DCS 2.9.24.19998
Introduced new campaign: DCS: Mi-24 and Ka-50 Peacemaker Campaign by EAGLE86DCS CoreAI AircraftAfter destruction of the group leader during a task External cargo load the remaining group is flying at very low speed. Fixed.Adjusted Mosquito aiming logic for planning bombing attacks to avoid cases of ground collision or popping up too highAI Su-34 do not use drogue chute on landing - fixed."Engage With" command results in wingman not responding to "Re-join Formation" command - fixed.After ordering a wingman to engage, sometimes he gets stuck in a circling pattern and refuses to rejoin after engaging the assigned target - fixed.Made special consideration for helicopter AI taking off from a separate FARP entity that was put inside the airfield zone of influence. (Advised best practice is to not put FARPs inside airfields)AI shipsAdded missile loadout controls for Ticonderoga and Arleigh BurkeWeaponsImproved bombsight accuracy for submunition dispensers equipped with altimeter fuzes.AB 250, AB 500. Added bomblet fuze settings, fixed the dispersion pattern of AB 250 loaded with SD-2.SD-2. Implemented anti-disturbance functionality for Zünder 70B fuze, adjusted warhead parameters.Added fuze options for CBU-52 and M117.SAB-100, SAB-250. Reworked the operation sequence, added fuze options.Fixed a crash occurring whenever an active JATO device was destroyed.Rapier SAM. Adjusted rocket exhaust, added new flare-tracer block that matches referenceKh-25/29 and AGM-65 missiles. Limits have been introduced on linear and angular velocity of the target to prevent missiles from pursuing maneuvering aircraft.Mk-82AIRs collide with B-1B at release. Fixed.BetAB-500ShP. Premature detonation occurring when employed from certain aircraft - fixed.Corrected large caliber AAA shells' explosion effectsAdjusted hardened aircraft shelters damage calculations for penetrators with different fuse settings.Reduced blast wave damage falloff for map objectsFixed crash after multiple GBU-43 bombs exploded simultaneously.AIM-9P,P5,JULI,L,M,X. Tweaked control delay for the missile family, now have 0.4 sec delay.Made AIM-9juli motor params match AIM-9P5 ones.GBU-24. Corrected flight dynamics (CFD based now), enabled g-bias, added canard animation.DTCFixed: GUI Error and empty Threat Tables in some cases for DTC.Fixed: GUI Error and empty Threat Tables after Delete for DTC.Fixed: Static objects invisible.Fixed: GUI Error when using the arrow in Airdrome tab for MiG-29A Fulcrum DTC.Fixed: The points on map aren't highlighted correctly via Steerpoint for MiG-29A Fulcrum DTC.Fixed: Highlighting in airfields tab works incorrectly for MiG-29A Fulcrum DTC.Mission EditorGun empties after changing status from 'Civil Plane' back to military - fixed.New advanced waypoint action “Disengage and RTB after formation loss” added for AI aircraft for tuning flight tolerance to losses before RTB is called.New advanced waypoint action “AI Runway Line Up” added for AI aircraft for enabling AI aircraft performing formation takeoff. AI will automatically adjust formation based on runway width and AI skill.FeaturesDynamic cargo now set ON by default in warehouses in new missionsUnits that were loaded as cargo into aircraft will not be displayed on F10 map nowCargo disappears when unloaded from a helicopter even outside of the warehouse area in some cases - fixed.Cargo parachutes are not shown to the second client in multicrew or spectator in MP in some cases - fixed.Scripting APIWarehouse.getInventory() function not returning all items - partial fix addedDCS: MiG-29A Fulcrum by Eagle DynamicsGeneral:Fixed crash with AEKRAN.Fixed: Canopy after jettison handle returns to initial position.Fixed: ADI geometry issues.Added RU localization to existing Single missions.IRSTFixed: Break lock after IR acquisition in CC mode.Fixed: Disappearance of Dmin indication in CC mode.Fixed: Tone for IR missile.Improved scan in CC mode.Added symbol NOLA for the Gun and Rockets in OPT mode.SPO-15Exposed failures in Mission Editor, separated blocking wire failure from its respective board.Added ability to force launch warnings on detection or lock for selected types through the DTC.DCS: F-16C Viper by Eagle DynamicsAdded A-6E for NCTR.Fixed: DLZ RAero decreases below RPI for cold/flanking targets.Fixed: Gun gas door is open in a cold start.Fixed: Sighting point is cycling to OA1 and OA2 when steerpoint is changed in NAV master mode.Fixed: Gear handle light illuminates on ground with engine off.DCS: F/A-18C Hornet by Eagle DynamicsAdded A-6E for NCTR.Fixed: IR Mav tracking:Tracking of target contrast is interrupted with ordinary electric/phone post (terrain model). Attempt to track scenery train results in unpredictable Mav tracker motion and track Maverik Attempt to track user placed train results in unpredictable Mav tracker motion and trackFixed: Centre aim point for AUTO and CCIP when using multiple bombs not working correctly.Fixed: Not loading DTC will invalidate Cue and Guard frequencie
Introduced new campaign: DCS: Mi-24 and Ka-50 Peacemaker Campaign by EAGLE86
AI Aircraft
After destruction of the group leader during a task External cargo load the remaining group is flying at very low speed. Fixed.
Adjusted Mosquito aiming logic for planning bombing attacks to avoid cases of ground collision or popping up too high
AI Su-34 do not use drogue chute on landing - fixed.
"Engage With" command results in wingman not responding to "Re-join Formation" command - fixed.
AI ships
Added missile loadout controls for Ticonderoga and Arleigh Burke
Weapons
Improved bombsight accuracy for submunition dispensers equipped with altimeter fuzes.
AB 250, AB 500. Added bomblet fuze settings, fixed the dispersion pattern of AB 250 loaded with SD-2.
SD-2. Implemented anti-disturbance functionality for Zünder 70B fuze, adjusted warhead parameters.
Added fuze options for CBU-52 and M117.
SAB-100, SAB-250. Reworked the operation sequence, added fuze options.
Fixed a crash occurring whenever an active JATO device was destroyed.
Rapier SAM. Adjusted rocket exhaust, added new flare-tracer block that matches reference
Kh-25/29 and AGM-65 missiles. Limits have been introduced on linear and angular velocity of the target to prevent missiles from pursuing maneuvering aircraft.
Mk-82AIRs collide with B-1B at release. Fixed.
BetAB-500ShP. Premature detonation occurring when employed from certain aircraft - fixed.
Corrected large caliber AAA shells' explosion effects
Adjusted hardened aircraft shelters damage calculations for penetrators with different fuse settings.
Reduced blast wave damage falloff for map objects
Fixed crash after multiple GBU-43 bombs exploded simultaneously.
AIM-9P,P5,JULI,L,M,X. Tweaked control delay for the missile family, now have 0.4 sec delay.
Made AIM-9juli motor params match AIM-9P5 ones.
GBU-24. Corrected flight dynamics (CFD based now), enabled g-bias, added canard animation.
DTC
Fixed: GUI Error and empty Threat Tables in some cases for DTC.
Fixed: GUI Error and empty Threat Tables after Delete for DTC.
Fixed: Static objects invisible.
Fixed: GUI Error when using the arrow in Airdrome tab for MiG-29A Fulcrum DTC.
Fixed: The points on map aren't highlighted correctly via Steerpoint for MiG-29A Fulcrum DTC.
Fixed: Highlighting in airfields tab works incorrectly for MiG-29A Fulcrum DTC.
Mission Editor
Gun empties after changing status from 'Civil Plane' back to military - fixed.
New advanced waypoint action “Disengage and RTB after formation loss” added for AI aircraft for tuning flight tolerance to losses before RTB is called.
New advanced waypoint action “AI Runway Line Up” added for AI aircraft for enabling AI aircraft performing formation takeoff. AI will automatically adjust formation based on runway width and AI skill.
Features
Dynamic cargo now set ON by default in warehouses in new missions
Units that were loaded as cargo into aircraft will not be displayed on F10 map now
Cargo disappears when unloaded from a helicopter even outside of the warehouse area in some cases - fixed.
Cargo parachutes are not shown to the second client in multicrew or spectator in MP in some cases - fixed.
Scripting API
Warehouse.getInventory() function not returning all items - partial fix added
General:
Fixed crash with AEKRAN.
Fixed: Canopy after jettison handle returns to initial position.
Fixed: ADI geometry issues.
Added RU localization to existing Single missions.
IRST
Fixed: Break lock after IR acquisition in CC mode.
Fixed: Disappearance of Dmin indication in CC mode.
Fixed: Tone for IR missile.
Improved scan in CC mode.
Added symbol NOLA for the Gun and Rockets in OPT mode.
SPO-15
Exposed failures in Mission Editor, separated blocking wire failure from its respective board.
Added ability to force launch warnings on detection or lock for selected types through the DTC.
Added A-6E for NCTR.
Fixed: DLZ RAero decreases below RPI for cold/flanking targets.
Fixed: Gun gas door is open in a cold start.
Fixed: Sighting point is cycling to OA1 and OA2 when steerpoint is changed in NAV master mode.
Fixed: Gear handle light illuminates on ground with engine off.
Added A-6E for NCTR.
Fixed: IR Mav tracking:
Tracking of target contrast is interrupted with ordinary electric/phone post (terrain model).
Attempt to track scenery train results in unpredictable Mav tracker motion and track Maverik Attempt to track user placed train results in unpredictable Mav tracker motion and track
Fixed: Centre aim point for AUTO and CCIP when using multiple bombs not working correctly.
Fixed: Not loading DTC will invalidate Cue and Guard frequencies.
Updated George AI CPG target identification labels.
Improved George AI CPG Target List.
Fixed: George AI CPG does not engage multiple targets.
Fixed: George AI Pilot Auto Handover special option is always enabled.
Fixed: Mission Editor "Allow NVG" checkbox states not retained if mission saved or flown.
Fixed: FCR page multi-state buttons expand on all displays instead of just the display that opened it.
Fixed: Pressing the M button when the FCR-UTIL page is displayed is returning to the main FCR page instead of the MENU page.
Fixed: Radar terrain data is not purged when switching from RMAP to TPM.
Fixed: VID underlay should be hidden when FCR page displayed in TPM format.
Fixed: Engine cannot be returned to FLY mode after LOCKOUT.
Updated DCS: AH-64D Flight Manual.
Added FCR Terrain Profile Mode (TPM).
Revised Player-as-CPG section of George AI chapter for new AI pilot features and behavior.
Updated Player-as-Pilot section of George AI chapter; “Consent To Fire” command changed to “Multifunctional Input (Center)”.
Other changes summarized in Latest Changes (page 12).
Fixed. CDU. Symbol overlay on the GPS2 screen
Fixed. CDU. Symbol overlay on the INU1 screen
Fixed. CDU. Symbol overlay on the INAV SELECT screen
Fixed. Broken H4 presets display on COMM HALF page
Fixed. CDU dates display format should be MM/DD/YY
Fixed. CDU FD SELECT page L2 (heading/track entry) discrepancies
Fixed. Date entered incorrectly from scratchpad
Fixed. Erroneous CLR key behavior at CDU FD SELECT page
Fixed. Changing BARO REF setting does not affect MFD reading
Improved. Helicopter behaviour in Alt-Hold mode
Introduced a "Full Range Throttle Axis" special option. It comes with new keybinds and three different "Stop" button modes:
Toggle - the "Stop" button acts as a toggle switch
Momentary - the "Stop" button acts as a momentary button
Physical - the "Stop" button is actuated automatically when the throttle axis is moved below Idle position
The latter mode is intended for devices with a physical idle stop detent, e.g. Virpil TCS Plus.
Keep in mind that the "Stop" button needs electrical power to work, just like in the real aircraft.
Additional keybinds were also added to snap the throttle to idle, cutoff and start position. The start position is slightly below the idle detent but high enough to start the engine. The latter two positions require electrical power if the throttle is already above the detent.
Fixed. No option in groundcrew to change HMD
Added VA-35 Black Panthers livery by YaeSakura
Corrected incorrect payload description
Fixed custom payload editing in mission editor
Adjusted suspension strength
Fixed inner slats not deploying
Fixed wing folding mechanism geometry error
Nav and pylon lights now turned on as tanker when hose extended
Fixed. Added missing SD-10 envelope for SPT on radar screen
Updated. 90-1 HE rocket warhead (To distinguish from 90-1 HEAT used by J-8II)
Added: Keybinds for ICS selector knobs
Added: Keybinds for master display brightness knobs
Added: Keybinds for radio channel volume knobs
Added: Keybinds for audio monitoring panel knobs
Added: New liveries for Little Rock AFB
Updated: Merged latest versions of included missions
Updated: Merged latest versions of included liveries
Improved: TAWS display colors are now much more realistic
Improved: Greatly improved the behavior of the HDD slip indicator
Improved: Pressurization AUTO mode now behaves more realistically
Improved: Optimized performance of the TAWS/GCAS system
Changed: Default V1/VR/V2 entries on V SPEED page are now plausible for the last flight's gross weight
Changed: LDG/CONST value now defaults to field elevation + 100 feet
Changed: MINS value now defaults to field elevation + 200 feet
Changed: HP value now defaults to 4500
Changed: RAD ALT value now defaults to 50 feet
Changed: LOD distances have been made more aggressive to improve performance in missions with multiple C-130Js.
Fixed: Propeller blades unfeather in the wrong direction during engine start
Fixed: TAW is incorrectly calculated for a cold start
Fixed: HUD waterline symbol should not move laterally in uncaged mode
Fixed: Controls indicator appears when 'Show/hide pilot body' keybind is used
Fixed: Controls indicator appears when 'Flashlight on/off' keybind is used
Fixed: Cursor insert/update function incorrectly truncates decimals in coordinate entry
Fixed: Wing/Emp test doesn't initiate if switch is left in ANTI-ICE for 1 second or longer
Fixed: HDD slip indicator is difficult to see
Fixed: Green B should show momentarily on HP dial during engine start
Fixed: Obstruction or DZ elevation is a required entry for all CARPs
Fixed: TAWS/nav-radar offset mode should be unavailable when the RWR overlay is displayed
Fixed: FPA selection isn't synced in multicrew
Fixed: LDG/CONST selector isn't synced in multicrew
Fixed: HDD cursor movement isn't synced in multicrew
Fixed: INAV 1 and INAV 2 incorrectly share the same mode on INAV CONTROL SOLN
Fixed: Crew weight/station cannot be changed on OPERATING WEIGHT
Fixed: Radio presets should be shared between radios of the same type
Fixed: Unable to pull/reset multiple ECBs when identifiers are separated by decimals
Fixed: Unable to enter compartment letters on OPERATING WEIGHT
Fixed: Nav aid DME displays horizontal range instead of slant range
Fixed: Ramp FULL light should only illuminate when the ramp is in the ADS position
Fixed: LZ INIT accepts MAP distances greater than FAF distance when LZ type is TAC
Fixed: SD distance should be allowed to equal GSI distance when LZ type is precision
Fixed: HF radio frequency range should extend to 30 MHz
Fixed: HUD brightness keybinds aren't functioning correctly
Fixed: TGS readout incorrectly varies based on wind
Fixed: Aileron system pressure readouts should not be displayed on SENSOR DATA for a -30
Fixed: Hot swapping comm radio frequencies doesn't update SRS
Fixed: Resources can be loaded from a populated warehouse when the nearest warehouse is empty
Fixed: Crash when unloading cargo with the ramp less than 100% open
Fixed: ECBs can't be pulled from the CNI
Fixed: Custom waypoint elevation isn't being saved in the custom database
Fixed: Cargo menu CARP assignment is off by 1
Fixed: Combat offload no longer works as indented
Fixed: Payload editor icon for the right external fuel tank is incorrect
Fixed: Crash when selecting departure/arrival runway for a markpoint
Fixed: Crash when selecting departure/arrival runway for a custom waypoint
Fixed: Low-detail cargo bay missing in LODs
Fixed: Crew entrance door missing in some LODs
Fixed: Fuel predictions missing for LZ runway on PROGRESS 1/4
Fixed: Control indicator pitch axis is reversed
Fixed: Crash when entering tacan channel for a mobile tacan
Fixed: LIMITS page does not accept manual entries for allowable takeoff/landing gross weight
EFB: Double click using middle mouse button crashes EFB
EFB: Open EFB causes massive performance degradation
EFB: Bleed air portion of checklist is duplicated when checklists are edited
EFB: Achievement and logbook tracking is now enabled when the EFB is closed
EFB: Various bug fixes within checklist editor
EFB: Dropdown select does not play MP3
EFB: Increased visibility range of staged cargo
EFB: Flight times are being capped at 24 hours
EFB: Takeoff time formatting is wrong
EFB: Displayed X and Y positions for cargo should be at the center of the payload
EFB: Added quick tips to explain EFB functionality
Mi-8MTV2 Oilfield Campaign by Dmitry Koshelev
Added CS locale by Jarek
DCS: P-51D Blue Nosed Bastards of Bodney Campaign by Reflected Simulations
Overhead break for AI flights
DCS: P-51D Debden Eagles Campaign by Reflected Simulations
Overhead break for AI flights
Bonus mission: some flights won't taxi - fixed
DCS: P-47D Wolfpack Campaign by Reflected Simulations
Overhead break for AI flights
DCS: P-47D Wolfpack II Overlord Campaign by Reflected Simulations
Overhead break for AI flights
DCS: Spitfire IX Beware Beware Campaign by Reflected Simulations
Fuel load fix
Overhead break for AI flights
DCS: Spitfire IX The Big Show Campaign by Reflected Simulations
Campaign facelift
Updated visuals
Updated loadouts
Fuel load fix
Revised takeoff sequences
Updated assets and scenery
Performance optimization
Skin fixes
Overhead break for AI flights
DCS F-4E Red Flag 81-2 by Reflected Simulations
Improved AI takeoff and landing behavior
Mission 7 - moonlight cheat applied
DCS F-14A Fear the Bones Campaign by Reflected Simulations
Mission 11 - incorrect module requirement message. Fix a static placement that caused issues.
Skin assignment fixes
DCS: AH-64D Outpost Campaign by Stone Sky
All missions. Change in radio communication function
All missions. AI reports removed
Mission 5: FCR Added
DCS: Mi-24P Outpost Campaign by Stone Sky
All missions. Change in radio communication function
All missions. AI reports removed
DCS: A-10C II Outpost Campaign by Stone Sky
All missions. Added NVG to required missions.
All missions. The safety trigger system has been improved.
DCS: F/A-18C Serpent’s Head 2 by Badger633
Mission 8 all variants: Armour exploding at start fixed
Mission 10 all variants: Explosions adjusted.
DCS: F/A-18C Rise of the Persian Lion 2 by Badger633
Mission 4: Migs and refuel message fixed.
Mission 6: Target explosions reduced.
Mission 8: Tanking height tolerance fixed.
Mission 10: Coords zone fixed.
DCS: F/A-18C Operation Green Line by Badger633
Mission 12: Coords option added if poor laser visibility in Quest 3.
Mission 9: Aircraft performance fixed. Early break issue fixed.
DCS: F/A-18C: The Rampagers by Baltic Dragon and Whipbird Productions
Missions 10 and 15 fixed wingman fuel state
Missions 14 and 17 adjusted loadout and weapons effects in target areas
DCS: F/A-18C Raven One: Dominant Fury by Baltic Dragon
Mission 7: added taxi instructions to avoid problems with taxi directors
DCS: A-10C Iron Flag Part I Campaign by Baltic Dragon
Mission 2: fixed issue with garbled comms after startup.
DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims
Mission 4 & 10. NVG added to mission following pilot model update.
Mission 8. Prevented Apaches attacking your target.
Mission 16. Temp fix for scripting issues with FM radio.
DCS: F-16C Sentry Pacific 2025 by SOB Simulations
Liveries updated and installer issue resolved.
All AI F-16Cs updated to AN/AAQ-33 ATP.
All landing logic/detection triggers updated for greater reliability.
Campaign documents updated: Master Briefing Guide, Viper Inflight Guide, Mission Briefings 1-5.
Andersen AFB parking spots Kneeboard Card added to relevant missions.
AI units moved to non-player frequencies to prevent interference if Allied Flight Reports are enabled in options.
Mission 0. Kneeboard and audio files updated. Pasta will hold west of Saipan if player not clear of runway after landing. Minor tweaks and fixes.
Mission 1. Kneeboard and subtitles updated. AAR and C-130 AI logic adjusted. Minor tweaks and fixes.
Mission 2. Kneeboard, audio files/subtitles updated. Adjusted trigger if player makes it to northern tanker. Minor tweaks and fixes.
Mission 3. Fixed overlapping & Repetitive 9-Line and Texaco Check-in comms. Target miss logic tweaked. Show of force trigger adjusted to prevent mission not progressing. Landing easter egg graphic added.
Mission 4. Briefing text and kneeboard updated. DTC Adjusted, Radio calls added. Minor tweaks and fixes.
Mission 5. Fixed Stache AI refueling issue preventing mission progression. Trigger adjusted to prevent Stache attacking without receiving 9-Line. Automatic in-flight kneeboard card graphic added. Minor trigger timing tweaks. Wicked-22 lasing script adjusted to prevent possible script error message.
Mission 6. Minor trigger zone adjustments to better accommodate players off course. Bone-1 configured with MK-82 Air to make formation flying during photo run easier. Kneeboard updated. Radio dialogue added, AAR sequence improved.
Mission 7. Fixed overlapping audio. Kneeboard updated. Minor audio adjustments.
Mission 8. Adjusted triggers to prevent Butu’s bomb fragmentation pattern from damaging player targets. Butu now leads player closer to first Wingloon, preventing mission from skipping ahead to second Wingloon intercept. Butu’s behavior adjusted to make him easier to follow. Kneeboard updated.
Mission 9. Kneeboard updated. Triggers adjusted to remove Hardeck calls at mission start. UH-60 livery fixed.
Mission 10. Fixed Tiny’s weapon hold logic if he’s hit. Kneeboard updated. P-51 livery missing textures fixed.
Mission 11. Kneeboard updated. P-51 livery missing textures fixed. Removed requirement for player to fly proper overhead pattern procedure for landing triggers to fire.
Mission 12. Kneeboard updated. Audio files tweaked/updated.
DCS: F-4E Northern Defenders 'Phantoms Rising' Campaign by Flying Cyking
General
Set up player aircraft for persistence feature
AN/APX-81A Combat Tree set to historical configuration
Mission 02 – “First Sortie”
Fixed mission script to handle several edge-case scenarios
Mission 04 – “Convoy Hunt”
Added new Cold War–era assets to the convoy, including BTR-70 and BRDM Scout vehicles, to better match the time period
Mission 06 – “AAA Suppression”
Replaced one Hornet flight with an Intruder flight
Updated kneeboards to reflect the flight changes
Mission 07 – “CAS Banak”
Replaced ground units with new Cold War–era assets to better match the time period
Mission 10 – “Finland CAS”
Updated the persistent player aircraft after receiving an upgraded Phantom variant as part of the storyline
Mission 13 – “Greyhound”
Added an additional condition to ensure mission progression if the player misses the fence-in check or completes it later than intended
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