Cyberpunk 2077 quest designer says Villa Eurodyne is still full of secrets: "I have hidden a lot in this space"
Cyberpunk 2077 is a six-year-old game at this point, but the open-world RPG probably still offers even its most committed players more tucked-away secrets to discover, according to CD Projekt Red associate game director Paweł Sasko. Responding to a fan on Twitter who hadn't yet realized they could creep through Cyberpunk musician Kerry Eurodyne's laptop and read his aspirations about being painted nude, Sasko says, "Part of our design philosophy is to provide the player with optional ways to explore the depth of the design and narrative." "In Cyberpunk those are emails, files, shards with additional articles and books," Sasko continues, "all telling the story of the place, characters and completing their arc." Kerry's hilltop mansion Villa Eurodyne is particularly crammed with detail, as Sasko says, "This whole villa was designed and implemented by me, and I have hidden a lot in this space." Some intriguing threads leave you with nothing once they're pulled – like the "random locked room" fans assumed Kerry had designated as a sex-murder dungeon, but noclip-ing into it revealed a much less fascinating, empty room. Other times, you might discover – as one fan on Reddit did – that there are two corpses facedown in the dirt outside of Kerry's villa, and this is what happens to you after you try to steal one of Kerry's guitars; a datashard near the thieving pair reveals their thwarted, deadly plan. Cyberpunk 2077 fans are good about sharing their in-game finds as they stumble upon them, though Sasko does not not say that there are more Villa Eurodyne mysteries to unearth. So who knows – even after six years, Cyberpunk 2077 and its sleazy mansions might have more for you to learn, if you look hard enough. Cyberpunk 2077 is a better role-playing game than The Witcher 3. [/url]
Cyberpunk 2077 is a six-year-old game at this point, but the open-world RPG probably still offers even its most committed players more tucked-away secrets to discover, according to CD Projekt Red associate game director Paweł Sasko.Responding to a fan on Twitter who hadn't yet realized they could creep through Cyberpunk musician Kerry Eurodyne's laptop and read his aspirations about being painted nude, Sasko says, "Part of our design philosophy is to provide the player with optional ways to explore the depth of the design and narrative."
"In Cyberpunk those are emails, files, shards with additional articles and books," Sasko continues, "all telling the story of the place, characters and completing their arc."
Kerry's hilltop mansion Villa Eurodyne is particularly crammed with detail, as Sasko says, "This whole villa was designed and implemented by me, and I have hidden a lot in this space."
Some intriguing threads leave you with nothing once they're pulled – like the "random locked room" fans assumed Kerry had designated as a sex-murder dungeon, but noclip-ing into it revealed a much less fascinating, empty room. Other times, you might discover – as one fan on Reddit did – that there are two corpses facedown in the dirt outside of Kerry's villa, and this is what happens to you after you try to steal one of Kerry's guitars; a datashard near the thieving pair reveals their thwarted, deadly plan.
Cyberpunk 2077 fans are good about sharing their in-game finds as they stumble upon them, though Sasko does not not say that there are more Villa Eurodyne mysteries to unearth. So who knows – even after six years, Cyberpunk 2077 and its sleazy mansions might have more for you to learn, if you look hard enough.
Cyberpunk 2077 is a better role-playing game than The Witcher 3.
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