Commandos: Origins - Update 1.6

Commandos: Origins - Update 1.6Commandos, We have just released Update 1.6 for Commandos: Origins for all available platforms.This update introduces a new Story Mode difficulty, improves overall balance, and delivers a wide range of fixes across AI, multiplayer, and core gameplay systems. For more details, please check out the full changelog below. Story Mode (New Difficulty)We’ve added a new Story Mode difficulty to let players experience the campaign and DLC missions without getting stuck on challenging encounters.More ammunition and ability chargesDesigned for a smoother, story-focused experienceAlso allows experimenting with equipment normally gated behind pickups Bonus AchievementA Soldier’s Best Tool Since 1939Eliminate 3 enemies at once using an explosive barrelGlobal Balancing ChangesEnemiesEnemy health now varies based on unit type and difficultyNormal soldiers and workers are more vulnerable on higher difficultiesHigh-ranking officers are tougher on lower difficultiesAdded a short delay before enemies raise the alarm after spotting a commandoVehiclesReduced damage when vehicles collide with obstacles at low speedExplosive trucks are now more durableExplosive truck canisters now behave like standard explosive barrelsSMGs and pistols deal more damage to vehiclesWeapons & AbilitiesIncreased range of the M1911 pistolLuger pistol: reduced ammo on higher difficulties, but can eliminate enemies in one shotAT grenade: increased damage to vehicles and larger effective rangeLandmines: larger trigger radius and reduced noiseAmmo and ability charges rebalanced across all difficulties Bug FixesCommand ModeFixed issues where commands were not executed correctlyFixed Sniper Double Kill failures when using Command ModeImproved reliability of movement to execution positionsMultiplayer & Co-opFixed an issue where enemies could stand up incorrectlyFixed multiple pointer placement issuesImproved pointer accuracy on moving targetsAI & Enemy BehaviorFixed inconsistencies in enemy behavior before and after loadingFixed AI routines not executing correctly in certain situationsGeneral Fixes & ImprovementsAI lights now properly reveal the playerSound Decoy can now be used from climbable positionsPlayers are no longer detected while on climbablesFixed several AI sliding / stuttering issuesFixed vehicle kills not counting toward statsImproved minimap responsivenessMinor UI and stat screen improvementsUI & MiscDLC window now features a “Shop” buttonAdded tutorial clarification in the Harbour mission (Marine objective)

Apr 28, 2026 - 23:59
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Commandos: Origins - Update 1.6
Commandos: Origins - Update 1.6

Commandos, 

We have just released Update 1.6 for Commandos: Origins for all available platforms.

This update introduces a new Story Mode difficulty, improves overall balance, and delivers a wide range of fixes across AI, multiplayer, and core gameplay systems.

 
For more details, please check out the full changelog below.

 

Story Mode (New Difficulty)

We’ve added a new Story Mode difficulty to let players experience the campaign and DLC missions without getting stuck on challenging encounters.

  • More ammunition and ability charges

  • Designed for a smoother, story-focused experience

  • Also allows experimenting with equipment normally gated behind pickups

 

Bonus Achievement

A Soldier’s Best Tool Since 1939

  • Eliminate 3 enemies at once using an explosive barrel

Global Balancing Changes

Enemies

  • Enemy health now varies based on unit type and difficulty

  • Normal soldiers and workers are more vulnerable on higher difficulties

  • High-ranking officers are tougher on lower difficulties

  • Added a short delay before enemies raise the alarm after spotting a commando

Vehicles

  • Reduced damage when vehicles collide with obstacles at low speed

  • Explosive trucks are now more durable

  • Explosive truck canisters now behave like standard explosive barrels

  • SMGs and pistols deal more damage to vehicles

Weapons & Abilities

  • Increased range of the M1911 pistol

  • Luger pistol: reduced ammo on higher difficulties, but can eliminate enemies in one shot

  • AT grenade: increased damage to vehicles and larger effective range

  • Landmines: larger trigger radius and reduced noise

  • Ammo and ability charges rebalanced across all difficulties

 

Bug Fixes

Command Mode

  • Fixed issues where commands were not executed correctly

  • Fixed Sniper Double Kill failures when using Command Mode

  • Improved reliability of movement to execution positions

Multiplayer & Co-op

  • Fixed an issue where enemies could stand up incorrectly

  • Fixed multiple pointer placement issues

  • Improved pointer accuracy on moving targets

AI & Enemy Behavior

  • Fixed inconsistencies in enemy behavior before and after loading

  • Fixed AI routines not executing correctly in certain situations

General Fixes & Improvements

  • AI lights now properly reveal the player

  • Sound Decoy can now be used from climbable positions

  • Players are no longer detected while on climbables

  • Fixed several AI sliding / stuttering issues

  • Fixed vehicle kills not counting toward stats

  • Improved minimap responsiveness

  • Minor UI and stat screen improvements

UI & Misc

  • DLC window now features a “Shop” button

  • Added tutorial clarification in the Harbour mission (Marine objective)

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