Dispatch Devs Reveal Why AdHoc Killed a Longstanding Telltale Tradition
In practically every Telltale game, players will see the message: "Silence is a valid option." But despite AdHoc being formed by prior TellTale Games devs, such an option does not appear in a playthrough of Dispatch. Whereas TellTale games usually had the player character stay silent if no option is selected, failing to pick one in Dispatch results in one being automatically selected. And now devs have explained why.
In practically every Telltale game, players will see the message: "Silence is a valid option." But despite AdHoc being formed by prior TellTale Games devs, such an option does not appear in a playthrough of Dispatch. Whereas TellTale games usually had the player character stay silent if no option is selected, failing to pick one in Dispatch results in one being automatically selected. And now devs have explained why.What's Your Reaction?