Day 3 Patch - More Fixes. It’s Coming Together!!
Thank you again for your support and suggestions! As a solo developer it’s so hard to build and play enough to encounter some of the issues you guys have been finding, so this continuous feedback has been so good. I’ve been fixing more bugs so here is another update.Bug FixesStaff members should no longer attack each other when accidentally hit by a fellow staff member.Staff members will no longer damage each other if they accidentally miss their target.Staff and customers will no longer take damage or get trapped in Bear Traps.The Hulk Helper will no longer take damage from Barbed Wire, Spiked Wall or Bear Trap defenses.Fixed an issue causing workers to sometimes get stuck when asked to defeat a zombie horde or scavenge a location.Unlocking world landmarks will now be more stable and less likely to lock. Re-opening the world map should unlock any landmarks that should already be.Fixed Flimsy Wooden Shelves locking when being put in the Shredder.Items won on Dr Gib’s game should not despawn overnight if left just outside the back door.Moved the security store standing position to no longer block the open/close switch.A lot of security staff improvements, I’m also taking suggestions on how to improve security role further. In the next patches I’ll be looking at cleaners, their behaviour is more complicated to fix.Many have also asked about what’s next after the fixes so I’ll be doing a roadmap when things calm down and players are happy with 1.0!Make sure you are on 1.0.5 for these changes (Sometimes a steam log out, log in is required to get update)https://store.steampowered.com/app/3398110/The_Walking_Trade/
Thank you again for your support and suggestions! As a solo developer it’s so hard to build and play enough to encounter some of the issues you guys have been finding, so this continuous feedback has been so good. I’ve been fixing more bugs so here is another update.
Staff members should no longer attack each other when accidentally hit by a fellow staff member.
Staff members will no longer damage each other if they accidentally miss their target.
Staff and customers will no longer take damage or get trapped in Bear Traps.
The Hulk Helper will no longer take damage from Barbed Wire, Spiked Wall or Bear Trap defenses.
Fixed an issue causing workers to sometimes get stuck when asked to defeat a zombie horde or scavenge a location.
Unlocking world landmarks will now be more stable and less likely to lock. Re-opening the world map should unlock any landmarks that should already be.
Fixed Flimsy Wooden Shelves locking when being put in the Shredder.
Items won on Dr Gib’s game should not despawn overnight if left just outside the back door.
Moved the security store standing position to no longer block the open/close switch.
A lot of security staff improvements, I’m also taking suggestions on how to improve security role further. In the next patches I’ll be looking at cleaners, their behaviour is more complicated to fix.
Many have also asked about what’s next after the fixes so I’ll be doing a roadmap when things calm down and players are happy with 1.0!
Make sure you are on 1.0.5 for these changes (Sometimes a steam log out, log in is required to get update)
https://store.steampowered.com/app/3398110/The_Walking_Trade/
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