Dev Blog | New Weapons and Armor Coming in July

Dear Metas,After the version update on Thursday, July 9(PT), we will bring you two new weapons and new armor. As brand-new combat content launching during the 2nd Anniversary celebration, they will accompany the Metas in kicking off this lively anniversary adventure.Among them, the new weapon QBJ97 - Fiery Trees and Silver Flowers will debut as an Anniversary event reward. After the version update, Metas can sign in to the game to claim it. The new weapon SN700 - Finale will join the Blueprints system, where Metas can unlock and obtain it.The following updates will go live on all scenario servers except RaidZones. Weapon and gear updates for RaidZones will be detailed in a separate announcement later.I. New Weapons(1) New Weapon: QBJ97 - Fiery Trees and Silver FlowersHits have a chanceto apply Unstable Bomber to the target.Firing hits have a chance to launch a missile at the target. The chance of missile launch increases with the number of shots fired and resets after firing stops. Missiles also have a chance to apply Unstable Bomber to the target.When a missile explodes, your weapon gains 1 stack of \[Spark]. \[Spark]: reduces recoil and lenses shake for a duration. Max 5 stacks.When \[Spark] stacks are full, the chance for your bullets and missiles to trigger Unstable Bomber is additionally increased. (2) New Weapon: SN700 - FinaleHits have a chance to trigger Shrapnel; Weakspot hits guarantee Shrapnel trigger.When Shrapnel is triggered, gain 1 stack of \[Reverb]. \[Reverb]: Increases the number of body parts hit by Shrapnel by +1 and reduces weapon recoil. Has a maximum stack limit. \[Reverb] stacks are cleared after reloading or switching weapons.Increases the DMG of the last bullet in the current magazine based on the current \[Reverb] stack count.If the Current \[Reverb] stack count reaches a certain value, the Shrapnel triggered by the last bullet will additionally trigger \[Reverb] stacks.II. New Gear(1) New Armor: Wind Intepreter CapWhen an \[Unstable Bomber] explodes, automatically load 1 Bullet; \[Unstable Bomber] DMG Rate +25% (2) New Armor: Ankh MaskWhen the current magazine is emptied, there is a chanceto consume bullet stock and refill the current magazine with a certain amount of bullets. III. New Sets(1) New Set: Ghost Link Set1-Piece Set: Crit rate increases.2-Piece Set: Reload efficiency increases.3-Piece Set: Weapon hits have a chance to gain 1 stack of \[Synchronize]: Weapon DMG Boost. Stacks up to 10 times. Buff lasts 10 seconds.4-Piece Set: When \[Synchronize] reaches 10 stacks, attacking an enemy causes them to enter \[Overload] state. \[Overload]: Deals damage to self and surrounding targets every second for 5 seconds.  That's all for this Dev Blog. We welcome Metas to try out these new gears firsthand after the July 10th update and see what sparks they ignite in your builds. If you have any thoughts or suggestions, feel free to share them with us via the Feedback Platform (link: Once Human Feedback Platform), community channels, or Customer Service. Once Human Development Team

Jul 2, 2026 - 16:54
 1
Dev Blog | New Weapons and Armor Coming in July

Dear Metas,

After the version update on Thursday, July 9(PT), we will bring you two new weapons and new armor. As brand-new combat content launching during the 2nd Anniversary celebration, they will accompany the Metas in kicking off this lively anniversary adventure.

Among them, the new weapon QBJ97 - Fiery Trees and Silver Flowers will debut as an Anniversary event reward. After the version update, Metas can sign in to the game to claim it. The new weapon SN700 - Finale will join the Blueprints system, where Metas can unlock and obtain it.

The following updates will go live on all scenario servers except RaidZones. Weapon and gear updates for RaidZones will be detailed in a separate announcement later.

I. New Weapons

(1) New Weapon: QBJ97 - Fiery Trees and Silver Flowers

Hits have a chanceto apply Unstable Bomber to the target.

Firing hits have a chance to launch a missile at the target. The chance of missile launch increases with the number of shots fired and resets after firing stops. Missiles also have a chance to apply Unstable Bomber to the target.

When a missile explodes, your weapon gains 1 stack of \[Spark]. \[Spark]: reduces recoil and lenses shake for a duration. Max 5 stacks.

When \[Spark] stacks are full, the chance for your bullets and missiles to trigger Unstable Bomber is additionally increased.

 

(2) New Weapon: SN700 - Finale

Hits have a chance to trigger Shrapnel; Weakspot hits guarantee Shrapnel trigger.

When Shrapnel is triggered, gain 1 stack of \[Reverb]. \[Reverb]: Increases the number of body parts hit by Shrapnel by +1 and reduces weapon recoil. Has a maximum stack limit. \[Reverb] stacks are cleared after reloading or switching weapons.

Increases the DMG of the last bullet in the current magazine based on the current \[Reverb] stack count.

If the Current \[Reverb] stack count reaches a certain value, the Shrapnel triggered by the last bullet will additionally trigger \[Reverb] stacks.

II. New Gear

(1) New Armor: Wind Intepreter Cap

When an \[Unstable Bomber] explodes, automatically load 1 Bullet; \[Unstable Bomber] DMG Rate +25%

 

(2) New Armor: Ankh Mask

When the current magazine is emptied, there is a chanceto consume bullet stock and refill the current magazine with a certain amount of bullets.

 

III. New Sets

(1) New Set: Ghost Link Set

1-Piece Set: Crit rate increases.

2-Piece Set: Reload efficiency increases.

3-Piece Set: Weapon hits have a chance to gain 1 stack of \[Synchronize]: Weapon DMG Boost. Stacks up to 10 times. Buff lasts 10 seconds.

4-Piece Set: When \[Synchronize] reaches 10 stacks, attacking an enemy causes them to enter \[Overload] state. \[Overload]: Deals damage to self and surrounding targets every second for 5 seconds.

 

 

That's all for this Dev Blog. We welcome Metas to try out these new gears firsthand after the July 10th update and see what sparks they ignite in your builds. If you have any thoughts or suggestions, feel free to share them with us via the Feedback Platform (link: Once Human Feedback Platform), community channels, or Customer Service.

 

Once Human Development Team

What's Your Reaction?

like

dislike

love

funny

angry

sad

wow

XINKER - Business and Income Tips Explore XINKER, the ultimate platform for mastering business strategies, discovering passive income opportunities, and learning success principles. Join a community of thinkers dedicated to achieving financial freedom and entrepreneurial excellence.