in Endless Mode. Based on gameplay data and player feedback, we will adjust enemy spawn timing and combat intensity, and evaluate whether certain items require balance changes to ensure a smoother and more engaging late game experience.That wraps up FAQ Part 1.If you have more questions, feel free to leave a comment below or chat with us on Discord.Here is a quick introduction for future Grillmasters who are just joining or still on the fence.We are a chill but addictive roguelite tower defense game. Step into the role of a Grillmaster, wield skewers, freely combine foods and seasonings, and face endless waves of rats to defend your grill at all costs.In the game, you will:- Drag skewers and use foods to shoot and defend against waves of rats- Create your own skewer squad based on Grillmaster traits and food builds- Protect your grill until the timer runs out and survive until the endAs one player said, after one run, you just want to start another.Easy to pick up and hard to put down, it is the kind of game you cannot stop playing after a single run.Once again, thank you all for your dedicated gameplay and feedback. We have received everything you have shared.Our current priority is experience optimization and issue fixing to deliver a better gameplay experience.For new features and future plans, we will keep the community updated as soon as there is progress.If you encounter any bugs or issues, feel free to report them in the Steam discussions or on Discord. We will handle them as quickly as possible, and we always welcome your feedback and engagement.Go, go, go, Grillmasters. Your gameplay experience is under our protection!

Feb 9, 2026 - 16:34
 0
Game Blasting Into the Top Charts Within 3 Days of Launch | FAQ Part 1 Is Here!

Dear Grillmasters,

Thank you so much for the overwhelming love and support!

We stormed into multiple Steam charts right on launch day, including Top Trending, Popular New Releases, and Top Sellers, and we are still holding strong. We truly appreciate your incredible support.

If you have not jumped in yet, now is the perfect time to give it a try.

There is also a Screenshot Event happening in the Steam Community.

Head over to Community Discussions Events and Announcements and check out the pinned post for details.

Now, let us get straight to the point.

Here is a quick rundown of the updates you care about most:

✅ Optimized: Auto Pause on Focus Loss setting

✅ Completed: Keyboard control optimizations to reduce operational burden

✅ Coming soon: Game Speed Multiplier feature in a future update

???? Topics such as build balance, strengthening different playstyles, Endless Mode improvements, and other community concerns have officially been added to our optimization and adjustment roadmap.

Below are the full details for FAQ Part 1.

\[Experience Optimizations]

Q1: The early game pace feels a bit slow. Are there any plans to add a game speed multiplier?

A1: This feature is planned for future updates. To ensure a smooth learning curve for new players, related options may be unlocked after completing certain challenges. Specific details are still being refined, so please stay tuned.

Q2: The control scheme feels unintuitive. Can we assign keys to control skewers directly?

A2: Optimized. Players can now freely switch the keyboard control scheme from Switch Selection to Independent Control and play in the way that feels best to them.

Q3: Will there be an Auto Pull Skewer feature or some form of auto operation unlocked under certain conditions?

A3: We want to preserve the core control engagement. That said, we have noted feedback regarding operational load and will look into design adjustments to make controls feel smoother and more comfortable.

Q4: The game pauses automatically when switching to another window. Can we disable auto pause?

A4: This has been optimized. We addressed this shortly after receiving feedback. Please update to the latest version and check the Auto Pause on Focus Loss option in Settings. You can now watch shows and play the game without interruption.

\[Content Optimizations]

Q1: There are many builds in the game, but some feel less satisfying. Will they be adjusted in the future?

A1: We have been closely monitoring the balance and overall experience of all builds. Based on your feedback, we will gradually optimize balance and gameplay. We are also planning to add new core items to certain builds to better highlight their unique traits and enhance the satisfaction of completing a build. We welcome all Grillmasters to share ideas on Discord at any time.

Please understand that implementing these improvements requires careful design, testing, and refinement, so we cannot provide a specific timeline yet. Rest assured, we are working diligently to deliver these updates as soon as possible.

Q2: In Endless Mode, the late game pace feels sluggish, and enemies die too quickly once stats scale up. Will this be optimized?

A2: We are aware of the pacing and experience issues in Endless Mode. Based on gameplay data and player feedback, we will adjust enemy spawn timing and combat intensity, and evaluate whether certain items require balance changes to ensure a smoother and more engaging late game experience.

That wraps up FAQ Part 1.

If you have more questions, feel free to leave a comment below or chat with us on Discord.


Here is a quick introduction for future Grillmasters who are just joining or still on the fence.

We are a chill but addictive roguelite tower defense game. Step into the role of a Grillmaster, wield skewers, freely combine foods and seasonings, and face endless waves of rats to defend your grill at all costs.

In the game, you will:

- Drag skewers and use foods to shoot and defend against waves of rats

- Create your own skewer squad based on Grillmaster traits and food builds

- Protect your grill until the timer runs out and survive until the end

As one player said, after one run, you just want to start another.

Easy to pick up and hard to put down, it is the kind of game you cannot stop playing after a single run.

Once again, thank you all for your dedicated gameplay and feedback. We have received everything you have shared.

Our current priority is experience optimization and issue fixing to deliver a better gameplay experience.

For new features and future plans, we will keep the community updated as soon as there is progress.

If you encounter any bugs or issues, feel free to report them in the Steam discussions or on Discord. We will handle them as quickly as possible, and we always welcome your feedback and engagement.

Go, go, go, Grillmasters. Your gameplay experience is under our protection!

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