Cinderia V0.6.5 Update
\[Update Notes]1. Advancement SystemAdvancement System is now unlocked after defeating the Witch. Players can select modifiers to enhance their progression.This system is still under development. More features will be added in future updates (such as new enemy types). It is currently available in a basic form for early access.2. New BossAdded a new random boss to Chapter 1 — Bone Devourer.A bloodthirsty creature created through the cult’s dark experiments, attacking any living being it encounters.3. System & Mechanics AdjustmentsBosses will no longer idle when the player enters stealth; they will now attack in random directions.Ability and Magic Card refreshes are now more likely to offer options not previously seen.4. Performance OptimizationAdded a frame rate cap to prevent excessive GPU usage on high-end systems.5. Rue Balance Changes & ReworksShadow LockHitting enemies with throwing knives now summons a shadow that performs an additional spinning slash, dealing 32 damage (1.75s cooldown).New Ability: Shadow ReapShadows deal +60% damage to enemies below 50% HP.Shadow CloneCooldown increased from 7s → 8sFixed an issue where Shadow Guard damage numbers had no color.Improved the feel of Shadow Assassination.Fixed an issue where Shadow Combo had incorrect trigger rates when hitting multiple enemies.Shadow AssassinationDamage increased from 36 → 42Shadow ExplosionFear chance reduced from 40% → 32%Shadow ComboTrigger chance increased from 15% → 24%No longer triggered by throwing knivesAfterimageCorruption reduced from 45 → 30Shadow Clone – Attack Speed BonusBonus attack speed reduced from 50% → 35%New Ability: JudgmentAll Cross Slashes now always crit, but deal 30% reduced damageReworksBlood FrenzyDealing damage with Slash to wounded enemies grants +8% stacking attack speed for 4.5s (max 5 stacks).RendCross Slash now applies 3 stacks of Wound.Blood CrossFinal combo Cross Slash is faster and deals 36×2 base damage.Weak Point StrikeSlash gains +3% crit chance.20% chance to apply Armor Break for 6s on hit.Dash ComboDash attacks have a 38% chance to become a double-hit Cross Slash (32 damage each).Bloody Dash+Dash attacks now apply 2 stacks of Wound.Stat AdjustmentsBase energy regen: 0.85/s → 1/sThrowing knife cooldown: 0.7s → 0.4sCharged ThrowKnives: 6 → 4GatherBonus damage: 25% → 12%Poison Blade RainEnergy cost: 2 → 3Wound Duration5s → 6sSevere WoundBonus duration: 5s → 4sOpen FleshDamage: 80 → 65Chain SystemDamage transfer: 40% → 75%Visual effects reworkedChains now automatically reconnect if briefly broken between linked enemiesNew Ability: Curse ChainDeals 95 damage when the link endsNew Ability: Tight BindingLinked enemies take +35% damage from direct attacksFixed an issue where thrown chains could hit the same target multiple timesChain ThrowDamage: 20 → 35Duration: 3s → 1.8sGrapple LineDuration: 6s → 3sHook BindDuration: 3.5s → 1.5sSoul TransferDamage transfer: 20% → 55%Stealth SystemNew Ability: Knife AmbushExiting stealth throws 8 knives (12 damage each).New Ability: PatienceDamage multiplier on stealth attack scales with stealth duration (up to ×2 at 2.5s).Heavy StrikeDamage: 35 → 40Blade Bloom (Rework)Every 2.5s, first combo hit becomes a double Cross Slash (32 damage each).Heavy Strike and Blade Bloom are no longer mutually exclusiveSurprise! (Rework)Fear nearby enemies for 1.25s when exiting stealthVeilDuration: 0.4s → 1.2sBlink Strike (Rework)Final combo hit becomes a charged thrust (up to 90 damage)Always triggers backstabNew Ability: PurgeSpinning Slash damage +20%, range +25%New Ability: Lone SinIf Spinning Slash hits only one enemy, triggers lightning for 45 damage6. Item ChangesMagic TeapotFixed mismatch between description and actual cooldownVoid ScepterIncreased skill hasteIncreased Black Hole damage and radiusGluttonous GrasshopperReduced attack and armor gained from eating cakeGolden PonyReduced attack gained per 100 goldMushroom UmbrellaIncreased armorIncreased poison stacks applied when damagedCombustion CandleMagic Cards now attach a bomb to the first hit targetReduced detonation delayIncreased damageReduced cooldownBloodstained ScytheReduced stacking damage from dash killsMedusa’s EyeIncreased Strength and AgilityIncreased crit chanceIncreased petrify durationRotten AppleIncreased poison stacksPoison chance threshold increased from 35% → 50% HPCarrot SnowmanFixed incorrect trigger count (was 4 instead of 3)Increased snowball damageGingerbread HouseKill requirement for summoning reduced by 1World Tree SeedIncreased healing during boss fightsOmen Crow (Minor Rework)Agility +4First hit applies a 6s Death MarkNext hit detonates the mark for 44 bonus damage7. Bug FixesFixed an issue where power loss during saving could corrupt save data.Fixed incorrect Holy Water placement in Chapter 1.Fixed mismatch between Steel Heart description and effect.Fixed an issue where dismantled items could be regained after switching characters.Fixed enemies summoned during boss phase transitions getting stuck.F
Advancement System is now unlocked after defeating the Witch. Players can select modifiers to enhance their progression.
This system is still under development. More features will be added in future updates (such as new enemy types). It is currently available in a basic form for early access.
Added a new random boss to Chapter 1 — Bone Devourer.
A bloodthirsty creature created through the cult’s dark experiments, attacking any living being it encounters.
Bosses will no longer idle when the player enters stealth; they will now attack in random directions.
Ability and Magic Card refreshes are now more likely to offer options not previously seen.
Added a frame rate cap to prevent excessive GPU usage on high-end systems.
Shadow Lock
Hitting enemies with throwing knives now summons a shadow that performs an additional spinning slash, dealing 32 damage (1.75s cooldown).
New Ability: Shadow Reap
Shadows deal +60% damage to enemies below 50% HP.
Shadow Clone
Cooldown increased from 7s → 8s
Fixed an issue where Shadow Guard damage numbers had no color.
Improved the feel of Shadow Assassination.
Fixed an issue where Shadow Combo had incorrect trigger rates when hitting multiple enemies.
Shadow Assassination
Damage increased from 36 → 42
Shadow Explosion
Fear chance reduced from 40% → 32%
Shadow Combo
Trigger chance increased from 15% → 24%
No longer triggered by throwing knives
Afterimage
Corruption reduced from 45 → 30
Shadow Clone – Attack Speed Bonus
Bonus attack speed reduced from 50% → 35%
New Ability: Judgment
All Cross Slashes now always crit, but deal 30% reduced damage
Blood Frenzy
Dealing damage with Slash to wounded enemies grants +8% stacking attack speed for 4.5s (max 5 stacks).
Rend
Cross Slash now applies 3 stacks of Wound.
Blood Cross
Final combo Cross Slash is faster and deals 36×2 base damage.
Weak Point Strike
Slash gains +3% crit chance.
20% chance to apply Armor Break for 6s on hit.
Dash Combo
Dash attacks have a 38% chance to become a double-hit Cross Slash (32 damage each).
Bloody Dash+
Dash attacks now apply 2 stacks of Wound.
Base energy regen: 0.85/s → 1/s
Throwing knife cooldown: 0.7s → 0.4s
Charged Throw
Knives: 6 → 4
Gather
Bonus damage: 25% → 12%
Poison Blade Rain
Energy cost: 2 → 3
Wound Duration
5s → 6s
Severe Wound
Bonus duration: 5s → 4s
Open Flesh
Damage: 80 → 65
Damage transfer: 40% → 75%
Visual effects reworked
Chains now automatically reconnect if briefly broken between linked enemies
New Ability: Curse Chain
Deals 95 damage when the link ends
New Ability: Tight Binding
Linked enemies take +35% damage from direct attacks
Fixed an issue where thrown chains could hit the same target multiple times
Chain Throw
Damage: 20 → 35
Duration: 3s → 1.8s
Grapple Line
Duration: 6s → 3s
Hook Bind
Duration: 3.5s → 1.5s
Soul Transfer
Damage transfer: 20% → 55%
New Ability: Knife Ambush
Exiting stealth throws 8 knives (12 damage each).
New Ability: Patience
Damage multiplier on stealth attack scales with stealth duration (up to ×2 at 2.5s).
Heavy Strike
Damage: 35 → 40
Blade Bloom (Rework)
Every 2.5s, first combo hit becomes a double Cross Slash (32 damage each).
Heavy Strike and Blade Bloom are no longer mutually exclusive
Surprise! (Rework)
Fear nearby enemies for 1.25s when exiting stealth
Veil
Duration: 0.4s → 1.2s
Blink Strike (Rework)
Final combo hit becomes a charged thrust (up to 90 damage)
Always triggers backstab
New Ability: Purge
Spinning Slash damage +20%, range +25%
New Ability: Lone Sin
If Spinning Slash hits only one enemy, triggers lightning for 45 damage
Magic Teapot
Fixed mismatch between description and actual cooldown
Void Scepter
Increased skill haste
Increased Black Hole damage and radius
Gluttonous Grasshopper
Reduced attack and armor gained from eating cake
Golden Pony
Reduced attack gained per 100 gold
Mushroom Umbrella
Increased armor
Increased poison stacks applied when damaged
Combustion Candle
Magic Cards now attach a bomb to the first hit target
Reduced detonation delay
Increased damage
Reduced cooldown
Bloodstained Scythe
Reduced stacking damage from dash kills
Medusa’s Eye
Increased Strength and Agility
Increased crit chance
Increased petrify duration
Rotten Apple
Increased poison stacks
Poison chance threshold increased from 35% → 50% HP
Carrot Snowman
Fixed incorrect trigger count (was 4 instead of 3)
Increased snowball damage
Gingerbread House
Kill requirement for summoning reduced by 1
World Tree Seed
Increased healing during boss fights
Omen Crow (Minor Rework)
Agility +4
First hit applies a 6s Death Mark
Next hit detonates the mark for 44 bonus damage
Fixed an issue where power loss during saving could corrupt save data.
Fixed incorrect Holy Water placement in Chapter 1.
Fixed mismatch between Steel Heart description and effect.
Fixed an issue where dismantled items could be regained after switching characters.
Fixed enemies summoned during boss phase transitions getting stuck.
Fixed freeze after purifying curses in Holy Water rooms via save/load.
Fixed Genie Lamp rewards being lost after save/load.
Fixed Chaos Eye not triggering when only one upgrade option was available.
Fixed incorrect audio for Carrot Snowman.
Fixed controller issues with Wish Turtle refresh.
Fixed missing collision in a shop before Chapter 2.
Fixed controller freeze when discarding Loose Belt items.
Fixed Mermaid’s Tear causing curses to reactivate incorrectly.
Fixed shop UI tooltip overlapping item details.
Fixed mismatch between Snake item fragment behavior and description.
Fixed inability to swap passive positions during upgrade.
Fixed UI errors when rapidly purifying/destroying curses.
Fixed UI errors when rapidly selecting curse options.
Fixed auto-dismantle not affecting manually dropped equipment.
Fixed Rivet’s Precision Reload not applying damage bonus correctly.
Fixed Isdara’s attack behavior when combining certain passives.
Added missing translations.
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