Cinderia V0.6.5 Update

\[Update Notes]1. Advancement SystemAdvancement System is now unlocked after defeating the Witch. Players can select modifiers to enhance their progression.This system is still under development. More features will be added in future updates (such as new enemy types). It is currently available in a basic form for early access.2. New BossAdded a new random boss to Chapter 1 — Bone Devourer.A bloodthirsty creature created through the cult’s dark experiments, attacking any living being it encounters.3. System & Mechanics AdjustmentsBosses will no longer idle when the player enters stealth; they will now attack in random directions.Ability and Magic Card refreshes are now more likely to offer options not previously seen.4. Performance OptimizationAdded a frame rate cap to prevent excessive GPU usage on high-end systems.5. Rue Balance Changes & ReworksShadow LockHitting enemies with throwing knives now summons a shadow that performs an additional spinning slash, dealing 32 damage (1.75s cooldown).New Ability: Shadow ReapShadows deal +60% damage to enemies below 50% HP.Shadow CloneCooldown increased from 7s → 8sFixed an issue where Shadow Guard damage numbers had no color.Improved the feel of Shadow Assassination.Fixed an issue where Shadow Combo had incorrect trigger rates when hitting multiple enemies.Shadow AssassinationDamage increased from 36 → 42Shadow ExplosionFear chance reduced from 40% → 32%Shadow ComboTrigger chance increased from 15% → 24%No longer triggered by throwing knivesAfterimageCorruption reduced from 45 → 30Shadow Clone – Attack Speed BonusBonus attack speed reduced from 50% → 35%New Ability: JudgmentAll Cross Slashes now always crit, but deal 30% reduced damageReworksBlood FrenzyDealing damage with Slash to wounded enemies grants +8% stacking attack speed for 4.5s (max 5 stacks).RendCross Slash now applies 3 stacks of Wound.Blood CrossFinal combo Cross Slash is faster and deals 36×2 base damage.Weak Point StrikeSlash gains +3% crit chance.20% chance to apply Armor Break for 6s on hit.Dash ComboDash attacks have a 38% chance to become a double-hit Cross Slash (32 damage each).Bloody Dash+Dash attacks now apply 2 stacks of Wound.Stat AdjustmentsBase energy regen: 0.85/s → 1/sThrowing knife cooldown: 0.7s → 0.4sCharged ThrowKnives: 6 → 4GatherBonus damage: 25% → 12%Poison Blade RainEnergy cost: 2 → 3Wound Duration5s → 6sSevere WoundBonus duration: 5s → 4sOpen FleshDamage: 80 → 65Chain SystemDamage transfer: 40% → 75%Visual effects reworkedChains now automatically reconnect if briefly broken between linked enemiesNew Ability: Curse ChainDeals 95 damage when the link endsNew Ability: Tight BindingLinked enemies take +35% damage from direct attacksFixed an issue where thrown chains could hit the same target multiple timesChain ThrowDamage: 20 → 35Duration: 3s → 1.8sGrapple LineDuration: 6s → 3sHook BindDuration: 3.5s → 1.5sSoul TransferDamage transfer: 20% → 55%Stealth SystemNew Ability: Knife AmbushExiting stealth throws 8 knives (12 damage each).New Ability: PatienceDamage multiplier on stealth attack scales with stealth duration (up to ×2 at 2.5s).Heavy StrikeDamage: 35 → 40Blade Bloom (Rework)Every 2.5s, first combo hit becomes a double Cross Slash (32 damage each).Heavy Strike and Blade Bloom are no longer mutually exclusiveSurprise! (Rework)Fear nearby enemies for 1.25s when exiting stealthVeilDuration: 0.4s → 1.2sBlink Strike (Rework)Final combo hit becomes a charged thrust (up to 90 damage)Always triggers backstabNew Ability: PurgeSpinning Slash damage +20%, range +25%New Ability: Lone SinIf Spinning Slash hits only one enemy, triggers lightning for 45 damage6. Item ChangesMagic TeapotFixed mismatch between description and actual cooldownVoid ScepterIncreased skill hasteIncreased Black Hole damage and radiusGluttonous GrasshopperReduced attack and armor gained from eating cakeGolden PonyReduced attack gained per 100 goldMushroom UmbrellaIncreased armorIncreased poison stacks applied when damagedCombustion CandleMagic Cards now attach a bomb to the first hit targetReduced detonation delayIncreased damageReduced cooldownBloodstained ScytheReduced stacking damage from dash killsMedusa’s EyeIncreased Strength and AgilityIncreased crit chanceIncreased petrify durationRotten AppleIncreased poison stacksPoison chance threshold increased from 35% → 50% HPCarrot SnowmanFixed incorrect trigger count (was 4 instead of 3)Increased snowball damageGingerbread HouseKill requirement for summoning reduced by 1World Tree SeedIncreased healing during boss fightsOmen Crow (Minor Rework)Agility +4First hit applies a 6s Death MarkNext hit detonates the mark for 44 bonus damage7. Bug FixesFixed an issue where power loss during saving could corrupt save data.Fixed incorrect Holy Water placement in Chapter 1.Fixed mismatch between Steel Heart description and effect.Fixed an issue where dismantled items could be regained after switching characters.Fixed enemies summoned during boss phase transitions getting stuck.F

Apr 17, 2026 - 07:27
 0
Cinderia  V0.6.5 Update
\[Update Notes]

1. Advancement System
  • Advancement System is now unlocked after defeating the Witch. Players can select modifiers to enhance their progression.

  • This system is still under development. More features will be added in future updates (such as new enemy types). It is currently available in a basic form for early access.


2. New Boss
  • Added a new random boss to Chapter 1 — Bone Devourer.

  • A bloodthirsty creature created through the cult’s dark experiments, attacking any living being it encounters.


3. System & Mechanics Adjustments
  • Bosses will no longer idle when the player enters stealth; they will now attack in random directions.

  • Ability and Magic Card refreshes are now more likely to offer options not previously seen.


4. Performance Optimization
  • Added a frame rate cap to prevent excessive GPU usage on high-end systems.


5. Rue Balance Changes & Reworks

Shadow Lock

  • Hitting enemies with throwing knives now summons a shadow that performs an additional spinning slash, dealing 32 damage (1.75s cooldown).

New Ability: Shadow Reap

  • Shadows deal +60% damage to enemies below 50% HP.

Shadow Clone

  • Cooldown increased from 7s → 8s

  • Fixed an issue where Shadow Guard damage numbers had no color.

  • Improved the feel of Shadow Assassination.

  • Fixed an issue where Shadow Combo had incorrect trigger rates when hitting multiple enemies.

Shadow Assassination

  • Damage increased from 36 → 42

Shadow Explosion

  • Fear chance reduced from 40% → 32%

Shadow Combo

  • Trigger chance increased from 15% → 24%

  • No longer triggered by throwing knives

Afterimage

  • Corruption reduced from 45 → 30

Shadow Clone – Attack Speed Bonus

  • Bonus attack speed reduced from 50% → 35%

New Ability: Judgment

  • All Cross Slashes now always crit, but deal 30% reduced damage


Reworks

Blood Frenzy

  • Dealing damage with Slash to wounded enemies grants +8% stacking attack speed for 4.5s (max 5 stacks).

Rend

  • Cross Slash now applies 3 stacks of Wound.

Blood Cross

  • Final combo Cross Slash is faster and deals 36×2 base damage.

Weak Point Strike

  • Slash gains +3% crit chance.

  • 20% chance to apply Armor Break for 6s on hit.

Dash Combo

  • Dash attacks have a 38% chance to become a double-hit Cross Slash (32 damage each).

Bloody Dash+

  • Dash attacks now apply 2 stacks of Wound.


Stat Adjustments
  • Base energy regen: 0.85/s → 1/s

  • Throwing knife cooldown: 0.7s → 0.4s

Charged Throw

  • Knives: 6 → 4

Gather

  • Bonus damage: 25% → 12%

Poison Blade Rain

  • Energy cost: 2 → 3

Wound Duration

  • 5s → 6s

Severe Wound

  • Bonus duration: 5s → 4s

Open Flesh

  • Damage: 80 → 65


Chain System
  • Damage transfer: 40% → 75%

  • Visual effects reworked

  • Chains now automatically reconnect if briefly broken between linked enemies

New Ability: Curse Chain

  • Deals 95 damage when the link ends

New Ability: Tight Binding

  • Linked enemies take +35% damage from direct attacks

  • Fixed an issue where thrown chains could hit the same target multiple times

Chain Throw

  • Damage: 20 → 35

  • Duration: 3s → 1.8s

Grapple Line

  • Duration: 6s → 3s

Hook Bind

  • Duration: 3.5s → 1.5s

Soul Transfer

  • Damage transfer: 20% → 55%


Stealth System

New Ability: Knife Ambush

  • Exiting stealth throws 8 knives (12 damage each).

New Ability: Patience

  • Damage multiplier on stealth attack scales with stealth duration (up to ×2 at 2.5s).

Heavy Strike

  • Damage: 35 → 40

Blade Bloom (Rework)

  • Every 2.5s, first combo hit becomes a double Cross Slash (32 damage each).

  • Heavy Strike and Blade Bloom are no longer mutually exclusive

Surprise! (Rework)

  • Fear nearby enemies for 1.25s when exiting stealth

Veil

  • Duration: 0.4s → 1.2s

Blink Strike (Rework)

  • Final combo hit becomes a charged thrust (up to 90 damage)

  • Always triggers backstab

New Ability: Purge

  • Spinning Slash damage +20%, range +25%

New Ability: Lone Sin

  • If Spinning Slash hits only one enemy, triggers lightning for 45 damage


6. Item Changes

Magic Teapot

  • Fixed mismatch between description and actual cooldown

Void Scepter

  • Increased skill haste

  • Increased Black Hole damage and radius

Gluttonous Grasshopper

  • Reduced attack and armor gained from eating cake

Golden Pony

  • Reduced attack gained per 100 gold

Mushroom Umbrella

  • Increased armor

  • Increased poison stacks applied when damaged

Combustion Candle

  • Magic Cards now attach a bomb to the first hit target

  • Reduced detonation delay

  • Increased damage

  • Reduced cooldown

Bloodstained Scythe

  • Reduced stacking damage from dash kills

Medusa’s Eye

  • Increased Strength and Agility

  • Increased crit chance

  • Increased petrify duration

Rotten Apple

  • Increased poison stacks

  • Poison chance threshold increased from 35% → 50% HP

Carrot Snowman

  • Fixed incorrect trigger count (was 4 instead of 3)

  • Increased snowball damage

Gingerbread House

  • Kill requirement for summoning reduced by 1

World Tree Seed

  • Increased healing during boss fights

Omen Crow (Minor Rework)

  • Agility +4

  • First hit applies a 6s Death Mark

  • Next hit detonates the mark for 44 bonus damage


7. Bug Fixes
  • Fixed an issue where power loss during saving could corrupt save data.

  • Fixed incorrect Holy Water placement in Chapter 1.

  • Fixed mismatch between Steel Heart description and effect.

  • Fixed an issue where dismantled items could be regained after switching characters.

  • Fixed enemies summoned during boss phase transitions getting stuck.

  • Fixed freeze after purifying curses in Holy Water rooms via save/load.

  • Fixed Genie Lamp rewards being lost after save/load.

  • Fixed Chaos Eye not triggering when only one upgrade option was available.

  • Fixed incorrect audio for Carrot Snowman.

  • Fixed controller issues with Wish Turtle refresh.

  • Fixed missing collision in a shop before Chapter 2.

  • Fixed controller freeze when discarding Loose Belt items.

  • Fixed Mermaid’s Tear causing curses to reactivate incorrectly.

  • Fixed shop UI tooltip overlapping item details.

  • Fixed mismatch between Snake item fragment behavior and description.

  • Fixed inability to swap passive positions during upgrade.

  • Fixed UI errors when rapidly purifying/destroying curses.

  • Fixed UI errors when rapidly selecting curse options.

  • Fixed auto-dismantle not affecting manually dropped equipment.

  • Fixed Rivet’s Precision Reload not applying damage bonus correctly.

  • Fixed Isdara’s attack behavior when combining certain passives.


8. Localization
  • Added missing translations.

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