End of Abyss Interview: Section 9 on Atmosphere, Tight Combat, and Sci-Fi Nightmares
Having played End of Abyss at last year’s Summer Game Fest, I had a good idea of what I should expect. The game is a top-down Metroidvania roguelike that tasks you with exploring a seemingly abandoned facility filled to the brim with creatures out of nightmares. Something has transformed everyone in the facility into abominations, and you are the one who must deal with it. Drawing on some of the best works of horror and science fiction, the game is shaping up to be truly interesting and nerve-wracking. Getting to take another shot at the game, I immediately fell back in love with the experience and got a true sense of what it would feel like when it finally releases. Taking time out of his busy SGF schedule, co-founder of Section 9, Mattias Ottvall, walks us through how the game came to be, what players should expect when they dive in and the many inspirations for the title. So, let’s just start off with how End of Abyss came to be. Mattias Ottvall: Yeah,... Read more
Having played End of Abyss at last year’s Summer Game Fest, I had a good idea of what I should expect. The game is a top-down Metroidvania roguelike that tasks you with exploring a seemingly abandoned facility filled to the brim with creatures out of nightmares.Something has transformed everyone in the facility into abominations, and you are the one who must deal with it. Drawing on some of the best works of horror and science fiction, the game is shaping up to be truly interesting and nerve-wracking.
Getting to take another shot at the game, I immediately fell back in love with the experience and got a true sense of what it would feel like when it finally releases. Taking time out of his busy SGF schedule, co-founder of Section 9, Mattias Ottvall, walks us through how the game came to be, what players should expect when they dive in and the many inspirations for the title.
So, let’s just start off with how End of Abyss came to be. Mattias Ottvall: Yeah,... Read more
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